platformNet.cpp 58 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #endif
  79. #if defined(TORQUE_USE_WINSOCK)
  80. static const char* strerror_wsa( S32 code )
  81. {
  82. switch( code )
  83. {
  84. #define E( name ) case name: return #name;
  85. E( WSANOTINITIALISED );
  86. E( WSAENETDOWN );
  87. E( WSAEADDRINUSE );
  88. E( WSAEINPROGRESS );
  89. E( WSAEALREADY );
  90. E( WSAEADDRNOTAVAIL );
  91. E( WSAEAFNOSUPPORT );
  92. E( WSAEFAULT );
  93. E( WSAEINVAL );
  94. E( WSAEISCONN );
  95. E( WSAENETUNREACH );
  96. E( WSAEHOSTUNREACH );
  97. E( WSAENOBUFS );
  98. E( WSAENOTSOCK );
  99. E( WSAETIMEDOUT );
  100. E( WSAEWOULDBLOCK );
  101. E( WSAEACCES );
  102. #undef E
  103. default:
  104. return "Unknown";
  105. }
  106. }
  107. #endif
  108. #include "core/util/tVector.h"
  109. #include "platform/platformNetAsync.h"
  110. #include "console/console.h"
  111. #include "core/util/journal/process.h"
  112. #include "core/util/journal/journal.h"
  113. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  114. template<class T> class ReservedSocketList
  115. {
  116. public:
  117. struct EntryType
  118. {
  119. T value;
  120. bool used;
  121. EntryType() : value(-1), used(false) { ; }
  122. bool operator==(const EntryType &e1)
  123. {
  124. return value == e1.value && used == e1.used;
  125. }
  126. bool operator!=(const EntryType &e1)
  127. {
  128. return !(value == e1.value && used == e1.used);
  129. }
  130. };
  131. Vector<EntryType> mSocketList;
  132. Mutex *mMutex;
  133. ReservedSocketList()
  134. {
  135. mMutex = new Mutex;
  136. }
  137. ~ReservedSocketList()
  138. {
  139. delete mMutex;
  140. }
  141. inline void modify() { Mutex::lockMutex(mMutex); }
  142. inline void endModify() { Mutex::unlockMutex(mMutex); }
  143. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  144. void remove(NetSocket socketToRemove, bool doLock = true);
  145. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  146. T resolve(NetSocket socketToResolve);
  147. };
  148. const SOCKET InvalidSocketHandle = -1;
  149. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  150. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  151. namespace PlatformNetState
  152. {
  153. static S32 initCount = 0;
  154. static const S32 defaultPort = 28000;
  155. static S32 netPort = 0;
  156. static NetSocket udpSocket = NetSocket::INVALID;
  157. static NetSocket udp6Socket = NetSocket::INVALID;
  158. static NetSocket multicast6Socket = NetSocket::INVALID;
  159. static ipv6_mreq multicast6Group;
  160. static ReservedSocketList<SOCKET> smReservedSocketList;
  161. Net::Error getLastError()
  162. {
  163. #if defined(TORQUE_USE_WINSOCK)
  164. S32 err = WSAGetLastError();
  165. switch (err)
  166. {
  167. case 0:
  168. return Net::NoError;
  169. case WSAEWOULDBLOCK:
  170. return Net::WouldBlock;
  171. default:
  172. return Net::UnknownError;
  173. }
  174. #else
  175. int theError = errno;
  176. if (errno == EAGAIN)
  177. return Net::WouldBlock;
  178. if (errno == 0)
  179. return Net::NoError;
  180. if (errno == EINPROGRESS)
  181. return Net::WouldBlock;
  182. return Net::UnknownError;
  183. #endif
  184. }
  185. S32 getDefaultGameProtocol()
  186. {
  187. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  188. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  189. // uses the VDP packet structure, though.
  190. S32 protocol = IPPROTO_UDP;
  191. bool useVDP = false;
  192. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  193. // Xbox uses a VDP (voice/data protocol) socket for networking
  194. protocol = IPPROTO_VDP;
  195. useVDP = true;
  196. #endif
  197. return protocol;
  198. }
  199. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  200. {
  201. for (addr; addr != NULL; addr = addr->ai_next)
  202. {
  203. if (addr->ai_family == protocol)
  204. return addr;
  205. }
  206. return NULL;
  207. }
  208. /// Extracts core address parts from an address string. Returns false if it's malformed.
