renderPassManager.cpp 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "renderInstance/renderPassManager.h"
  24. #include "materials/sceneData.h"
  25. #include "materials/matInstance.h"
  26. #include "materials/customMaterialDefinition.h"
  27. #include "materials/materialManager.h"
  28. #include "scene/sceneManager.h"
  29. #include "scene/sceneObject.h"
  30. #include "gfx/primBuilder.h"
  31. #include "platform/profiler.h"
  32. #include "renderInstance/renderBinManager.h"
  33. #include "renderInstance/renderObjectMgr.h"
  34. #include "renderInstance/renderMeshMgr.h"
  35. #include "renderInstance/renderTranslucentMgr.h"
  36. #include "renderInstance/renderGlowMgr.h"
  37. #include "renderInstance/renderTerrainMgr.h"
  38. #include "core/util/safeDelete.h"
  39. #include "math/util/matrixSet.h"
  40. #include "console/engineAPI.h"
  41. const RenderInstType RenderInstType::Invalid( "" );
  42. const RenderInstType RenderPassManager::RIT_Mesh("Mesh");
  43. const RenderInstType RenderPassManager::RIT_Shadow("Shadow");
  44. const RenderInstType RenderPassManager::RIT_Sky("Sky");
  45. const RenderInstType RenderPassManager::RIT_Terrain("Terrain");
  46. const RenderInstType RenderPassManager::RIT_Object("Object");
  47. const RenderInstType RenderPassManager::RIT_ObjectTranslucent("ObjectTranslucent");
  48. const RenderInstType RenderPassManager::RIT_Decal("Decal");
  49. const RenderInstType RenderPassManager::RIT_DecalRoad("DecalRoad");
  50. const RenderInstType RenderPassManager::RIT_Water("Water");
  51. const RenderInstType RenderPassManager::RIT_Foliage("Foliage");
  52. const RenderInstType RenderPassManager::RIT_VolumetricFog("ObjectVolumetricFog");
  53. const RenderInstType RenderPassManager::RIT_Translucent("Translucent");
  54. const RenderInstType RenderPassManager::RIT_Begin("Begin");
  55. const RenderInstType RenderPassManager::RIT_Custom("Custom");
  56. const RenderInstType RenderPassManager::RIT_Particle("Particle");
  57. const RenderInstType RenderPassManager::RIT_Occluder("Occluder");
  58. const RenderInstType RenderPassManager::RIT_Editor("Editor");
  59. //*****************************************************************************
  60. // RenderInstance
  61. //*****************************************************************************
  62. void RenderInst::clear()
  63. {
  64. dMemset( this, 0, sizeof(RenderInst) );
  65. }
  66. void MeshRenderInst::clear()
  67. {
  68. dMemset( this, 0, sizeof(MeshRenderInst) );
  69. visibility = 1.0f;
  70. }
  71. void ParticleRenderInst::clear()
  72. {
  73. dMemset( this, 0, sizeof(ParticleRenderInst) );
  74. }
  75. void ObjectRenderInst::clear()
  76. {
  77. userData = NULL;
  78. dMemset( this, 0, sizeof( ObjectRenderInst ) );
  79. // The memset here is kinda wrong... it clears the
  80. // state initialized by the delegate constructor.
  81. //
  82. // This fixes it... but we probably need to have a
  83. // real constructor for RenderInsts.
  84. renderDelegate.clear();
  85. }
  86. void OccluderRenderInst::clear()
  87. {
  88. dMemset( this, 0, sizeof(OccluderRenderInst) );
  89. }
  90. IMPLEMENT_CONOBJECT(RenderPassManager);
  91. ConsoleDocClass( RenderPassManager,
  92. "@brief A grouping of render bin managers which forms a render pass.\n\n"
  93. "The render pass is used to order a set of RenderBinManager objects which are used "
  94. "when rendering a scene. This class does little work itself other than managing "
  95. "its list of render bins.\n\n"
  96. "In 'core/scripts/client/renderManager.cs' you will find the DiffuseRenderPassManager "
  97. "which is used by the C++ engine to render the scene.\n\n"
  98. "@see RenderBinManager\n"
  99. "@ingroup RenderBin\n" );
  100. RenderPassManager::RenderBinEventSignal& RenderPassManager::getRenderBinSignal()
  101. {
  102. static RenderBinEventSignal theSignal;
  103. return theSignal;
  104. }
  105. void RenderPassManager::initPersistFields()
  106. {
  107. Parent::initPersistFields();
  108. }
  109. RenderPassManager::RenderPassManager()
  110. {
  111. mSceneManager = NULL;
  112. VECTOR_SET_ASSOCIATION( mRenderBins );
  113. mMatrixSet = reinterpret_cast<MatrixSet *>(dMalloc_aligned(sizeof(MatrixSet), 16));
  114. constructInPlace(mMatrixSet);
  115. }
  116. RenderPassManager::~RenderPassManager()
  117. {
  118. dFree_aligned(mMatrixSet);
  119. // Any bins left need to be deleted.
  120. for ( U32 i=0; i<mRenderBins.size(); i++ )
  121. {
  122. RenderBinManager *bin = mRenderBins[i];
  123. // Clear the parent first, so that RenderBinManager::onRemove()
  124. // won't call removeManager() and break this loop.
  125. bin->setRenderPass( NULL );
  126. bin->deleteObject();
  127. }
  128. }
  129. void RenderPassManager::_insertSort(Vector<RenderBinManager*>& list, RenderBinManager* mgr, bool renderOrder)
  130. {
  131. U32 i;
  132. for (i = 0; i < list.size(); i++)
  133. {
  134. bool renderCompare = mgr->getRenderOrder() < list[i]->getRenderOrder();
  135. bool processAddCompare = mgr->getProcessAddOrder() < list[i]->getProcessAddOrder();
  136. if ((renderOrder && renderCompare) || (!renderOrder && processAddCompare))
  137. {
  138. list.insert(i);
  139. list[i] = mgr;
  140. return;
  141. }
  142. }
  143. list.push_back(mgr);
  144. }
  145. void RenderPassManager::addManager(RenderBinManager* mgr)
  146. {
  147. if ( !mgr->isProperlyAdded() )
  148. mgr->registerObject();
  149. AssertFatal( mgr->getRenderPass() == NULL, "RenderPassManager::addManager() - Bin is still part of another pass manager!" );
  150. mgr->setRenderPass( this );
  151. _insertSort(mRenderBins, mgr, true);
  152. }
  153. void RenderPassManager::removeManager(RenderBinManager* mgr)
  154. {
  155. AssertFatal( mgr->getRenderPass() == this, "RenderPassManager::removeManager() - We do not own this bin!" );
  156. mgr->setRenderPass( NULL );
  157. mRenderBins.remove( mgr );
  158. }
  159. RenderBinManager* RenderPassManager::getManager(S32 i) const
  160. {
  161. if (i >= 0 && i < mRenderBins.size())
  162. return mRenderBins[i];
  163. else
  164. return NULL;
  165. }
  166. void RenderPassManager::addInst( RenderInst *inst )
  167. {
  168. PROFILE_SCOPE( RenderPassManager_addInst );
  169. AssertFatal( inst != NULL, "RenderPassManager::addInst - Got null instance!" );
  170. AddInstTable::Iterator iter = mAddInstSignals.find( inst->type );
  171. if ( iter == mAddInstSignals.end() )
  172. return;
  173. iter->value.trigger( inst );
  174. }
  175. void RenderPassManager::sort()
  176. {
  177. PROFILE_SCOPE( RenderPassManager_Sort );
  178. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  179. itr != mRenderBins.end(); itr++)
  180. {
  181. AssertFatal(*itr, "Render manager invalid!");
  182. (*itr)->sort();
  183. }
  184. }
  185. void RenderPassManager::clear()
  186. {
  187. PROFILE_SCOPE( RenderPassManager_Clear );
  188. mChunker.clear();
  189. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  190. itr != mRenderBins.end(); itr++)
  191. {
  192. AssertFatal(*itr, "Invalid render manager!");
  193. (*itr)->clear();
  194. }
  195. }
  196. void RenderPassManager::render(SceneRenderState * state)
  197. {
  198. PROFILE_SCOPE( RenderPassManager_Render );
  199. GFX->pushWorldMatrix();
  200. MatrixF proj = GFX->getProjectionMatrix();
  201. for (Vector<RenderBinManager *>::iterator itr = mRenderBins.begin();
  202. itr != mRenderBins.end(); itr++)
  203. {
  204. RenderBinManager *curBin = *itr;
  205. AssertFatal(curBin, "Invalid render manager!");
  206. getRenderBinSignal().trigger(curBin, state, true);
  207. curBin->render(state);
  208. getRenderBinSignal().trigger(curBin, state, false);
  209. }
  210. GFX->popWorldMatrix();
  211. GFX->setProjectionMatrix( proj );
  212. // Restore a clean state for subsequent rendering.
