JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 11 meses atrás
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editors 2b295fb7f0 rest of virtuals removed há 1 ano atrás
VolumetricFog.cpp b710a309bd asset load flow work há 2 anos atrás
VolumetricFog.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest há 5 anos atrás
VolumetricFogRTManager.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
basicClouds.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
basicClouds.h f6dc694bd4 fully working há 1 ano atrás
cloudLayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
cloudLayer.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
decalRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 11 meses atrás
decalRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape há 1 ano atrás
meshRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 11 meses atrás
meshRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape há 1 ano atrás
nodeListManager.cpp ad05a78946 sanity check nodelist presence há 4 anos atrás
nodeListManager.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
river.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape há 1 ano atrás
river.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape há 1 ano atrás
scatterSky.cpp d54de2a349 fix sun corona há 2 anos atrás
scatterSky.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
skyBox.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
skyBox.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
skySphere.cpp 962a2cffa3 Update skySphere.cpp há 2 anos atrás
skySphere.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
sun.cpp d54de2a349 fix sun corona há 2 anos atrás
sun.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
timeOfDay.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
timeOfDay.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás
waterBlock.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
waterBlock.h efbe5e90f5 virtuals removed há 1 ano atrás
waterObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
waterObject.h efbe5e90f5 virtuals removed há 1 ano atrás
waterPlane.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
waterPlane.h 2b295fb7f0 rest of virtuals removed há 1 ano atrás