  209. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  210. {
  211. outPort = 0;
  212. outFamily = AF_UNSPEC;
  213. if (!dStrnicmp(addressString, "ipx:", 4))
  214. // ipx support deprecated
  215. return false;
  216. if (!dStrnicmp(addressString, "ip:", 3))
  217. {
  218. addressString += 3; // eat off the ip:
  219. outFamily = AF_INET;
  220. }
  221. else if (!dStrnicmp(addressString, "ip6:", 4))
  222. {
  223. addressString += 4; // eat off the ip6:
  224. outFamily = AF_INET6;
  225. }
  226. if (strlen(addressString) > 255)
  227. return false;
  228. char *portString = NULL;
  229. if (addressString[0] == '[')
  230. {
  231. // Must be ipv6 notation
  232. dStrcpy(outAddress, addressString+1, 256);
  233. addressString = outAddress;
  234. portString = dStrchr(outAddress, ']');
  235. if (portString)
  236. {
  237. // Sort out the :port after the ]
  238. *portString++ = '\0';
  239. if (*portString != ':')
  240. {
  241. portString = NULL;
  242. }
  243. else
  244. {
  245. *portString++ = '\0';
  246. }
  247. }
  248. if (outFamily == AF_UNSPEC)
  249. {
  250. outFamily = AF_INET6;
  251. }
  252. }
  253. else
  254. {
  255. dStrcpy(outAddress, addressString, 256);
  256. addressString = outAddress;
  257. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  258. char* scan = outAddress;
  259. int colonCount = 0;
  260. while (*scan != '\0' && colonCount < 2)
  261. {
  262. if (*scan++ == ':')
  263. colonCount++;
  264. }
  265. if (colonCount <= 1)
  266. {
  267. // either ipv4 or host
  268. portString = dStrchr(outAddress, ':');
  269. if (portString)
  270. {
  271. *portString++ = '\0';
  272. }
  273. }
  274. else if (outFamily == AF_UNSPEC)
  275. {
  276. // Must be ipv6
  277. outFamily = AF_INET6;
  278. }
  279. }
  280. if (portString)
  281. {
  282. outPort = dAtoi(portString);
  283. }
  284. return true;
  285. }
  286. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  287. {
  288. Net::Error error = Net::UnknownError;
  289. if (requiredFamily == AF_INET)
  290. {
  291. sockaddr_in ipAddr;
  292. socklen_t len = sizeof(ipAddr);
  293. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  294. {
  295. IPSocketToNetAddress(&ipAddr, outAddress);
  296. error = Net::NoError;
  297. }
  298. else
  299. {
  300. error = getLastError();
  301. }
  302. }
  303. else if (requiredFamily == AF_INET6)
  304. {
  305. sockaddr_in6 ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocket6ToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. return error;
  318. }
  319. };
  320. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  321. {
  322. MutexHandle handle;
  323. if (doLock)
  324. {
  325. handle.lock(mMutex, true);
  326. }
  327. S32 idx = mSocketList.find_next(EntryType());
  328. if (idx == -1)
  329. {
  330. EntryType entry;
  331. entry.value = reserveId;
  332. entry.used = true;
  333. mSocketList.push_back(entry);
  334. return NetSocket::fromHandle(mSocketList.size() - 1);
  335. }
  336. else
  337. {
  338. EntryType &entry = mSocketList[idx];
  339. entry.used = true;
  340. entry.value = reserveId;
  341. }
  342. return NetSocket::fromHandle(idx);
  343. }
  344. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  345. {
  346. MutexHandle handle;
  347. if (doLock)
  348. {
  349. handle.lock(mMutex, true);
  350. }
  351. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  352. return;
  353. mSocketList[socketToRemove.getHandle()] = EntryType();
  354. }
  355. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  356. {
  357. MutexHandle h;
  358. h.lock(mMutex, true);
  359. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  360. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  361. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  362. return -1;
  363. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  364. if (!entry.used)
  365. return -1;
  366. T socketFd = entry.value;
  367. if (socketFd == -1)
  368. {
  369. socketFd = ::socket(family, typeID, protocol);
  370. if (socketFd == InvalidSocketHandle)
  371. {
  372. if (clearOnFail)
  373. {
  374. remove(socketToActivate, false);
  375. }
  376. return InvalidSocketHandle;
  377. }
  378. else
  379. {
  380. entry.used = true;
  381. entry.value = socketFd;
  382. return socketFd;
  383. }
  384. }
  385. return socketFd;
  386. }
  387. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  388. {
  389. MutexHandle h;
  390. h.lock(mMutex, true);
  391. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  392. return -1;
  393. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  394. return entry.used ? entry.value : -1;
  395. }
  396. ConnectionNotifyEvent* Net::smConnectionNotify = NULL;
  397. ConnectionAcceptedEvent* Net::smConnectionAccept = NULL;
  398. ConnectionReceiveEvent* Net::smConnectionReceive = NULL;
  399. PacketReceiveEvent* Net::smPacketReceive = NULL;
  400. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  401. {
  402. return *smConnectionNotify;
  403. }
  404. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  405. {
  406. return *smConnectionAccept;
  407. }
  408. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  409. {
  410. return *smConnectionReceive;
  411. }
  412. PacketReceiveEvent& Net::getPacketReceiveEvent()
  413. {
  414. return *smPacketReceive;
  415. }
  416. // Multicast stuff
  417. bool Net::smMulticastEnabled = true;
  418. //
  419. // Protocol Stuff
  420. bool Net::smIpv4Enabled = true;
  421. bool Net::smIpv6Enabled = false;
  422. //
  423. // the Socket structure helps us keep track of the
  424. // above states
  425. struct PolledSocket
  426. {
  427. // local enum for socket states for polled sockets
  428. enum SocketState
  429. {
  430. InvalidState,
  431. Connected,
  432. ConnectionPending,
  433. Listening,
  434. NameLookupRequired
  435. };
  436. PolledSocket()
  437. {
  438. fd = -1;
  439. handleFd = NetSocket::INVALID;
  440. state = InvalidState;
  441. remoteAddr[0] = 0;
  442. remotePort = -1;
  443. }
  444. SOCKET fd;
  445. NetSocket handleFd;
  446. S32 state;
  447. char remoteAddr[256];
  448. S32 remotePort;
  449. };
  450. // list of polled sockets
  451. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  452. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  453. char* remoteAddr = NULL, S32 port = -1)