  213. GFX->setupGenericShaders();
  214. for(S32 i = 0; i < GFX->getNumSamplers(); ++i)
  215. GFX->setTexture(i, NULL);
  216. }
  217. void RenderPassManager::renderPass(SceneRenderState * state)
  218. {
  219. PROFILE_SCOPE( RenderPassManager_RenderPass );
  220. sort();
  221. render(state);
  222. clear();
  223. }
  224. GFXTextureObject *RenderPassManager::getDepthTargetTexture()
  225. {
  226. // If this is OpenGL, or something else has set the depth buffer, return the pointer
  227. if( mDepthBuff.isValid() )
  228. {
  229. // If this is OpenGL, make sure the depth target matches up
  230. // with the active render target. Otherwise recreate.
  231. if( GFX->getAdapterType() == OpenGL )
  232. {
  233. GFXTarget* activeRT = GFX->getActiveRenderTarget();
  234. AssertFatal( activeRT, "Must be an active render target to call 'getDepthTargetTexture'" );
  235. Point2I activeRTSize = activeRT->getSize();
  236. if( mDepthBuff.getWidth() == activeRTSize.x &&
  237. mDepthBuff.getHeight() == activeRTSize.y )
  238. return mDepthBuff.getPointer();
  239. }
  240. else
  241. return mDepthBuff.getPointer();
  242. }
  243. if(GFX->getAdapterType() == OpenGL)
  244. {
  245. AssertFatal(GFX->getActiveRenderTarget(), "Must be an active render target to call 'getDepthTargetTexture'");
  246. const Point2I rtSize = GFX->getActiveRenderTarget()->getSize();
  247. mDepthBuff.set(rtSize.x, rtSize.y, GFXFormatD24S8,
  248. &GFXDefaultZTargetProfile, avar("%s() - mDepthBuff (line %d)", __FUNCTION__, __LINE__));
  249. return mDepthBuff.getPointer();
  250. }
  251. // Default return value
  252. return GFXTextureTarget::sDefaultDepthStencil;
  253. }
  254. void RenderPassManager::setDepthTargetTexture( GFXTextureObject *zTarget )
  255. {
  256. mDepthBuff = zTarget;
  257. }
  258. const MatrixF* RenderPassManager::allocSharedXform( SharedTransformType stt )
  259. {
  260. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  261. // Enable this to simulate non-shared transform performance
  262. //#define SIMULATE_NON_SHARED_TRANSFORMS
  263. #ifdef SIMULATE_NON_SHARED_TRANSFORMS
  264. return allocUniqueXform(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  265. #else
  266. return &(stt == View ? mMatrixSet->getWorldToCamera() : mMatrixSet->getCameraToScreen());
  267. #endif
  268. }
  269. void RenderPassManager::assignSharedXform( SharedTransformType stt, const MatrixF &xfm )
  270. {
  271. AssertFatal(stt == View || stt == Projection, "Bad shared transform type");
  272. if(stt == View)
  273. mMatrixSet->setSceneView(xfm);
  274. else
  275. mMatrixSet->setSceneProjection(xfm);
  276. }
  277. // Script interface
  278. DefineEngineMethod(RenderPassManager, getManagerCount, S32, (),,
  279. "Returns the total number of bin managers." )
  280. {
  281. return object->getManagerCount();
  282. }
  283. DefineEngineMethod( RenderPassManager, getManager, RenderBinManager*, ( S32 index ),,
  284. "Returns the render bin manager at the index or null if the index is out of range." )
  285. {
  286. if(index < 0 || index >= object->getManagerCount())
  287. return NULL;
  288. return object->getManager(index);
  289. }
  290. DefineEngineMethod( RenderPassManager, addManager, void, ( RenderBinManager *renderBin ),,
  291. "Add as a render bin manager to the pass." )
  292. {
  293. if ( renderBin )
  294. object->addManager( renderBin );
  295. }
  296. DefineEngineMethod( RenderPassManager, removeManager, void, ( RenderBinManager *renderBin ),,
  297. "Removes a render bin manager." )
  298. {
  299. if ( renderBin )
  300. object->removeManager( renderBin );
  301. }