gfxInit.cpp 17 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gfxInit.h"
  24. #include "gfx/gfxTextureManager.h"
  25. #include "gfx/gfxAPI.h"
  26. #include "console/console.h"
  27. #include "windowManager/platformWindowMgr.h"
  28. #include "core/module.h"
  29. Vector<GFXAdapter*> GFXInit::smAdapters( __FILE__, __LINE__ );
  30. GFXInit::RegisterDeviceSignal* GFXInit::smRegisterDeviceSignal;
  31. MODULE_BEGIN( GFX )
  32. MODULE_INIT
  33. {
  34. GFXInit::init();
  35. if( engineAPI::gUseConsoleInterop )
  36. GFXDevice::initConsole();
  37. GFXTextureManager::init();
  38. }
  39. MODULE_SHUTDOWN
  40. {
  41. GFXDevice::destroy();
  42. GFXInit::cleanup();
  43. }
  44. MODULE_END;
  45. IMPLEMENT_STATIC_CLASS( GFXInit, GFXAPI,
  46. "Functions for tracking GFX adapters and initializing them into devices."
  47. );
  48. ConsoleDoc(
  49. "@class GFXInit\n"
  50. "@ingroup GFX\n"
  51. "@brief Functions for tracking GFX adapters and initializing them into devices.\n"
  52. );
  53. inline static void _GFXInitReportAdapters(Vector<GFXAdapter*> &adapters)
  54. {
  55. for (U32 i = 0; i < adapters.size(); i++)
  56. {
  57. switch (adapters[i]->mType)
  58. {
  59. case OpenGL:
  60. Con::printf(" OpenGL device found");
  61. break;
  62. case NullDevice:
  63. Con::printf(" Null device found");
  64. break;
  65. case Direct3D11:
  66. Con::printf(" Direct 3D (version 11.x) device found");
  67. break;
  68. default :
  69. Con::printf(" Unknown device found");
  70. break;
  71. }
  72. }
  73. }
  74. inline static void _GFXInitGetInitialRes(GFXVideoMode &vm, const Point2I &initialSize)
  75. {
  76. const U32 kDefaultWindowSizeX = 800;
  77. const U32 kDefaultWindowSizeY = 600;
  78. const bool kDefaultFullscreen = false;
  79. const U32 kDefaultBitDepth = 32;
  80. const U32 kDefaultRefreshRate = 60;
  81. // cache the desktop size of the main screen
  82. GFXVideoMode desktopVm = GFXInit::getDesktopResolution();
  83. // load pref variables, properly choose windowed / fullscreen
  84. const String resString = Con::getVariable("$pref::Video::mode");
  85. // Set defaults into the video mode, then have it parse the user string.
  86. vm.resolution.x = kDefaultWindowSizeX;
  87. vm.resolution.y = kDefaultWindowSizeY;
  88. vm.fullScreen = kDefaultFullscreen;
  89. vm.bitDepth = kDefaultBitDepth;
  90. vm.refreshRate = kDefaultRefreshRate;
  91. vm.wideScreen = false;
  92. vm.parseFromString(resString);
  93. }
  94. GFXInit::RegisterDeviceSignal& GFXInit::getRegisterDeviceSignal()
  95. {
  96. if (smRegisterDeviceSignal)
  97. return *smRegisterDeviceSignal;
  98. smRegisterDeviceSignal = new RegisterDeviceSignal();
  99. return *smRegisterDeviceSignal;
  100. }
  101. void GFXInit::init()
  102. {
  103. // init only once.
