guiControl.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _MPOINT3_H_
  25. #include "math/mPoint3.h"
  26. #endif
  27. #ifndef _MRECT_H_
  28. #include "math/mRect.h"
  29. #endif
  30. #ifndef _COLOR_H_
  31. #include "core/color.h"
  32. #endif
  33. #ifndef _SIMBASE_H_
  34. #include "console/simBase.h"
  35. #endif
  36. #ifndef _GUITYPES_H_
  37. #include "gui/core/guiTypes.h"
  38. #endif
  39. #ifndef _UTIL_DELEGATE_H_
  40. #include "core/util/delegate.h"
  41. #endif
  42. #ifndef _LANG_H_
  43. #include "i18n/lang.h"
  44. #endif
  45. class GuiCanvas;
  46. class GuiEditCtrl;
  47. class GuiWindowCtrl;
  48. DECLARE_SCOPE( GuiAPI );
  49. /// A delegate used in tool tip rendering.
  50. ///
  51. /// @param hoverPos position to display the tip near
  52. /// @param cursorPos the actual position of the cursor when the delegate is called
  53. /// @param tipText optional alternate tip to be rendered
  54. /// @return Returns true if the tooltip was rendered.
  55. ///
  56. /// @see GuiControl::mRenderTooltipDelegate
  57. typedef Delegate<bool( const Point2I &hoverPos, const Point2I &cursorPos, const char *tipText )> RenderTooltipDelegate;
  58. /// @defgroup gui_group Gui System
  59. /// The GUI system in Torque provides a powerful way of creating
  60. /// WYSIWYG User Interfaces for your Game or Application written
  61. /// in Torque.
  62. ///
  63. /// The GUI Provides a range of different controls that you may use
  64. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  65. /// Windows, Containers, and HUD elements.
  66. ///
  67. /// The Base Control Class GuiControl provides a basis upon which to
  68. /// write GuiControl's that may be specific to your particular type
  69. /// of game.
  70. /// @addtogroup gui_core_group Core
  71. /// @section GuiControl_Intro Introduction
  72. ///
  73. /// GuiControl is the base class for GUI controls in Torque. It provides these
  74. /// basic areas of functionality:
  75. /// - Inherits from SimGroup, so that controls can have children.
  76. /// - Interfacing with a GuiControlProfile.
  77. /// - An abstraction from the details of handling user input
  78. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  79. /// and onMouseLeave(), onKeyDown(), and so forth.
  80. /// - An abstraction from the details of rendering and resizing.
  81. /// - Helper functions to manipulate the mouse (mouseLock and
  82. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  83. /// globalToLocalCoord()).
  84. ///
  85. /// @ref GUI has an overview of the GUI system.
  86. ///
  87. ///
  88. /// @ingroup gui_group Gui System
  89. /// @{
  90. class GuiControl : public SimGroup
  91. {
  92. public:
  93. typedef SimGroup Parent;
  94. friend class GuiWindowCtrl; // mCollapseGroupVec
  95. friend class GuiCanvas;
  96. friend class GuiEditCtrl;
  97. friend class GuiDragAndDropControl; // drag callbacks
  98. /// Additional write flags for GuiControls.
