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AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
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advanced f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 жил өмнө
common f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
shadowMap f52c3d5ed2 uninitialized variables-lighting 5 жил өмнө
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 жил өмнө
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 жил өмнө
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 жил өмнө
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө