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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "particleEmitterNode.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "T3D/fx/particleEmitter.h"
- #include "math/mathIO.h"
- #include "sim/netConnection.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CO_DATABLOCK_V1(ParticleEmitterNodeData);
- IMPLEMENT_CO_NETOBJECT_V1(ParticleEmitterNode);
- ConsoleDocClass( ParticleEmitterNodeData,
- "@brief Contains additional data to be associated with a ParticleEmitterNode."
- "@ingroup FX\n"
- );
- ConsoleDocClass( ParticleEmitterNode,
- "@brief A particle emitter object that can be positioned in the world and "
- "dynamically enabled or disabled.\n\n"
- "@tsexample\n"
- "datablock ParticleEmitterNodeData( SimpleEmitterNodeData )\n"
- "{\n"
- " timeMultiple = 1.0;\n"
- "};\n\n"
- "%emitter = new ParticleEmitterNode()\n"
- "{\n"
- " datablock = SimpleEmitterNodeData;\n"
- " active = true;\n"
- " emitter = FireEmitterData;\n"
- " velocity = 3.5;\n"
- "};\n\n"
- "// Dynamically change emitter datablock\n"
- "%emitter.setEmitterDataBlock( DustEmitterData );\n"
- "@endtsexample\n"
- "@note To change the emitter field dynamically (after the ParticleEmitterNode "
- "object has been created) you must use the setEmitterDataBlock() method or the "
- "change will not be replicated to other clients in the game.\n"
- "Similarly, use the setActive() method instead of changing the active field "
- "directly. When changing velocity, you need to toggle setActive() on and off "
- "to force the state change to be transmitted to other clients.\n\n"
- "@ingroup FX\n"
- "@see ParticleEmitterNodeData\n"
- "@see ParticleEmitterData\n"
- );
- //-----------------------------------------------------------------------------
- // ParticleEmitterNodeData
- //-----------------------------------------------------------------------------
- ParticleEmitterNodeData::ParticleEmitterNodeData()
- {
- timeMultiple = 1.0;
- }
- ParticleEmitterNodeData::~ParticleEmitterNodeData()
- {
- }
- //-----------------------------------------------------------------------------
- // initPersistFields
- //-----------------------------------------------------------------------------
- void ParticleEmitterNodeData::initPersistFields()
- {
- addField( "timeMultiple", TYPEID< F32 >(), Offset(timeMultiple, ParticleEmitterNodeData),
- "@brief Time multiplier for particle emitter nodes.\n\n"
- "Increasing timeMultiple is like running the emitter at a faster rate - single-shot "
- "emitters will complete in a shorter time, and continuous emitters will generate "
- "particles more quickly.\n\n"
- "Valid range is 0.01 - 100." );
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- // onAdd
- //-----------------------------------------------------------------------------
- bool ParticleEmitterNodeData::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- if( timeMultiple < 0.01 || timeMultiple > 100 )
- {
- Con::warnf("ParticleEmitterNodeData::onAdd(%s): timeMultiple must be between 0.01 and 100", getName());
- timeMultiple = timeMultiple < 0.01 ? 0.01 : 100;
- }
- return true;
- }
- //-----------------------------------------------------------------------------
- // preload
- //-----------------------------------------------------------------------------
- bool ParticleEmitterNodeData::preload(bool server, String &errorStr)
- {
- if( Parent::preload(server, errorStr) == false )
- return false;
- return true;
- }
- //-----------------------------------------------------------------------------
- // packData
- //-----------------------------------------------------------------------------
- void ParticleEmitterNodeData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- stream->write(timeMultiple);
- }
- //-----------------------------------------------------------------------------
- // unpackData
- //-----------------------------------------------------------------------------
- void ParticleEmitterNodeData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- stream->read(&timeMultiple);
- }
- //-----------------------------------------------------------------------------
- // ParticleEmitterNode
- //-----------------------------------------------------------------------------
- ParticleEmitterNode::ParticleEmitterNode()
- {
- // Todo: ScopeAlways?