  454. {
  455. PolledSocket* sock = new PolledSocket();
  456. sock->fd = fd;
  457. sock->handleFd = handleFd;
  458. sock->state = state;
  459. if (remoteAddr)
  460. dStrcpy(sock->remoteAddr, remoteAddr, 256);
  461. if (port != -1)
  462. sock->remotePort = port;
  463. gPolledSockets.push_back(sock);
  464. return sock;
  465. }
  466. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  467. {
  468. fd_set writefds;
  469. timeval timeout;
  470. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  471. FD_ZERO( &writefds );
  472. FD_SET( socketFd, &writefds );
  473. timeout.tv_sec = timeoutMs / 1000;
  474. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  475. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  476. return true;
  477. return false;
  478. }
  479. bool Net::init()
  480. {
  481. #if defined(TORQUE_USE_WINSOCK)
  482. if(!PlatformNetState::initCount)
  483. {
  484. WSADATA stWSAData;
  485. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  486. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  487. }
  488. #endif
  489. PlatformNetState::initCount++;
  490. smConnectionNotify = new ConnectionNotifyEvent();
  491. smConnectionAccept = new ConnectionAcceptedEvent();
  492. smConnectionReceive = new ConnectionReceiveEvent();
  493. smPacketReceive = new PacketReceiveEvent();
  494. Process::notify(&Net::process, PROCESS_NET_ORDER);
  495. return(true);
  496. }
  497. void Net::shutdown()
  498. {
  499. Process::remove(&Net::process);
  500. while (gPolledSockets.size() > 0)
  501. {
  502. if (gPolledSockets[0] == NULL)
  503. gPolledSockets.erase(gPolledSockets.begin());
  504. else
  505. closeConnectTo(gPolledSockets[0]->handleFd);
  506. }
  507. closePort();
  508. PlatformNetState::initCount--;
  509. // Destroy event handlers
  510. delete smConnectionNotify;
  511. delete smConnectionAccept;
  512. delete smConnectionReceive;
  513. delete smPacketReceive;
  514. #if defined(TORQUE_USE_WINSOCK)
  515. if(!PlatformNetState::initCount)
  516. {
  517. WSACleanup();
  518. }
  519. #endif
  520. }
  521. // ipv4 version of name routines
  522. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  523. {
  524. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  525. sockAddr->sin_family = AF_INET;
  526. sockAddr->sin_port = htons(address->port);
  527. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  528. sockAddr->sin_len = sizeof(struct sockaddr_in);
  529. #endif
  530. if (address->type == NetAddress::IPBroadcastAddress)
  531. {
  532. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  533. }
  534. else
  535. {
  536. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  537. }
  538. }
  539. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  540. {
  541. address->type = NetAddress::IPAddress;
  542. address->port = ntohs(sockAddr->sin_port);
  543. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  544. }
  545. // ipv6 version of name routines
  546. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  547. {
  548. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  549. #ifdef SIN6_LEN
  550. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  551. #endif
  552. sockAddr->sin6_family = AF_INET6;
  553. sockAddr->sin6_port = ntohs(address->port);
  554. if (address->type == NetAddress::IPV6MulticastAddress)
  555. {
  556. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  557. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  558. }
  559. else
  560. {
  561. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  562. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  563. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  564. }
  565. }
  566. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  567. {
  568. address->type = NetAddress::IPV6Address;
  569. address->port = ntohs(sockAddr->sin6_port);
  570. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  571. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  572. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  573. }
  574. //
  575. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  576. {
  577. if(Journal::IsPlaying())
  578. {
  579. U32 ret;
  580. Journal::Read(&ret);
  581. return NetSocket::fromHandle(ret);
  582. }
  583. Net::Error error = NoError;
  584. NetAddress address;
  585. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  586. error = Net::WrongProtocolType;
  587. NetSocket handleFd = NetSocket::INVALID;
  588. SOCKET sockId = InvalidSocketHandle;
  589. if (error == NoError)
  590. {
  591. handleFd = openSocket();
  592. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  593. }
  594. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  595. {
  596. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  597. error = NotASocket;
  598. handleFd = NetSocket::INVALID;
  599. }
  600. if (error == NoError)
  601. {
  602. address.port = port;
  603. error = bindAddress(address, handleFd, false);
  604. if (error != NoError)
  605. {
  606. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  607. closeSocket(handleFd);
  608. handleFd = NetSocket::INVALID;
  609. }
  610. }
  611. if (error == NoError)
  612. {
  613. error = listen(handleFd, 4);
  614. if (error != NoError)
  615. {
  616. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  617. closeSocket(handleFd);
  618. handleFd = NetSocket::INVALID;
  619. }
  620. }
  621. if (error == NoError)
  622. {
  623. setBlocking(handleFd, false);
  624. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  625. }
  626. if(Journal::IsRecording())
  627. Journal::Write(U32(handleFd.getHandle()));
  628. return handleFd;
  629. }
  630. NetSocket Net::openConnectTo(const char *addressString)
  631. {
  632. if (Journal::IsPlaying())
  633. {
  634. U32 ret;
  635. Journal::Read(&ret);
  636. return NetSocket::fromHandle(ret);
  637. }
  638. NetAddress address;
  639. NetSocket handleFd = NetSocket::INVALID;
  640. Net::Error error = NoError;
  641. error = Net::stringToAddress(addressString, &address, false);
  642. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  643. {
  644. error = Net::WrongProtocolType;
  645. }
  646. // Open socket
  647. if (error == NoError || error == NeedHostLookup)
  648. {
  649. handleFd = openSocket();
  650. }
  651. // Attempt to connect or queue a lookup
  652. if (error == NoError && address.type == NetAddress::IPAddress)
  653. {
  654. sockaddr_in ipAddr;
  655. NetAddressToIPSocket(&address, &ipAddr);
  656. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  657. if (socketFd != InvalidSocketHandle)
  658. {
  659. setBlocking(handleFd, false);
  660. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1)
  661. {
  662. Net::Error err = PlatformNetState::getLastError();
  663. if (err != Net::WouldBlock)
  664. {
  665. Con::errorf("Error connecting to %s: %u",
  666. addressString, err);
  667. closeSocket(handleFd);
  668. handleFd = NetSocket::INVALID;
  669. }
  670. }
  671. }
  672. else
  673. {
  674. PlatformNetState::smReservedSocketList.remove(handleFd);
  675. handleFd = NetSocket::INVALID;
  676. }
  677. if (handleFd != NetSocket::INVALID)
  678. {
  679. // add this socket to our list of polled sockets
  680. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  681. }
  682. }
  683. else if (error == NoError && address.type == NetAddress::IPV6Address)
  684. {
  685. sockaddr_in6 ipAddr6;
  686. NetAddressToIPSocket6(&address, &ipAddr6);
  687. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  688. if (socketFd != InvalidSocketHandle)
  689. {
  690. setBlocking(handleFd, false);
  691. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1)
  692. {
  693. Net::Error err = PlatformNetState::getLastError();
  694. if (err != Net::WouldBlock)
  695. {
  696. Con::errorf("Error connecting to %s: %u",
  697. addressString, err);
  698. closeSocket(handleFd);
  699. handleFd = NetSocket::INVALID;
  700. }
  701. }
  702. }
  703. else
  704. {
  705. PlatformNetState::smReservedSocketList.remove(handleFd);
  706. handleFd = NetSocket::INVALID;
  707. }
  708. if (handleFd != NetSocket::INVALID)
  709. {
  710. // add this socket to our list of polled sockets
  711. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  712. }
  713. }
  714. else if (error == Net::NeedHostLookup)
  715. {
  716. // need to do an asynchronous name lookup. first, add the socket
  717. // to the polled list
  718. char addr[256];
  719. int port = 0;
  720. int actualFamily = AF_UNSPEC;
  721. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  722. {
  723. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  724. // queue the lookup
  725. gNetAsync.queueLookup(addressString, handleFd);
  726. }
  727. else
  728. {
  729. closeSocket(handleFd);
  730. handleFd = NetSocket::INVALID;
  731. }
  732. }
  733. else
  734. {
  735. closeSocket(handleFd);
  736. handleFd = NetSocket::INVALID;
  737. }
  738. if (Journal::IsRecording())
  739. Journal::Write(U32(handleFd.getHandle()));
  740. return handleFd;
  741. }
  742. void Net::closeConnectTo(NetSocket handleFd)
  743. {
  744. if(Journal::IsPlaying())
  745. return;
  746. // if this socket is in the list of polled sockets, remove it
  747. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  748. {
  749. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  750. {
  751. delete gPolledSockets[i];
  752. gPolledSockets[i] = NULL;
  753. break;
  754. }
  755. }
  756. closeSocket(handleFd);
  757. }
  758. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  759. {
  760. if(Journal::IsPlaying())
  761. {
  762. U32 e;
  763. S32 outBytes;
  764. Journal::Read(&e);
  765. Journal::Read(&outBytes);
  766. if (outBufferWritten)
  767. *outBufferWritten = outBytes;
  768. return (Net::Error) e;
  769. }
  770. S32 outBytes = 0;
  771. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  772. if (Journal::IsRecording())
  773. {
  774. Journal::Write(U32(e));
  775. Journal::Write(outBytes);
  776. }
  777. if (outBufferWritten)
  778. *outBufferWritten = outBytes;
  779. return e;
  780. }
  781. bool Net::openPort(S32 port, bool doBind)
  782. {
  783. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  784. {
  785. closeSocket(PlatformNetState::udpSocket);
  786. PlatformNetState::udpSocket = NetSocket::INVALID;
  787. }
  788. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  789. {
  790. closeSocket(PlatformNetState::udp6Socket);
  791. PlatformNetState::udp6Socket = NetSocket::INVALID;
  792. }
  793. // Update prefs
  794. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  795. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  796. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  797. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  798. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  799. // uses the VDP packet structure, though.
  800. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  801. SOCKET socketFd = InvalidSocketHandle;
  802. NetAddress address;
  803. NetAddress listenAddress;
  804. char listenAddressStr[256];
  805. if (Net::smIpv4Enabled)
  806. {
  807. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  808. {
  809. address.port = port;
  810. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  811. if (socketFd != InvalidSocketHandle)
  812. {
  813. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  814. Net::Error error = NoError;
  815. if (doBind)
  816. {
  817. error = bindAddress(address, PlatformNetState::udpSocket, true);
  818. }
  819. if (error == NoError)
  820. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  821. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  822. if (error == NoError)
  823. error = setBroadcast(PlatformNetState::udpSocket, true);
  824. #endif
  825. if (error == NoError)
  826. error = setBlocking(PlatformNetState::udpSocket, false);
  827. if (error == NoError)
  828. {
  829. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  830. if (error == NoError)
  831. {
  832. Net::addressToString(&listenAddress, listenAddressStr);
  833. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  834. }
  835. }
  836. if (error != NoError)
  837. {
  838. closeSocket(PlatformNetState::udpSocket);
  839. PlatformNetState::udpSocket = NetSocket::INVALID;
  840. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  841. }
  842. }
  843. }
  844. else
  845. {
  846. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  847. PlatformNetState::udpSocket = NetSocket::INVALID;
  848. }
  849. }
  850. if (Net::smIpv6Enabled)
  851. {
  852. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  853. {
  854. address.port = port;
  855. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  856. if (socketFd != InvalidSocketHandle)