  104. static bool doneOnce = false;
  105. if(doneOnce)
  106. return;
  107. doneOnce = true;
  108. Con::printf( "GFX Init:" );
  109. //find our adapters
  110. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  111. GFXInit::enumerateAdapters();
  112. GFXInit::getAdapters(&adapters);
  113. if(!adapters.size())
  114. Con::errorf("Could not find a display adapter");
  115. //loop through and tell the user what kind of adapters we found
  116. _GFXInitReportAdapters(adapters);
  117. Con::printf( "" );
  118. }
  119. void GFXInit::cleanup()
  120. {
  121. while( smAdapters.size() )
  122. {
  123. GFXAdapter* adapter = smAdapters.last();
  124. smAdapters.decrement();
  125. delete adapter;
  126. }
  127. if( smRegisterDeviceSignal )
  128. SAFE_DELETE( smRegisterDeviceSignal );
  129. }
  130. bool GFXInit::compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice)
  131. {
  132. // If the adapter doesn't have an output display device, then it supports all of them
  133. if(!adapter->mOutputName[0])
  134. return true;
  135. // Try and match the first part of the output device display name. For example,
  136. // an adapter->mOutputName of "\\.\DISPLAY1" might correspond to a display name
  137. // of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
  138. // they will have the same 'display' part in their display name.
  139. return (dStrstr(outputDevice, adapter->mOutputName) == outputDevice);
  140. }
  141. GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type, const char* outputDevice )
  142. {
  143. bool testOutputDevice = false;
  144. if(outputDevice && outputDevice[0])
  145. testOutputDevice = true;
  146. for( U32 i = 0; i < smAdapters.size(); i++ )
  147. {
  148. if( smAdapters[i]->mType == type )
  149. {
  150. if(testOutputDevice)
  151. {
  152. // Check if the output display device also matches
  153. if(compareAdapterOutputDevice(smAdapters[i], outputDevice))
  154. {
  155. return smAdapters[i];
  156. }
  157. }
  158. else
  159. {
  160. // No need to also test the output display device, so return
  161. return smAdapters[i];
  162. }
  163. }
  164. }
  165. return NULL;
  166. }
  167. GFXAdapter* GFXInit::getAdapterOfType(GFXAdapterType type, S32 outputDeviceIndex)
  168. {
  169. for (U32 i = 0; i < smAdapters.size(); i++)
  170. {
  171. if (smAdapters[i]->mType == type)
  172. {
  173. if (smAdapters[i]->mIndex == outputDeviceIndex)
  174. {
  175. return smAdapters[i];
  176. }
  177. }
  178. }
  179. return NULL;
  180. }
  181. GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevice)
  182. {
  183. GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDevice);
  184. if(!adapter && type != OpenGL)
  185. {
  186. Con::errorf("The requested renderer, %s, doesn't seem to be available."
  187. " Trying the default, OpenGL.", getAdapterNameFromType(type));
  188. adapter = GFXInit::getAdapterOfType(OpenGL, outputDevice);
  189. }
  190. if(!adapter)
  191. {
  192. Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
  193. adapter = GFXInit::getAdapterOfType(NullDevice, "");
  194. }
  195. AssertFatal( adapter, "There is no rendering device available whatsoever.");
  196. return adapter;
  197. }
  198. GFXAdapter* GFXInit::chooseAdapter(GFXAdapterType type, S32 outputDeviceIndex)
  199. {
  200. GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDeviceIndex);
  201. if (!adapter && type != OpenGL)
  202. {
  203. Con::errorf("The requested renderer, %s, doesn't seem to be available."
  204. " Trying the default, OpenGL.", getAdapterNameFromType(type));
  205. adapter = GFXInit::getAdapterOfType(OpenGL, outputDeviceIndex);
  206. }
  207. if (!adapter)
  208. {
  209. Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
  210. adapter = GFXInit::getAdapterOfType(NullDevice, 0);
  211. }
  212. AssertFatal(adapter, "There is no rendering device available whatsoever.");
  213. return adapter;
  214. }
  215. const char* GFXInit::getAdapterNameFromType(GFXAdapterType type)
  216. {
  217. // must match GFXAdapterType order
  218. static const char* _names[] = { "OpenGL", "D3D11", "NullDevice" };
  219. if( type < 0 || type >= GFXAdapterType_Count )
  220. {
  221. Con::errorf( "GFXInit::getAdapterNameFromType - Invalid renderer type, defaulting to OpenGL" );
  222. return _names[OpenGL];
  223. }
  224. return _names[type];
  225. }
  226. GFXAdapterType GFXInit::getAdapterTypeFromName(const char* name)
  227. {
  228. S32 ret = -1;
  229. for(S32 i = 0; i < GFXAdapterType_Count; i++)
  230. {
  231. if( !dStricmp( getAdapterNameFromType((GFXAdapterType)i), name ) )
  232. ret = i;
  233. }
  234. if( ret == -1 )
  235. {
  236. Con::errorf( "GFXInit::getAdapterTypeFromName - Invalid renderer name, defaulting to D3D11" );
  237. ret = Direct3D11;
  238. }
  239. return (GFXAdapterType)ret;
  240. }
  241. GFXAdapter *GFXInit::getBestAdapterChoice()
  242. {
  243. // Get the user's preference for device...
  244. const String renderer = Con::getVariable("$pref::Video::displayDevice");
  245. const String outputDevice = Con::getVariable("$pref::Video::displayOutputDevice");
  246. const String adapterDevice = Con::getVariable("$Video::forceDisplayAdapter");
  247. GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());;
  248. GFXAdapter *adapter = NULL;
  249. if (adapterDevice.isEmpty())
  250. {
  251. adapter = chooseAdapter(adapterType, outputDevice.c_str());
  252. }
  253. else
  254. {
  255. S32 adapterIdx = dAtoi(adapterDevice.c_str());
  256. if (adapterIdx == -1)
  257. adapter = chooseAdapter(adapterType, outputDevice.c_str());
  258. else
  259. adapter = chooseAdapter(adapterType, adapterIdx);
  260. }
  261. // Did they have one? Return it.
  262. if(adapter)
  263. return adapter;
  264. // Didn't have one. So make it up. Find the highest SM available. Prefer
  265. // D3D to GL because if we have a D3D device at all we're on windows,
  266. // and in an unknown situation on Windows D3D is probably the safest bet.
  267. //
  268. // If D3D is unavailable, we're not on windows, so GL is de facto the
  269. // best choice!
  270. F32 highestSMDX = 0.f, highestSMGL = 0.f;
  271. GFXAdapter *foundAdapterGL = NULL, *foundAdapter11 = NULL;
  272. for (S32 i = 0; i<smAdapters.size(); i++)
  273. {
  274. GFXAdapter *currAdapter = smAdapters[i];
  275. switch (currAdapter->mType)
  276. {
  277. case Direct3D11:
  278. if (currAdapter->mShaderModel > highestSMDX)
  279. {
  280. highestSMDX = currAdapter->mShaderModel;
  281. foundAdapter11 = currAdapter;
  282. }
  283. break;
  284. case OpenGL:
  285. if (currAdapter->mShaderModel > highestSMGL)
  286. {
  287. highestSMGL = currAdapter->mShaderModel;
  288. foundAdapterGL = currAdapter;
  289. }
  290. break;
  291. default:
  292. break;
  293. }
  294. }
  295. // Return best found in order DX11, GL
  296. if (foundAdapter11)
  297. return foundAdapter11;
  298. if (foundAdapterGL)
  299. return foundAdapterGL;
  300. // Uh oh - we didn't find anything. Grab whatever we can that's not Null...
  301. for(S32 i=0; i<smAdapters.size(); i++)
  302. if(smAdapters[i]->mType != NullDevice)
  303. return smAdapters[i];
  304. // Dare we return a null device? No. Just return NULL.
  305. return NULL;
  306. }
  307. GFXVideoMode GFXInit::getInitialVideoMode()
  308. {
  309. GFXVideoMode vm;
  310. _GFXInitGetInitialRes(vm, Point2I(800,600));
  311. return vm;
  312. }
  313. S32 GFXInit::getAdapterCount()
  314. {
  315. return smAdapters.size();
  316. }
  317. void GFXInit::getAdapters(Vector<GFXAdapter*> *adapters)
  318. {
  319. adapters->clear();
  320. for (U32 k = 0; k < smAdapters.size(); k++)
  321. adapters->push_back(smAdapters[k]);
  322. }
  323. GFXVideoMode GFXInit::getDesktopResolution()
  324. {
  325. GFXVideoMode resVm;
  326. // Retrieve Resolution Information.
  327. resVm.bitDepth = WindowManager->getDesktopBitDepth();
  328. resVm.resolution = WindowManager->getDesktopResolution();
  329. resVm.fullScreen = false;
  330. resVm.refreshRate = 60;
  331. // Return results
  332. return resVm;
  333. }
  334. void GFXInit::enumerateAdapters()
  335. {
  336. // Call each device class and have it report any adapters it supports.
  337. if(smAdapters.size())
  338. {
  339. // CodeReview Seems like this is ok to just ignore? [bjg, 5/19/07]
  340. //Con::warnf("GFXInit::enumerateAdapters - already have a populated adapter list, aborting re-analysis.");
  341. return;
  342. }
  343. getRegisterDeviceSignal().trigger(GFXInit::smAdapters);
  344. }
  345. GFXDevice *GFXInit::createDevice( GFXAdapter *adapter )
  346. {
  347. Con::printf("Attempting to create GFX device: %s [%s]", adapter->getName(), adapter->getOutputName());
  348. GFXDevice* temp = adapter->mCreateDeviceInstanceDelegate(adapter->mIndex);
  349. if (temp)
  350. {
  351. Con::printf("Device created, setting adapter and enumerating modes");
  352. temp->setAdapter(*adapter);
  353. temp->enumerateVideoModes();
  354. temp->getVideoModeList();
  355. }
  356. else
  357. Con::errorf("Failed to create GFX device");
  358. GFXDevice::getDeviceEventSignal().trigger(GFXDevice::deCreate);
  359. return temp;
  360. }
  361. DefineEngineFunction( getDesktopResolution, Point3F, (),,
  362. "Returns the width, height, and bitdepth of the screen/desktop.\n\n@ingroup GFX" )
  363. {
  364. GFXVideoMode res = GFXInit::getDesktopResolution();
  365. return Point3F( res.resolution.x, res.resolution.y, res.bitDepth );
  366. }
  367. DefineEngineStaticMethod( GFXInit, getAdapterCount, S32, (),,
  368. "Return the number of graphics adapters available. @ingroup GFX")
  369. {
  370. return GFXInit::getAdapterCount();
  371. }
  372. DefineEngineStaticMethod( GFXInit, getAdapterName, String, ( S32 index ),,
  373. "Returns the name of the graphics adapter.\n"
  374. "@param index The index of the adapter." )
  375. {
  376. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  377. GFXInit::getAdapters(&adapters);
  378. if(index >= 0 && index < adapters.size())
  379. return adapters[index]->mName;
  380. Con::errorf( "GFXInit::getAdapterName - Out of range adapter index." );
  381. return String::EmptyString;
  382. }
  383. DefineEngineStaticMethod( GFXInit, getAdapterOutputName, String, ( S32 index ),,
  384. "Returns the name of the graphics adapter's output display device.\n"
  385. "@param index The index of the adapter." )
  386. {
  387. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  388. GFXInit::getAdapters(&adapters);
  389. if(index >= 0 && index < adapters.size())
  390. return adapters[index]->mOutputName;
  391. Con::errorf( "GFXInit::getAdapterOutputName - Out of range adapter index." );
  392. return String::EmptyString;
  393. }
  394. DefineEngineStaticMethod( GFXInit, getAdapterType, GFXAdapterType, ( S32 index ),,
  395. "Returns the type (D3D11, GL, Null) of a graphics adapter.\n"
  396. "@param index The index of the adapter." )
  397. {
  398. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  399. GFXInit::getAdapters(&adapters);
  400. if( index >= 0 && index < adapters.size())
  401. return adapters[index]->mType;
  402. Con::errorf( "GFXInit::getAdapterType - Out of range adapter index." );
  403. return GFXAdapterType_Count;
  404. }
  405. DefineEngineStaticMethod( GFXInit, getAdapterShaderModel, F32, ( S32 index ),,
  406. "Returns the supported shader model of the graphics adapter or -1 if the index is bad.\n"
  407. "@param index The index of the adapter." )
  408. {
  409. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  410. GFXInit::getAdapters(&adapters);
  411. if(index < 0 || index >= adapters.size())
  412. {
  413. Con::errorf("GFXInit::getAdapterShaderModel - Out of range adapter index.");
  414. return -1.0f;
  415. }
  416. return adapters[index]->mShaderModel;
  417. }
  418. DefineEngineStaticMethod( GFXInit, getDefaultAdapterIndex, S32, (),,
  419. "Returns the index of the default graphics adapter. This is the graphics device "
  420. "which will be used to initialize the engine." )
  421. {
  422. GFXAdapter *a = GFXInit::getBestAdapterChoice();
  423. // We have to find the index of the adapter in the list to
  424. // return an index that makes sense to the script.
  425. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  426. GFXInit::getAdapters(&adapters);
  427. for(S32 i=0; i<adapters.size(); i++)
  428. if ( adapters[i]->mIndex == a->mIndex &&
  429. adapters[i]->mType == a->mType )
  430. return i;
  431. Con::warnf( "GFXInit::getDefaultAdapterIndex - Didn't find the adapter in the list!" );
  432. return -1;
  433. }
  434. DefineEngineStaticMethod( GFXInit, getAdapterModeCount, S32, ( S32 index ),,
  435. "Gets the number of modes available on the specified adapter.\n\n"
  436. "@param index Index of the adapter to get modes from.\n"
  437. "@return The number of video modes supported by the adapter or -1 if the given adapter was not found." )
  438. {
  439. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  440. GFXInit::getAdapters(&adapters);
  441. if( index < 0 || index >= adapters.size())
  442. {
  443. Con::warnf( "GFXInit::getAdapterModeCount - The index was out of range." );
  444. return -1;
  445. }
  446. return adapters[index]->mAvailableModes.size();
  447. }
  448. DefineEngineStaticMethod( GFXInit, getAdapterMode, String, ( S32 index, S32 modeIndex ),,
  449. "Gets the details of the specified adapter mode.\n\n"
  450. "@param index Index of the adapter to query.\n"
  451. "@param modeIndex Index of the mode to get data from.\n"
  452. "@return A video mode string in the format 'width height fullscreen bitDepth refreshRate aaLevel'.\n"
  453. "@see GuiCanvas::getVideoMode()" )
  454. {
  455. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  456. GFXInit::getAdapters(&adapters);
  457. if ( index < 0 || index >= adapters.size() )
  458. {
  459. Con::warnf( "GFXInit::getAdapterMode - The adapter index was out of range." );
  460. return String::EmptyString;
  461. }
  462. if ( modeIndex < 0 || modeIndex >= adapters[index]->mAvailableModes.size() )
  463. {
  464. Con::warnf( "GFXInit::getAdapterMode - The mode index was out of range." );
  465. return String::EmptyString;
  466. }
  467. const GFXVideoMode &vm = adapters[index]->mAvailableModes[modeIndex];
  468. return vm.toString();
  469. }
  470. DefineEngineStaticMethod( GFXInit, createNullDevice, void, (),,
  471. "Create the NULL graphics device used for testing or headless operation." )
  472. {
  473. // Enumerate things for GFX before we have an active device.
  474. GFXInit::enumerateAdapters();
  475. // Create a device.
  476. GFXAdapter *a = GFXInit::chooseAdapter(NullDevice, "");
  477. GFXDevice *newDevice = GFX;
  478. // Do we have a global device already? (This is the site if you want
  479. // to start rendering to multiple devices simultaneously)
  480. if(newDevice == NULL)
  481. newDevice = GFXInit::createDevice(a);
  482. newDevice->setAllowRender( false );
  483. }