Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
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creator.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
creator.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 tahun lalu
editor.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gizmo.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 tahun lalu
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 tahun lalu
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 tahun lalu
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 tahun lalu
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 tahun lalu
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 tahun lalu
terrainEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 tahun lalu
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 tahun lalu
worldEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
worldEditor.h f1d315d51a adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 9 tahun lalu
worldEditorSelection.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 tahun lalu