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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 years ago |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiCanvas.cpp
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9539a4a055
Adds comment explaining window position change in GuiCanvas.
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4 years ago |
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guiCanvas.h
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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8 years ago |
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guiControl.cpp
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763c205451
Add type of Children in SimGroup and GuiControl
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5 years ago |
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guiControl.h
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763c205451
Add type of Children in SimGroup and GuiControl
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5 years ago |
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guiDefaultControlRender.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 years ago |
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guiScriptNotifyControl.cpp
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c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
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5 years ago |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiTypes.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 years ago |
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guiTypes.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |