Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
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blobShadow.cpp f52c3d5ed2 uninitialized variables-lighting 5 jaren geleden
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
projectedShadow.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 jaren geleden
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 jaren geleden
sceneLighting.cpp f52c3d5ed2 uninitialized variables-lighting 5 jaren geleden
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden