AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 ani în urmă
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basicLightManager.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 ani în urmă
basicLightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 ani în urmă
basicSceneObjectLightingPlugin.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
basicSceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
blTerrainSystem.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
blTerrainSystem.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă