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guiBitmapButtonCtrl.cpp
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
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guiBitmapButtonCtrl.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
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guiBorderButton.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiButtonBaseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiButtonBaseCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiButtonCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
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guiButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiCheckBoxCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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guiCheckBoxCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiIconButtonCtrl.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 years ago |
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guiIconButtonCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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guiRadioCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiRadioCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiSwatchButtonCtrl.cpp
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e7c3085d5f
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
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7 years ago |
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guiSwatchButtonCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiToggleButtonCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 years ago |
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guiToggleButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiToolboxButtonCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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guiToolboxButtonCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |