Areloch 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 9 years ago
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bin 83aa6f0b93 style.css changes for Project Manager modules 12 years ago
lib e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy 9 years ago
source 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 9 years ago