Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset преди 4 години
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culling 7392d598da uninitialized variables-scene преди 5 години
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups преди 7 години
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths преди 5 години
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths преди 5 години
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction преди 13 години
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 10 години
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
reflector.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. преди 5 години
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. преди 5 години
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. преди 9 години
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. преди 9 години
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button преди 6 години
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup преди 7 години
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching преди 6 години
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
sceneObject.cpp 8781f2ab55 Add getScriptPath console function to GUIAsset преди 4 години
sceneObject.h 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl преди 11 години
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching преди 6 години
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
sgUtil.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
simPath.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths преди 5 години
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. преди 6 години