  857. {
  858. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  859. Net::Error error = NoError;
  860. int v = 1;
  861. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  862. PlatformNetState::getLastError();
  863. if (doBind)
  864. {
  865. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  866. }
  867. if (error == NoError)
  868. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  869. if (error == NoError)
  870. error = setBlocking(PlatformNetState::udp6Socket, false);
  871. if (error == NoError)
  872. {
  873. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  874. if (error == NoError)
  875. {
  876. Net::addressToString(&listenAddress, listenAddressStr);
  877. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  878. }
  879. }
  880. if (error != NoError)
  881. {
  882. closeSocket(PlatformNetState::udp6Socket);
  883. PlatformNetState::udp6Socket = NetSocket::INVALID;
  884. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  885. }
  886. if (Net::smMulticastEnabled && doBind)
  887. {
  888. Net::enableMulticast();
  889. }
  890. else
  891. {
  892. Net::disableMulticast();
  893. }
  894. }
  895. }
  896. }
  897. PlatformNetState::netPort = port;
  898. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  899. }
  900. NetSocket Net::getPort()
  901. {
  902. return PlatformNetState::udpSocket;
  903. }
  904. void Net::closePort()
  905. {
  906. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  907. closeSocket(PlatformNetState::udpSocket);
  908. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  909. closeSocket(PlatformNetState::udp6Socket);
  910. }
  911. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  912. {
  913. if(Journal::IsPlaying())
  914. return NoError;
  915. SOCKET socketFd;
  916. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  917. {
  918. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  919. if (socketFd != InvalidSocketHandle)
  920. {
  921. sockaddr_in ipAddr;
  922. NetAddressToIPSocket(address, &ipAddr);
  923. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  924. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  925. return PlatformNetState::getLastError();
  926. else
  927. return NoError;
  928. }
  929. else
  930. {
  931. return NotASocket;
  932. }
  933. }
  934. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  935. {
  936. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  937. if (socketFd != InvalidSocketHandle)
  938. {
  939. sockaddr_in6 ipAddr;
  940. NetAddressToIPSocket6(address, &ipAddr);
  941. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  942. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  943. return PlatformNetState::getLastError();
  944. else
  945. return NoError;
  946. }
  947. else
  948. {
  949. return NotASocket;
  950. }
  951. }
  952. return WrongProtocolType;
  953. }
  954. void Net::process()
  955. {
  956. // Process listening sockets
  957. processListenSocket(PlatformNetState::udpSocket);
  958. processListenSocket(PlatformNetState::udp6Socket);
  959. // process the polled sockets. This blob of code performs functions
  960. // similar to WinsockProc in winNet.cc
  961. if (gPolledSockets.size() == 0)
  962. return;
  963. S32 optval;
  964. socklen_t optlen = sizeof(S32);
  965. S32 bytesRead;
  966. Net::Error err;
  967. bool removeSock = false;
  968. PolledSocket *currentSock = NULL;
  969. NetSocket incomingHandleFd = NetSocket::INVALID;
  970. NetAddress out_h_addr;
  971. S32 out_h_length = 0;
  972. RawData readBuff;
  973. NetSocket removeSockHandle;
  974. for (S32 i = 0; i < gPolledSockets.size();
  975. /* no increment, this is done at end of loop body */)
  976. {
  977. removeSock = false;
  978. currentSock = gPolledSockets[i];
  979. // Cleanup if we've removed it
  980. if (currentSock == NULL)
  981. {
  982. gPolledSockets.erase(i);
  983. continue;
  984. }
  985. switch (currentSock->state)
  986. {
  987. case PolledSocket::InvalidState:
  988. Con::errorf("Error, InvalidState socket in polled sockets list");
  989. break;
  990. case PolledSocket::ConnectionPending:
  991. // see if it is now connected
  992. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  993. (char*)&optval, &optlen) == -1)
  994. {
  995. Con::errorf("Error getting socket options: %s", strerror(errno));
  996. removeSock = true;
  997. removeSockHandle = currentSock->handleFd;
  998. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  999. }
  1000. else
  1001. {
  1002. if (optval == EINPROGRESS)
  1003. // still connecting...
  1004. break;
  1005. if (optval == 0)
  1006. {
  1007. // poll for writable status to be sure we're connected.
  1008. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  1009. if(!ready)
  1010. break;
  1011. currentSock->state = PolledSocket::Connected;
  1012. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  1013. }
  1014. else
  1015. {
  1016. // some kind of error
  1017. Con::errorf("Error connecting: %s", strerror(errno));
  1018. removeSock = true;
  1019. removeSockHandle = currentSock->handleFd;
  1020. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1021. }
  1022. }
  1023. break;
  1024. case PolledSocket::Connected:
  1025. // try to get some data
  1026. bytesRead = 0;
  1027. readBuff.alloc(MaxPacketDataSize);
  1028. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1029. if(err == Net::NoError)
  1030. {
  1031. if (bytesRead > 0)
  1032. {
  1033. // got some data, post it
  1034. readBuff.size = bytesRead;
  1035. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1036. }
  1037. else
  1038. {
  1039. // ack! this shouldn't happen
  1040. if (bytesRead < 0)
  1041. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1042. removeSock = true;
  1043. removeSockHandle = currentSock->handleFd;
  1044. // zero bytes read means EOF
  1045. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1046. }
  1047. }
  1048. else if (err != Net::NoError && err != Net::WouldBlock)
  1049. {
  1050. Con::errorf("Error reading from socket: %s", strerror(errno));
  1051. removeSock = true;
  1052. removeSockHandle = currentSock->handleFd;
  1053. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1054. }
  1055. break;
  1056. case PolledSocket::NameLookupRequired:
  1057. U32 newState;
  1058. // is the lookup complete?
  1059. if (!gNetAsync.checkLookup(
  1060. currentSock->handleFd, &out_h_addr, &out_h_length,
  1061. sizeof(out_h_addr)))
  1062. break;
  1063. if (out_h_length == -1)
  1064. {
  1065. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1066. newState = Net::DNSFailed;
  1067. removeSock = true;
  1068. removeSockHandle = currentSock->handleFd;
  1069. }
  1070. else
  1071. {
  1072. // try to connect
  1073. out_h_addr.port = currentSock->remotePort;
  1074. const sockaddr *ai_addr = NULL;
  1075. int ai_addrlen = 0;
  1076. sockaddr_in socketAddress;
  1077. sockaddr_in6 socketAddress6;
  1078. if (out_h_addr.type == NetAddress::IPAddress)
  1079. {
  1080. ai_addr = (const sockaddr*)&socketAddress;
  1081. ai_addrlen = sizeof(socketAddress);
  1082. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1083. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1084. setBlocking(currentSock->handleFd, false);
  1085. #ifdef TORQUE_DEBUG_LOOKUPS
  1086. char addrString[256];
  1087. NetAddress addr;
  1088. IPSocketToNetAddress(&socketAddress, &addr);
  1089. Net::addressToString(&addr, addrString);
  1090. Con::printf("DNS: lookup resolved to %s", addrString);
  1091. #endif
  1092. }
  1093. else if (out_h_addr.type == NetAddress::IPV6Address)
  1094. {
  1095. ai_addr = (const sockaddr*)&socketAddress6;
  1096. ai_addrlen = sizeof(socketAddress6);
  1097. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1098. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1099. setBlocking(currentSock->handleFd, false);
  1100. #ifdef TORQUE_DEBUG_LOOKUPS
  1101. char addrString[256];
  1102. NetAddress addr;
  1103. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1104. Net::addressToString(&addr, addrString);
  1105. Con::printf("DNS: lookup resolved to %s", addrString);
  1106. #endif
  1107. }
  1108. else
  1109. {
  1110. Con::errorf("Error connecting to %s: Invalid Protocol",
  1111. currentSock->remoteAddr);
  1112. newState = Net::ConnectFailed;
  1113. removeSock = true;
  1114. removeSockHandle = currentSock->handleFd;
  1115. }
  1116. if (ai_addr)
  1117. {
  1118. if (::connect(currentSock->fd, ai_addr,
  1119. ai_addrlen) == -1)
  1120. {
  1121. err = PlatformNetState::getLastError();
  1122. if (err != Net::WouldBlock)
  1123. {
  1124. Con::errorf("Error connecting to %s: %u",
  1125. currentSock->remoteAddr, err);
  1126. newState = Net::ConnectFailed;
  1127. removeSock = true;
  1128. removeSockHandle = currentSock->handleFd;
  1129. }
  1130. else
  1131. {
  1132. newState = Net::DNSResolved;
  1133. currentSock->state = PolledSocket::ConnectionPending;
  1134. }
  1135. }
  1136. else
  1137. {
  1138. newState = Net::Connected;
  1139. currentSock->state = Connected;
  1140. }
  1141. }
  1142. }
  1143. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1144. break;
  1145. case PolledSocket::Listening:
  1146. NetAddress incomingAddy;
  1147. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1148. if(incomingHandleFd != NetSocket::INVALID)
  1149. {
  1150. setBlocking(incomingHandleFd, false);
  1151. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1152. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1153. }
  1154. break;
  1155. }
  1156. // only increment index if we're not removing the connection, since
  1157. // the removal will shift the indices down by one
  1158. if (removeSock)
  1159. closeConnectTo(removeSockHandle);
  1160. else
  1161. i++;
  1162. }
  1163. }
  1164. void Net::processListenSocket(NetSocket socketHandle)
  1165. {
  1166. if (socketHandle == NetSocket::INVALID)
  1167. return;
  1168. sockaddr_storage sa;
  1169. sa.ss_family = AF_UNSPEC;
  1170. NetAddress srcAddress;
  1171. RawData tmpBuffer;
  1172. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1173. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1174. for (;;)
  1175. {
  1176. socklen_t addrLen = sizeof(sa);
  1177. S32 bytesRead = -1;
  1178. if (socketHandle != NetSocket::INVALID)
  1179. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1180. if (bytesRead == -1)
  1181. break;
  1182. if (sa.ss_family == AF_INET)
  1183. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1184. else if (sa.ss_family == AF_INET6)
  1185. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1186. else
  1187. continue;
  1188. if (bytesRead <= 0)
  1189. continue;
  1190. if (srcAddress.type == NetAddress::IPAddress &&
  1191. srcAddress.address.ipv4.netNum[0] == 127 &&
  1192. srcAddress.address.ipv4.netNum[1] == 0 &&
  1193. srcAddress.address.ipv4.netNum[2] == 0 &&
  1194. srcAddress.address.ipv4.netNum[3] == 1 &&
  1195. srcAddress.port == PlatformNetState::netPort)
  1196. continue;
  1197. tmpBuffer.size = bytesRead;
  1198. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1199. }
  1200. }
  1201. NetSocket Net::openSocket()
  1202. {
  1203. return PlatformNetState::smReservedSocketList.reserve();
  1204. }
  1205. Net::Error Net::closeSocket(NetSocket handleFd)
  1206. {
  1207. if(handleFd != NetSocket::INVALID)
  1208. {
  1209. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1210. PlatformNetState::smReservedSocketList.remove(handleFd);
  1211. if(!::closesocket(socketFd))
  1212. return NoError;
  1213. else
  1214. return PlatformNetState::getLastError();
  1215. }
  1216. else
  1217. return NotASocket;
  1218. }
  1219. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1220. {
  1221. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1222. return WrongProtocolType;
  1223. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1224. if (address->type == NetAddress::IPAddress)
  1225. {
  1226. sockaddr_in socketAddress;
  1227. NetAddressToIPSocket(address, &socketAddress);
  1228. if (socketFd == InvalidSocketHandle)
  1229. {
  1230. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1231. }
  1232. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1233. return NoError;
  1234. }
  1235. else if (address->type == NetAddress::IPV6Address)
  1236. {
  1237. sockaddr_in6 socketAddress;
  1238. NetAddressToIPSocket6(address, &socketAddress);
  1239. if (socketFd == InvalidSocketHandle)
  1240. {
  1241. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1242. }
  1243. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1244. return NoError;
  1245. }
  1246. return PlatformNetState::getLastError();
  1247. }
  1248. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1249. {
  1250. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1251. if (socketFd == InvalidSocketHandle)
  1252. return NotASocket;
  1253. if(!::listen(socketFd, backlog))
  1254. return NoError;
  1255. return PlatformNetState::getLastError();
  1256. }
  1257. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1258. {
  1259. sockaddr_storage addr;
  1260. socklen_t addrLen = sizeof(addr);
  1261. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1262. if (socketFd == InvalidSocketHandle)
  1263. return NetSocket::INVALID;
  1264. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1265. if (acceptedSocketFd != InvalidSocketHandle)
  1266. {
  1267. if (addr.ss_family == AF_INET)
  1268. {
  1269. // ipv4
  1270. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1271. }
  1272. else if (addr.ss_family == AF_INET6)
  1273. {
  1274. // ipv6
  1275. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1276. }
  1277. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1278. return newHandleFd;
  1279. }
  1280. return NetSocket::INVALID;
  1281. }
  1282. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1283. {
  1284. int error = 0;
  1285. sockaddr_storage socketAddress;
  1286. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1287. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1288. if (socketFd == InvalidSocketHandle)
  1289. {
  1290. if (handleFd.getHandle() == -1)
  1291. return NotASocket;
  1292. }
  1293. if (address.type == NetAddress::IPAddress)
  1294. {
  1295. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1296. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1297. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1298. }
  1299. else if (address.type == NetAddress::IPV6Address)
  1300. {
  1301. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1302. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1303. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1304. }
  1305. if (!error)
  1306. return NoError;
  1307. return PlatformNetState::getLastError();
  1308. }
  1309. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1310. {
  1311. S32 error;
  1312. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1313. if (socketFd == InvalidSocketHandle)
  1314. return NotASocket;
  1315. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1316. if(!error)
  1317. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1318. if(!error)
  1319. return NoError;
  1320. return PlatformNetState::getLastError();
  1321. }
  1322. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1323. {
  1324. S32 bc = broadcast;
  1325. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1326. if (socketFd == InvalidSocketHandle)
  1327. return NotASocket;
  1328. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1329. if(!error)
  1330. return NoError;
  1331. return PlatformNetState::getLastError();
  1332. }
  1333. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1334. {
  1335. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1336. if (socketFd == InvalidSocketHandle)
  1337. return NotASocket;
  1338. unsigned long notblock = !blockingIO;
  1339. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1340. if(!error)
  1341. return NoError;
  1342. return PlatformNetState::getLastError();
  1343. }
  1344. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1345. {
  1346. if (type == NetAddress::IPAddress)
  1347. {
  1348. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1349. if (!serverIP || serverIP[0] == '\0')
  1350. {
  1351. address->type = type;
  1352. address->port = 0;
  1353. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1354. return Net::NoError;
  1355. }
  1356. else
  1357. {
  1358. return Net::stringToAddress(serverIP, address, false);
  1359. }
  1360. }
  1361. else if (type == NetAddress::IPBroadcastAddress)
  1362. {
  1363. address->type = type;
  1364. address->port = 0;
  1365. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1366. return Net::NoError;
  1367. }
  1368. else if (type == NetAddress::IPV6Address)
  1369. {
  1370. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1371. if (!serverIP6 || serverIP6[0] == '\0')
  1372. {
  1373. sockaddr_in6 addr;
  1374. dMemset(&addr, '\0', sizeof(addr));
  1375. addr.sin6_port = 0;
  1376. addr.sin6_addr = in6addr_any;
  1377. IPSocket6ToNetAddress(&addr, address);
  1378. return Net::NoError;
  1379. }
  1380. else
  1381. {
  1382. return Net::stringToAddress(serverIP6, address, false);
  1383. }
  1384. }
  1385. else if (type == NetAddress::IPV6MulticastAddress)
  1386. {
  1387. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1388. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1389. {
  1390. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1391. }
  1392. return Net::stringToAddress(multicastAddressValue, address, false);
  1393. }
  1394. else
  1395. {
  1396. return Net::WrongProtocolType;
  1397. }
  1398. }
  1399. void Net::getIdealListenAddress(NetAddress *address)
  1400. {
  1401. dMemset(address, '\0', sizeof(NetAddress));
  1402. if (Net::smIpv6Enabled)
  1403. {
  1404. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1405. {
  1406. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1407. }
  1408. }
  1409. else
  1410. {
  1411. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1412. {
  1413. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1414. }
  1415. }
  1416. }
  1417. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1418. {
  1419. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1420. if (socketFd == InvalidSocketHandle)
  1421. return NotASocket;
  1422. errno = 0;
  1423. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1424. if (outBytesWritten)
  1425. {
  1426. *outBytesWritten = *outBytesWritten < 0 ? 0 : bytesWritten;
  1427. }
  1428. return PlatformNetState::getLastError();
  1429. }
  1430. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1431. {
  1432. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1433. if (socketFd == InvalidSocketHandle)
  1434. return NotASocket;
  1435. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1436. if(*bytesRead == -1)
  1437. return PlatformNetState::getLastError();
  1438. return NoError;
  1439. }
  1440. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1441. {
  1442. return a1->isSameAddressAndPort(*a2);
  1443. }
  1444. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1445. {
  1446. char addr[256];
  1447. int port = 0;
  1448. int actualFamily = AF_UNSPEC;
  1449. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1450. {
  1451. return WrongProtocolType;
  1452. }
  1453. // Make sure family matches (in cast we have IP: stuff in address)
  1454. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1455. {
  1456. return WrongProtocolType;
  1457. }
  1458. if (actualFamily == AF_UNSPEC)
  1459. {
  1460. actualFamily = requiredFamily;
  1461. }
  1462. addressString = addr;
  1463. dMemset(address, '\0', sizeof(NetAddress));
  1464. if (!dStricmp(addressString, "broadcast"))
  1465. {
  1466. address->type = NetAddress::IPBroadcastAddress;
  1467. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1468. return WrongProtocolType;
  1469. if (port != 0)
  1470. address->port = port;
  1471. else
  1472. address->port = PlatformNetState::defaultPort;
  1473. }
  1474. else if (!dStricmp(addressString, "multicast"))
  1475. {
  1476. address->type = NetAddress::IPV6MulticastAddress;
  1477. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1478. return WrongProtocolType;
  1479. if (port != 0)
  1480. address->port = port;
  1481. else
  1482. address->port = PlatformNetState::defaultPort;
  1483. }
  1484. else
  1485. {
  1486. sockaddr_in ipAddr;
  1487. sockaddr_in6 ipAddr6;
  1488. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1489. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1490. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1491. // Check if we've got a simple ipv4 / ipv6
  1492. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1493. {
  1494. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1495. return WrongProtocolType;
  1496. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1497. if (port != 0)
  1498. address->port = port;
  1499. else
  1500. address->port = PlatformNetState::defaultPort;
  1501. return NoError;
  1502. }
  1503. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1504. {
  1505. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1506. return WrongProtocolType;
  1507. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1508. if (port != 0)
  1509. address->port = port;
  1510. else
  1511. address->port = PlatformNetState::defaultPort;
  1512. return NoError;
  1513. }
  1514. else
  1515. {
  1516. if (!hostLookup && !hasInterface)
  1517. return NeedHostLookup;
  1518. struct addrinfo hint, *res = NULL;
  1519. dMemset(&hint, 0, sizeof(hint));
  1520. hint.ai_family = actualFamily;
  1521. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1522. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1523. {
  1524. if (actualFamily != AF_UNSPEC)
  1525. {
  1526. // Prefer desired protocol
  1527. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1528. }
  1529. if (res && res->ai_family == AF_INET)
  1530. {
  1531. // ipv4
  1532. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1533. }
  1534. else if (res && res->ai_family == AF_INET6)
  1535. {
  1536. // ipv6
  1537. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1538. }
  1539. else
  1540. {
  1541. // unknown
  1542. return UnknownError;
  1543. }
  1544. if (port != 0)
  1545. address->port = port;
  1546. else
  1547. address->port = PlatformNetState::defaultPort;
  1548. }
  1549. }
  1550. }
  1551. return NoError;
  1552. }
  1553. void Net::addressToString(const NetAddress *address, char addressString[256])
  1554. {
  1555. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1556. {
  1557. sockaddr_in ipAddr;
  1558. NetAddressToIPSocket(address, &ipAddr);
  1559. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1560. {
  1561. if (ipAddr.sin_port == 0)
  1562. dSprintf(addressString, 256, "IP:Broadcast");
  1563. else
  1564. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1565. }
  1566. else
  1567. {
  1568. char buffer[256];
  1569. buffer[0] = '\0';
  1570. sockaddr_in ipAddr;
  1571. NetAddressToIPSocket(address, &ipAddr);
  1572. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1573. if (ipAddr.sin_port == 0)
  1574. dSprintf(addressString, 256, "IP:%s", buffer);
  1575. else
  1576. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1577. }
  1578. }
  1579. else if (address->type == NetAddress::IPV6Address)
  1580. {
  1581. char buffer[256];
  1582. buffer[0] = '\0';
  1583. sockaddr_in6 ipAddr;
  1584. NetAddressToIPSocket6(address, &ipAddr);
  1585. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1586. if (ipAddr.sin6_port == 0)
  1587. dSprintf(addressString, 256, "IP6:%s", buffer);
  1588. else
  1589. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1590. }
  1591. else if (address->type == NetAddress::IPV6MulticastAddress)
  1592. {
  1593. if (address->port == 0)
  1594. dSprintf(addressString, 256, "IP6:Multicast");
  1595. else
  1596. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1597. }
  1598. else
  1599. {
  1600. *addressString = 0;
  1601. return;
  1602. }
  1603. }
  1604. void Net::enableMulticast()
  1605. {
  1606. SOCKET socketFd;
  1607. if (Net::smIpv6Enabled)
  1608. {
  1609. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1610. if (socketFd != InvalidSocketHandle)
  1611. {
  1612. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1613. Net::Error error = NoError;
  1614. if (error == NoError)
  1615. {
  1616. unsigned long multicastTTL = 1;
  1617. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1618. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1619. {
  1620. error = PlatformNetState::getLastError();
  1621. }
  1622. }
  1623. // Find multicast to bind to...
  1624. NetAddress multicastAddress;
  1625. sockaddr_in6 multicastSocketAddress;
  1626. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1627. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1628. {
  1629. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1630. }
  1631. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1632. if (error == NoError)
  1633. {
  1634. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1635. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1636. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1637. }
  1638. // Setup group
  1639. if (error == NoError)
  1640. {
  1641. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1642. if (multicastInterface && multicastInterface[0] != '\0')
  1643. {
  1644. #ifdef TORQUE_USE_WINSOCK
  1645. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1646. #else
  1647. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1648. #endif
  1649. }
  1650. else
  1651. {
  1652. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1653. }
  1654. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1655. {
  1656. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1657. {
  1658. error = PlatformNetState::getLastError();
  1659. }
  1660. }
  1661. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1662. {
  1663. error = PlatformNetState::getLastError();
  1664. }
  1665. }
  1666. if (error == NoError)
  1667. {
  1668. NetAddress listenAddress;
  1669. char listenAddressStr[256];
  1670. Net::addressToString(&multicastAddress, listenAddressStr);
  1671. Con::printf("Multicast initialized on %s", listenAddressStr);
  1672. }
  1673. if (error != NoError)
  1674. {
  1675. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1676. Con::printf("Unable to multicast UDP - error %d", error);
  1677. }
  1678. }
  1679. }
  1680. }
  1681. void Net::disableMulticast()
  1682. {
  1683. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1684. {
  1685. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1686. }
  1687. }
  1688. bool Net::isMulticastEnabled()
  1689. {
  1690. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1691. }
  1692. U32 NetAddress::getHash() const
  1693. {
  1694. U32 value = 0;
  1695. switch (type)
  1696. {
  1697. case NetAddress::IPAddress:
  1698. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1699. break;
  1700. case NetAddress::IPV6Address:
  1701. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1702. break;
  1703. default:
  1704. value = 0;
  1705. break;
  1706. }
  1707. return value;
  1708. }
  1709. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1710. {
  1711. switch (addressType)
  1712. {
  1713. case NetAddress::IPAddress:
  1714. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1715. case NetAddress::IPV6Address:
  1716. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1717. case NetAddress::IPBroadcastAddress:
  1718. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1719. case NetAddress::IPV6MulticastAddress:
  1720. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1721. default:
  1722. return false;
  1723. }
  1724. }