Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 년 전
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
baseMaterialDefinition.h 2753f562e8 shadow caching 10 년 전
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 년 전
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 년 전
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 년 전
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 년 전
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialDefinition.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
materialDefinition.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 년 전
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialFeatureTypes.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 년 전
materialFeatureTypes.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 년 전
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 년 전
materialList.h 7dbfe6994d Engine directory for ticket #1 13 년 전
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 년 전
processedCustomMaterial.cpp c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 년 전
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 년 전
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 년 전
processedFFMaterial.h 39f86d8c30 asdasd 8 년 전
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 년 전
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
processedShaderMaterial.cpp ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 년 전
processedShaderMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 년 전
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 년 전
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 년 전
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 년 전
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전