  99. enum
  100. {
  101. NoCheckParentCanSave = BIT( 31 ), ///< Don't inherit mCanSave=false from parents.
  102. };
  103. enum horizSizingOptions
  104. {
  105. horizResizeRight = 0, ///< fixed on the left and width
  106. horizResizeWidth, ///< fixed on the left and right
  107. horizResizeLeft, ///< fixed on the right and width
  108. horizResizeCenter,
  109. horizResizeRelative, ///< resize relative
  110. horizResizeRelativeToYL, ///< resize relative to hieght delta (offset Left)
  111. horizResizeRelativeToYR, ///< resize relative to hieght delta (offset Right)
  112. horizResizeRelativeToYC, ///< resize relative to hieght delta (offset Right)
  113. horizResizeWindowRelative ///< resize window relative
  114. };
  115. enum vertSizingOptions
  116. {
  117. vertResizeBottom = 0, ///< fixed on the top and in height
  118. vertResizeHeight, ///< fixed on the top and bottom
  119. vertResizeTop, ///< fixed in height and on the bottom
  120. vertResizeCenter,
  121. vertResizeRelative, ///< resize relative
  122. vertResizeWindowRelative ///< resize window relative
  123. };
  124. private:
  125. SimGroup *mAddGroup; ///< The internal name of a SimGroup child of the global GuiGroup in which to organize this gui on creation
  126. RectI mBounds; ///< The internal bounds of this control
  127. protected:
  128. GuiControlProfile* mProfile; ///< The profile for this gui (data settings that are likely to be shared by multiple guis)
  129. GuiControlProfile* mTooltipProfile; ///< The profile for any tooltips
  130. /// @name Control State
  131. /// @{
  132. static bool setProfileProt( void *object, const char *index, const char *data );
  133. static bool setTooltipProfileProt( void *object, const char *index, const char *data );
  134. S32 mTipHoverTime;
  135. /// Delegate called to render a tooltip for this control.
  136. /// By default this will be set to defaultTooltipRender.
  137. RenderTooltipDelegate mRenderTooltipDelegate;
  138. /// The default tooltip rendering function.
  139. /// @see RenderTooltipDelegate
  140. bool defaultTooltipRender( const Point2I &hoverPos, const Point2I &cursorPos, const char* tipText = NULL );
  141. bool mVisible;
  142. bool mActive;
  143. bool mAwake;
  144. bool mSetFirstResponder;
  145. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  146. bool mCanResize;
  147. bool mCanHit;
  148. S32 mLayer;
  149. Point2I mMinExtent;
  150. StringTableEntry mLangTableName;
  151. LangTable *mLangTable;
  152. bool mNotifyChildrenResized;
  153. // Contains array of windows located inside GuiControl
  154. typedef Vector< Vector< GuiWindowCtrl *> > CollapseGroupVec;
  155. CollapseGroupVec mCollapseGroupVec;
  156. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  157. /// @}
  158. /// @name Design Time Editor Access
  159. /// @{
  160. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  161. /// @}
  162. /// @name Keyboard Input
  163. /// @{
  164. GuiControl *mFirstResponder;
  165. static GuiControl *smPrevResponder;
  166. static GuiControl *smCurResponder;
  167. /// @}
  168. /// @name Control State
  169. /// @{
  170. S32 mHorizSizing; ///< Set from horizSizingOptions.
  171. S32 mVertSizing; ///< Set from vertSizingOptions.
  172. StringTableEntry mAcceleratorKey;
  173. StringTableEntry mConsoleVariable;
  174. String mConsoleCommand;
  175. String mAltConsoleCommand;
  176. String mTooltip;
  177. /// @}
  178. /// @name Console
  179. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  180. ///
  181. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  182. /// variable '$foo' would then be equal to the text inside the text field. Changing
  183. /// either changes the other.
  184. /// @{
  185. /// $ThisControl variable for callback execution.
  186. static GuiControl* smThisControl;
  187. /// Set $ThisControl and evaluate the given script code.
  188. const char* evaluate( const char* str );
  189. /// Sets the value of the console variable bound to this control
  190. /// @param value String value to assign to control's console variable
  191. void setVariable(const char *value);
  192. /// Sets the value of the console variable bound to this control
  193. /// @param value Integer value to assign to control's console variable
  194. void setIntVariable(S32 value);
  195. /// Sets the value of the console variable bound to this control
  196. /// @param value Float value to assign to control's console variable
  197. void setFloatVariable(F32 value);
  198. const char* getVariable(); ///< Returns value of control's bound variable as a string
  199. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  200. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  201. GFXStateBlockRef mDefaultGuiSB;
  202. /// @name Callbacks
  203. /// @{
  204. DECLARE_CALLBACK( void, onAdd, () );
  205. DECLARE_CALLBACK( void, onRemove, () );
  206. DECLARE_CALLBACK( void, onWake, () );
  207. DECLARE_CALLBACK( void, onSleep, () );
  208. DECLARE_CALLBACK( void, onLoseFirstResponder, () );
  209. DECLARE_CALLBACK( void, onGainFirstResponder, () );
  210. DECLARE_CALLBACK( void, onAction, () );
  211. DECLARE_CALLBACK( void, onVisible, ( bool state ) );
  212. DECLARE_CALLBACK( void, onActive, ( bool state ) );
  213. DECLARE_CALLBACK( void, onDialogPush, () );
  214. DECLARE_CALLBACK( void, onDialogPop, () );
  215. DECLARE_CALLBACK( void, onControlDragEnter, ( GuiControl* control, const Point2I& dropPoint ) );
  216. DECLARE_CALLBACK( void, onControlDragExit, ( GuiControl* control, const Point2I& dropPoint ) );
  217. DECLARE_CALLBACK( void, onControlDragged, ( GuiControl* control, const Point2I& dropPoint ) );
  218. DECLARE_CALLBACK( void, onControlDropped, ( GuiControl* control, const Point2I& dropPoint ) );
  219. /// @}
  220. public:
  221. /// Set the name of the console variable which this GuiObject is bound to
  222. /// @param variable Variable name
  223. void setConsoleVariable(const char *variable);
  224. /// Set the name of the console function bound to, such as a script function
  225. /// a button calls when clicked.
  226. /// @param newCmd Console function to attach to this GuiControl
  227. void setConsoleCommand( const String& newCmd );
  228. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  229. LangTable *getGUILangTable(void);
  230. const UTF8 *getGUIString(S32 id);
  231. /// @}
  232. /// @name Callbacks
  233. /// @{
  234. /// Executes a console command, and returns the result.
  235. ///
  236. /// The global console variable $ThisControl is set to the id of the calling
  237. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  238. /// the value of $ThisControl should be stored in a local variable by the
  239. /// callback code. The use of the $ThisControl variable is not thread safe.
  240. /// Executes mConsoleCommand, and returns the result.
  241. const char* execConsoleCallback();
  242. /// Executes mAltConsoleCommand, and returns the result.
  243. const char* execAltConsoleCallback();
  244. /// @}
  245. static bool _setVisible( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setVisible( dAtob( data ) ); return false; };
  246. static bool _setActive( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setActive( dAtob( data ) ); return false; };
  247. /// @name Editor
  248. /// These functions are used by the GUI Editor
  249. /// @{
  250. /// Sets the size of the GuiControl
  251. /// @param horz Width of the control
  252. /// @param vert Height of the control
  253. void setSizing(S32 horz, S32 vert);
  254. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  255. void write(Stream &stream, U32 tabStop, U32 flags);
  256. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  257. bool getCanSaveParent();
  258. /// @}
  259. /// @name Initialization
  260. /// @{
  261. DECLARE_CONOBJECT(GuiControl);
  262. DECLARE_CATEGORY( "Gui Core" );
  263. DECLARE_DESCRIPTION( "Base class for GUI controls. Can also be used as a generic container." );
  264. GuiControl();
  265. virtual ~GuiControl();
  266. virtual bool processArguments(S32 argc, ConsoleValueRef *argv);
  267. static void initPersistFields();
  268. static void consoleInit();
  269. /// @}
  270. /// @name Accessors
  271. /// @{
  272. inline const Point2I& getPosition() const { return mBounds.point; } ///< Returns position of the control
  273. inline const Point2I& getExtent() const { return mBounds.extent; } ///< Returns extents of the control
  274. inline const RectI getBounds()const { return mBounds; } ///< Returns the bounds of the control
  275. inline const RectI getGlobalBounds() ///< Returns the bounds of this object, in global coordinates
  276. {
  277. RectI retRect = getBounds();
  278. retRect.point = localToGlobalCoord( Point2I(0,0) );
  279. return retRect;
  280. };
  281. virtual Point2I getMinExtent() const { return mMinExtent; } ///< Returns minimum size the control can be
  282. virtual void setMinExtent( const Point2I &newMinExtent ) { mMinExtent = newMinExtent; };
  283. inline const S32 getLeft() const { return mBounds.point.x; } ///< Returns the X position of the control
  284. inline const S32 getTop() const { return mBounds.point.y; } ///< Returns the Y position of the control
  285. inline const S32 getWidth() const { return mBounds.extent.x; } ///< Returns the width of the control
  286. inline const S32 getHeight() const { return mBounds.extent.y; } ///< Returns the height of the control
  287. inline const S32 getHorizSizing() const { return mHorizSizing; }
  288. inline const S32 getVertSizing() const { return mVertSizing; }
  289. /// @}
  290. /// @name Flags
  291. /// @{
  292. /// Sets the visibility of the control
  293. /// @param value True if object should be visible
  294. virtual void setVisible(bool value);
  295. inline bool isVisible() const { return mVisible; } ///< Returns true if the object is visible
  296. virtual bool isHidden() const { return !isVisible(); }
  297. virtual void setHidden( bool state ) { setVisible( !state ); }
  298. void setCanHit( bool value ) { mCanHit = value; }
  299. /// Sets the status of this control as active and responding or inactive
  300. /// @param value True if this is active
  301. virtual void setActive(bool value);
  302. bool isActive() { return mActive; } ///< Returns true if this control is active
  303. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  304. /// @}
  305. /// Get information about the size of a scroll line.
  306. ///
  307. /// @param rowHeight The height, in pixels, of a row
  308. /// @param columnWidth The width, in pixels, of a column
  309. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  310. /// Get information about the cursor.
  311. /// @param cursor Cursor information will be stored here
  312. /// @param showCursor Will be set to true if the cursor is visible
  313. /// @param lastGuiEvent GuiEvent containing cursor position and modifier keys (ie ctrl, shift, alt etc)
  314. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  315. /// @name Children
  316. /// @{
  317. /// Adds an object as a child of this object.
  318. /// @param obj New child object of this control
  319. void addObject(SimObject *obj);
  320. /// Removes a child object from this control.
  321. /// @param obj Object to remove from this control
  322. void removeObject(SimObject *obj);
  323. GuiControl *getParent(); ///< Returns the control which owns this one.
  324. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  325. virtual bool acceptsAsChild( SimObject* object ) const;
  326. virtual void onGroupRemove();
  327. /// @}
  328. /// @name Coordinates
  329. /// @{
  330. /// Translates local coordinates (wrt this object) into global coordinates
  331. ///
  332. /// @param src Local coordinates to translate
  333. Point2I localToGlobalCoord(const Point2I &src);
  334. /// Returns global coordinates translated into local space
  335. ///
  336. /// @param src Global coordinates to translate
  337. Point2I globalToLocalCoord(const Point2I &src);
  338. /// @}
  339. /// @name Resizing
  340. /// @{
  341. /// Changes the size and/or position of this control
  342. /// @param newPosition New position of this control
  343. /// @param newExtent New size of this control
  344. virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
  345. /// Changes the position of this control
  346. /// @param newPosition New position of this control
  347. virtual bool setPosition( const Point2I &newPosition );
  348. inline void setPosition( const S32 x, const S32 y ) { setPosition(Point2I(x,y)); }
  349. /// Changes the size of this control
  350. /// @param newExtent New size of this control
  351. virtual bool setExtent( const Point2I &newExtent );
  352. inline void setExtent( const S32 width, const S32 height) { setExtent(Point2I(width, height)); }
  353. /// Changes the bounds of this control
  354. /// @param newBounds New bounds of this control
  355. virtual bool setBounds( const RectI &newBounds );
  356. inline void setBounds( const S32 left, const S32 top,
  357. const S32 width, const S32 height) { setBounds(RectI(left, top, width, height)); }
  358. /// Changes the X position of this control
  359. /// @param newXPosition New X Position of this control
  360. virtual void setLeft( S32 newLeft );
  361. /// Changes the Y position of this control
  362. /// @param newYPosition New Y Position of this control
  363. virtual void setTop( S32 newTop );
  364. /// Changes the width of this control
  365. /// @param newWidth New width of this control
  366. virtual void setWidth( S32 newWidth );
  367. /// Changes the height of this control
  368. /// @param newHeight New Height of this control
  369. virtual void setHeight( S32 newHeight );
  370. /// Called when a child control of the object is resized
  371. /// @param child Child object
  372. virtual void childResized(GuiControl *child);
  373. /// Called when this objects parent is resized
  374. /// @param oldParentRect The old rectangle of the parent object
  375. /// @param newParentRect The new rectangle of the parent object
  376. virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
  377. /// @}
  378. /// @name Rendering
  379. /// @{
  380. /// Called when this control is to render itself
  381. /// @param offset The location this control is to begin rendering
  382. /// @param updateRect The screen area this control has drawing access to
  383. virtual void onRender(Point2I offset, const RectI &updateRect);
  384. /// Called when this control should render its children
  385. /// @param offset The location this control is to begin rendering
  386. /// @param updateRect The screen area this control has drawing access to
  387. void renderChildControls(Point2I offset, const RectI &updateRect);
  388. /// Sets the area (local coordinates) this control wants refreshed each frame
  389. /// @param pos UpperLeft point on rectangle of refresh area
  390. /// @param ext Extent of update rect
  391. void setUpdateRegion(Point2I pos, Point2I ext);
  392. /// Sets the update area of the control to encompass the whole control
  393. virtual void setUpdate();
  394. /// @}
  395. //child hierarchy calls
  396. void awaken(); ///< Called when this control and its children have been wired up.
  397. void sleep(); ///< Called when this control is no more.
  398. void preRender(); ///< Pre-render this control and all its children.
  399. /// @name Events
  400. ///
  401. /// If you subclass these, make sure to call the Parent::'s versions.
  402. ///
  403. /// @{
  404. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  405. virtual bool onWake();
  406. /// Called when this object is asked to sleep
  407. virtual void onSleep();
  408. /// Do special pre-render processing
  409. virtual void onPreRender();
  410. /// Called when this object is removed
  411. virtual void onRemove();
  412. /// Called when one of this objects children is removed
  413. virtual void onChildRemoved( GuiControl *child );
  414. /// Called when this object is added to the scene
  415. virtual bool onAdd();
  416. /// Called when the mProfile or mToolTipProfile is deleted
  417. virtual void onDeleteNotify(SimObject *object);
  418. /// Called when this object has a new child
  419. virtual void onChildAdded( GuiControl *child );
  420. /// @}
  421. /// @name Console
  422. /// @{
  423. /// Returns the value of the variable bound to this object
  424. virtual const char *getScriptValue();
  425. /// Sets the value of the variable bound to this object
  426. virtual void setScriptValue(const char *value);
  427. /// @}
  428. /// @name Input (Keyboard/Mouse)
  429. /// @{
  430. /// This function will return true if the provided coordinates (wrt parent object) are
  431. /// within the bounds of this control
  432. /// @param parentCoordPoint Coordinates to test
  433. virtual bool pointInControl(const Point2I& parentCoordPoint);
  434. /// Returns true if the global cursor is inside this control
  435. bool cursorInControl();
  436. /// Returns the control which the provided point is under, with layering
  437. /// @param pt Point to test
  438. /// @param initialLayer Layer of gui objects to begin the search
  439. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1 );
  440. enum EHitTestFlags
  441. {
  442. HIT_FullBoxOnly = BIT( 0 ), ///< Hit only counts if all of a control's bounds are within the hit rectangle.
  443. HIT_ParentPreventsChildHit = BIT( 1 ), ///< A positive hit test on a parent control will prevent hit tests on children.
  444. HIT_AddParentHits = BIT( 2 ), ///< Parent's that get hit should be added regardless of whether any of their children get hit, too.
  445. HIT_NoCanHitNoRecurse = BIT( 3 ), ///< A hit-disabled control will not recurse into children.
  446. };
  447. ///
  448. virtual bool findHitControls( const RectI& rect, Vector< GuiControl* >& outResult, U32 flags = 0, S32 initialLayer = -1, U32 depth = 0 );
  449. /// Lock the mouse within the provided control
  450. /// @param lockingControl Control to lock the mouse within
  451. void mouseLock(GuiControl *lockingControl);
  452. /// Turn on mouse locking with last used lock control
  453. void mouseLock();
  454. /// Unlock the mouse
  455. void mouseUnlock();
  456. /// Returns true if the mouse is locked
  457. bool isMouseLocked();
  458. /// @}
  459. /// General input handler.
  460. virtual bool onInputEvent(const InputEventInfo &event);
  461. /// @name Mouse Events
  462. /// These functions are called when the input event which is
  463. /// in the name of the function occurs.
  464. /// @{
  465. virtual void onMouseUp(const GuiEvent &event);
  466. virtual void onMouseDown(const GuiEvent &event);
  467. virtual void onMouseMove(const GuiEvent &event);
  468. virtual void onMouseDragged(const GuiEvent &event);
  469. virtual void onMouseEnter(const GuiEvent &event);
  470. virtual void onMouseLeave(const GuiEvent &event);
  471. virtual bool onMouseWheelUp(const GuiEvent &event);
  472. virtual bool onMouseWheelDown(const GuiEvent &event);
  473. virtual void onRightMouseDown(const GuiEvent &event);
  474. virtual void onRightMouseUp(const GuiEvent &event);
  475. virtual void onRightMouseDragged(const GuiEvent &event);
  476. virtual void onMiddleMouseDown(const GuiEvent &event);
  477. virtual void onMiddleMouseUp(const GuiEvent &event);
  478. virtual void onMiddleMouseDragged(const GuiEvent &event);
  479. /// @}
  480. /// @name Gamepad Events
  481. /// These functions are called when the input event which is in the name of
  482. /// the function occurs.
  483. /// @{
  484. virtual bool onGamepadButtonDown(const GuiEvent &event); ///< Default behavior is call-through to onKeyDown
  485. virtual bool onGamepadButtonUp(const GuiEvent &event); ///< Default behavior is call-through to onKeyUp
  486. virtual bool onGamepadAxisUp(const GuiEvent &event);
  487. virtual bool onGamepadAxisDown(const GuiEvent &event);
  488. virtual bool onGamepadAxisLeft(const GuiEvent &event);
  489. virtual bool onGamepadAxisRight(const GuiEvent &event);
  490. virtual bool onGamepadTrigger(const GuiEvent &event);
  491. /// @}
  492. /// @name Editor Mouse Events
  493. ///
  494. /// These functions are called when the input event which is
  495. /// in the name of the function occurs. Conversely from normal
  496. /// mouse events, these have a boolean return value that, if
  497. /// they return true, the editor will NOT act on them or be able
  498. /// to respond to this particular event.
  499. ///
  500. /// This is particularly useful for when writing controls so that
  501. /// they may become aware of the editor and allow customization
  502. /// of their data or appearance as if they were actually in use.
  503. /// For example, the GuiTabBookCtrl catches on mouse down to select
  504. /// a tab and NOT let the editor do any instant group manipulation.
  505. ///
  506. /// @{
  507. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  508. /// @param event the GuiEvent which caused the call to this function
  509. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  510. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  511. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  512. /// @param event the GuiEvent which caused the call to this function
  513. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  514. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  515. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  516. /// @param event the GuiEvent which caused the call to this function
  517. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  518. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  519. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  520. /// @param event the GuiEvent which caused the call to this function
  521. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  522. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  523. /// @}
  524. /// @name Tabs
  525. /// @{
  526. /// Find the first tab-accessible child of this control
  527. virtual GuiControl* findFirstTabable();
  528. /// Find the last tab-accessible child of this control
  529. /// @param firstCall Set to true to clear the global previous responder
  530. virtual GuiControl* findLastTabable(bool firstCall = true);
  531. /// Find previous tab-accessible control with respect to the provided one
  532. /// @param curResponder Current control
  533. /// @param firstCall Set to true to clear the global previous responder
  534. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  535. /// Find next tab-accessible control with regards to the provided control.
  536. ///
  537. /// @param curResponder Current control
  538. /// @param firstCall Set to true to clear the global current responder
  539. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  540. /// @}
  541. /// Returns true if the provided control is a child (grandchild, or great-grandchild) of this one.
  542. ///
  543. /// @param child Control to test
  544. virtual bool controlIsChild(GuiControl *child);
  545. /// @name First Responder
  546. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  547. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  548. /// children.
  549. /// @{
  550. /// Sets the first responder for child controls
  551. /// @param firstResponder First responder for this chain
  552. virtual void setFirstResponder(GuiControl *firstResponder);
  553. /// Sets up this control to be the first in it's group to respond to an input event
  554. /// @param value True if this should be a first responder
  555. virtual void makeFirstResponder(bool value);
  556. /// Returns true if this control is a first responder
  557. bool isFirstResponder();
  558. /// Sets this object to be a first responder
  559. virtual void setFirstResponder();
  560. /// Clears the first responder for this chain
  561. void clearFirstResponder();
  562. /// Returns the first responder for this chain
  563. GuiControl *getFirstResponder() { return mFirstResponder; }
  564. /// Occurs when the control gains first-responder status.
  565. virtual void onGainFirstResponder();
  566. /// Occurs when the control loses first-responder status.
  567. virtual void onLoseFirstResponder();
  568. /// @}
  569. /// @name Keyboard Events
  570. /// @{
  571. /// Adds the accelerator key for this object to the canvas
  572. void addAcceleratorKey();
  573. /// Adds this control's accelerator key to the accelerator map, and
  574. /// recursively tells all children to do the same.
  575. virtual void buildAcceleratorMap();
  576. /// Occurs when the accelerator key for this control is pressed
  577. ///
  578. /// @param index Index in the accelerator map of the key
  579. virtual void acceleratorKeyPress(U32 index);
  580. /// Occurs when the accelerator key for this control is released
  581. ///
  582. /// @param index Index in the accelerator map of the key
  583. virtual void acceleratorKeyRelease(U32 index);
  584. /// Happens when a key is depressed
  585. /// @param event Event descriptor (which contains the key)
  586. virtual bool onKeyDown(const GuiEvent &event);
  587. /// Happens when a key is released
  588. /// @param event Event descriptor (which contains the key)
  589. virtual bool onKeyUp(const GuiEvent &event);
  590. /// Happens when a key is held down, resulting in repeated keystrokes.
  591. /// @param event Event descriptor (which contains the key)
  592. virtual bool onKeyRepeat(const GuiEvent &event);
  593. /// @}
  594. /// Return the delegate used to render tooltips on this control.
  595. RenderTooltipDelegate& getRenderTooltipDelegate() { return mRenderTooltipDelegate; }
  596. const RenderTooltipDelegate& getRenderTooltipDelegate() const { return mRenderTooltipDelegate; }
  597. /// Returns our tooltip profile (and finds the profile if it hasn't been set yet)
  598. GuiControlProfile* getTooltipProfile() { return mTooltipProfile; }
  599. /// Sets the tooltip profile for this control.
  600. ///
  601. /// @see GuiControlProfile
  602. /// @param prof Tooltip profile to apply
  603. void setTooltipProfile(GuiControlProfile *prof);
  604. /// Returns our profile (and finds the profile if it hasn't been set yet)
  605. GuiControlProfile* getControlProfile() { return mProfile; }
  606. /// Sets the control profile for this control.
  607. ///
  608. /// @see GuiControlProfile
  609. /// @param prof Control profile to apply
  610. void setControlProfile(GuiControlProfile *prof);
  611. /// Occurs when this control performs its "action"
  612. virtual void onAction();
  613. /// @name Peer Messaging
  614. /// Used to send a message to other GUIControls which are children of the same parent.
  615. ///
  616. /// This is mostly used by radio controls.
  617. /// @{
  618. void messageSiblings(S32 message); ///< Send a message to all siblings
  619. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  620. /// @}
  621. /// @name Canvas Events
  622. /// Functions called by the canvas
  623. /// @{
  624. /// Called if this object is a dialog, when it is added to the visible layers
  625. virtual void onDialogPush();
  626. /// Called if this object is a dialog, when it is removed from the visible layers
  627. virtual void onDialogPop();
  628. /// @}
  629. /// Renders justified text using the profile.
  630. ///
  631. /// @note This should move into the graphics library at some point
  632. void renderJustifiedText(Point2I offset, Point2I extent, const char *text);
  633. /// Returns text clipped to fit within a pixel width. The clipping
  634. /// occurs on the right side and "..." is appended. It returns width
  635. /// of the final clipped text in pixels.
  636. U32 clipText( String &inOutText, U32 width ) const;
  637. void inspectPostApply();
  638. void inspectPreApply();
  639. };
  640. typedef GuiControl::horizSizingOptions GuiHorizontalSizing;
  641. typedef GuiControl::vertSizingOptions GuiVerticalSizing;
  642. DefineEnumType( GuiHorizontalSizing );
  643. DefineEnumType( GuiVerticalSizing );
  644. /// @}
  645. #endif