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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _IDISPLAYDEVICE_H_
- #define _IDISPLAYDEVICE_H_
- #include "console/consoleTypes.h"
- class GameConnection;
- class GuiCanvas;
- // Defines a custom display device that requires particular rendering settings
- // in order for a scene to display correctly.
- /// Defines the basic display pose common to most display devices
- typedef struct DisplayPose
- {
- EulerF orientation; /// Direction device is facing
- Point3F position; /// Relative position of device in view space
- } IDevicePose;
- class IDisplayDevice
- {
- public:
- virtual bool providesFrameEyePose() const = 0;
- virtual void getFrameEyePose(IDevicePose *pose, U32 eye) const = 0;
- virtual bool providesEyeOffsets() const = 0;
- /// Returns eye offset not taking into account any position tracking info
- virtual void getEyeOffsets(Point3F *dest) const = 0;
- virtual bool providesFovPorts() const = 0;
- virtual void getFovPorts(FovPort *out) const = 0;
- virtual bool providesProjectionOffset() const = 0;
- virtual const Point2F& getProjectionOffset() const = 0;
- virtual void getStereoViewports(RectI *out) const = 0;
- virtual void getStereoTargets(GFXTextureTarget **out) const = 0;
- virtual void setDrawCanvas(GuiCanvas *canvas) = 0;
- virtual void setCurrentConnection(GameConnection *connection) = 0;
- virtual GameConnection* getCurrentConnection() = 0;
- virtual void onStartFrame() = 0;
- };
- #endif // _IDISPLAYDEVICE_H_
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