Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
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linux 4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 6 yıl önce
mac 518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 6 yıl önce
win32 4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 6 yıl önce
LoadOAL.h 518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 6 yıl önce
aldlist.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aldlist.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 yıl önce
sfxALBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
sfxALBuffer.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sfxALCaps.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sfxALDevice.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
sfxALDevice.h 518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 6 yıl önce
sfxALProvider.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
sfxALVoice.cpp 518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 6 yıl önce
sfxALVoice.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce