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- name: CMake
- on:
- push:
- branches: [ development ]
- pull_request:
- branches: [ development ]
- env:
- # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
- BUILD_TYPE: Release
- jobs:
- build:
- if: github.repository == 'TorqueGameEngines/Torque3D'
- # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
- # You can convert this to a matrix build if you need cross-platform coverage.
- # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
- runs-on: ${{matrix.os}}
- strategy:
- matrix:
- os: [ubuntu-latest, macos-latest, windows-latest]
- steps:
- - uses: actions/checkout@v3
- - uses: seanmiddleditch/gha-setup-ninja@master
- - uses: ilammy/msvc-dev-cmd@v1
- - name: Setup Environment
- run: |
- if [ "$RUNNER_OS" == "Linux" ]; then
- sudo apt-get install -y \
- build-essential \
- nasm \
- libogg-dev \
- libxft-dev \
- libx11-dev \
- libxxf86vm-dev \
- libopenal-dev \
- libfreetype6-dev \
- libxcursor-dev \
- libxinerama-dev \
- libxi-dev \
- libxrandr-dev \
- libxss-dev \
- libglu1-mesa-dev \
- libgtk-3-dev
- fi
- shell: bash
- - name: Configure CMake
- # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
- # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
- run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D
- - name: Build
- # Build your program with the given configuration
- run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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