- mNetFlags.set(Ghostable);
- mTypeMask |= EnvironmentObjectType;
- mActive = true;
- mDataBlock = NULL;
- mEmitterDatablock = NULL;
- mEmitterDatablockId = 0;
- mEmitter = NULL;
- mVelocity = 1.0;
- }
- //-----------------------------------------------------------------------------
- // Destructor
- //-----------------------------------------------------------------------------
- ParticleEmitterNode::~ParticleEmitterNode()
- {
- //
- }
- //-----------------------------------------------------------------------------
- // initPersistFields
- //-----------------------------------------------------------------------------
- void ParticleEmitterNode::initPersistFields()
- {
- addField( "active", TYPEID< bool >(), Offset(mActive,ParticleEmitterNode),
- "Controls whether particles are emitted from this node." );
- addField( "emitter", TYPEID< ParticleEmitterData >(), Offset(mEmitterDatablock, ParticleEmitterNode),
- "Datablock to use when emitting particles." );
- addField( "velocity", TYPEID< F32 >(), Offset(mVelocity, ParticleEmitterNode),
- "Velocity to use when emitting particles (in the direction of the "
- "ParticleEmitterNode object's up (Z) axis)." );
- Parent::initPersistFields();
- }
- //-----------------------------------------------------------------------------
- // onAdd
- //-----------------------------------------------------------------------------
- bool ParticleEmitterNode::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- if( !mEmitterDatablock && mEmitterDatablockId != 0 )
- {
- if( Sim::findObject(mEmitterDatablockId, mEmitterDatablock) == false )
- Con::errorf(ConsoleLogEntry::General, "ParticleEmitterNode::onAdd: Invalid packet, bad datablockId(mEmitterDatablock): %d", mEmitterDatablockId);
- }
- if( isClientObject() )
- {
- setEmitterDataBlock( mEmitterDatablock );
- }
- else
- {
- setMaskBits( StateMask | EmitterDBMask );
- }
- mObjBox.minExtents.set(-0.5, -0.5, -0.5);
- mObjBox.maxExtents.set( 0.5, 0.5, 0.5);
- resetWorldBox();
- addToScene();
- return true;
- }
- //-----------------------------------------------------------------------------
- // onRemove
- //-----------------------------------------------------------------------------
- void ParticleEmitterNode::onRemove()
- {
- removeFromScene();
- if( isClientObject() )
- {
- if( mEmitter )
- {
- mEmitter->deleteWhenEmpty();
- mEmitter = NULL;
- }
- }
- Parent::onRemove();
- }
- //-----------------------------------------------------------------------------
- // onNewDataBlock
- //-----------------------------------------------------------------------------
- bool ParticleEmitterNode::onNewDataBlock( GameBaseData *dptr, bool reload )
- {
- mDataBlock = dynamic_cast<ParticleEmitterNodeData*>( dptr );
- if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
- return false;
- // Todo: Uncomment if this is a "leaf" class
- scriptOnNewDataBlock();
- return true;
- }
- //-----------------------------------------------------------------------------
- void ParticleEmitterNode::inspectPostApply()
- {
- Parent::inspectPostApply();
- setMaskBits(StateMask | EmitterDBMask);
- }
- //-----------------------------------------------------------------------------
- // advanceTime
- //-----------------------------------------------------------------------------
- void ParticleEmitterNode::processTick(const Move* move)
- {
- Parent::processTick(move);
- if ( isMounted() )
- {
- MatrixF mat;
- mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat );
- setTransform( mat );
- }
- }
- void ParticleEmitterNode::advanceTime(F32 dt)
- {
- Parent::advanceTime(dt);
-
- if(!mActive || mEmitter.isNull() || !mDataBlock)
- return;
- Point3F emitPoint, emitVelocity;
- Point3F emitAxis(0, 0, 1);
- getTransform().mulV(emitAxis);
- getTransform().getColumn(3, &emitPoint);
- emitVelocity = emitAxis * mVelocity;
- mEmitter->emitParticles(emitPoint, emitPoint,
- emitAxis,
- emitVelocity, (U32)(dt * mDataBlock->timeMultiple * 1000.0f));
- }
- //-----------------------------------------------------------------------------
- // packUpdate
- //-----------------------------------------------------------------------------
- U32 ParticleEmitterNode::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
- {
- U32 retMask = Parent::packUpdate(con, mask, stream);
- if ( stream->writeFlag( mask & InitialUpdateMask ) )
- {
- mathWrite(*stream, getTransform());
- mathWrite(*stream, getScale());
- }
- if ( stream->writeFlag( mask & EmitterDBMask ) )
- {
- if( stream->writeFlag(mEmitterDatablock != NULL) )
- {
- stream->writeRangedU32(mEmitterDatablock->getId(), DataBlockObjectIdFirst,
- DataBlockObjectIdLast);
- }
- }
- if ( stream->writeFlag( mask & StateMask ) )
- {
- stream->writeFlag( mActive );
- stream->write( mVelocity );
- }
- return retMask;
- }
- //-----------------------------------------------------------------------------
- // unpackUpdate
- //-----------------------------------------------------------------------------
- void ParticleEmitterNode::unpackUpdate(NetConnection* con, BitStream* stream)
- {
- Parent::unpackUpdate(con, stream);
- if ( stream->readFlag() )
- {
- MatrixF temp;
- Point3F tempScale;
- mathRead(*stream, &temp);
- mathRead(*stream, &tempScale);
- setScale(tempScale);
- setTransform(temp);
- }
- if ( stream->readFlag() )
- {
- mEmitterDatablockId = stream->readFlag() ?
- stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast) : 0;
- ParticleEmitterData *emitterDB = NULL;
- Sim::findObject( mEmitterDatablockId, emitterDB );
- if ( isProperlyAdded() )
- setEmitterDataBlock( emitterDB );
- }
- if ( stream->readFlag() )
- {
- mActive = stream->readFlag();
- stream->read( &mVelocity );
- }
- }
- void ParticleEmitterNode::setEmitterDataBlock(ParticleEmitterData* data)
- {
- if ( isServerObject() )
- {
- setMaskBits( EmitterDBMask );
- }
- else
- {
- ParticleEmitter* pEmitter = NULL;
- if ( data )
- {
- // Create emitter with new datablock
- pEmitter = new ParticleEmitter;
- pEmitter->onNewDataBlock( data, false );
- if( pEmitter->registerObject() == false )
- {
- Con::warnf(ConsoleLogEntry::General, "Could not register base emitter for particle of class: %s", data->getName() ? data->getName() : data->getIdString() );
- delete pEmitter;
- return;
- }
- }
- // Replace emitter
- if ( mEmitter )
- mEmitter->deleteWhenEmpty();
- mEmitter = pEmitter;
- }
- mEmitterDatablock = data;
- }
- DefineEngineMethod(ParticleEmitterNode, setEmitterDataBlock, void, (ParticleEmitterData* emitterDatablock), (nullAsType<ParticleEmitterData*>()),
- "Assigns the datablock for this emitter node.\n"
- "@param emitterDatablock ParticleEmitterData datablock to assign\n"
- "@tsexample\n"
- "// Assign a new emitter datablock\n"
- "%emitter.setEmitterDatablock( %emitterDatablock );\n"
- "@endtsexample\n" )
- {
- if ( !emitterDatablock )
- {
- Con::errorf("ParticleEmitterData datablock could not be found when calling setEmitterDataBlock in particleEmitterNode.");
- return;
- }
- object->setEmitterDataBlock(emitterDatablock);
- }
- DefineEngineMethod(ParticleEmitterNode, setActive, void, (bool active),,
- "Turns the emitter on or off.\n"
- "@param active New emitter state\n" )
- {
- object->setActive( active );
- }
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