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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
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renderDeferredMgr.cpp
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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7 anni fa |
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renderDeferredMgr.h
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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7 anni fa |
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renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 anni fa |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 anni fa |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 anni fa |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 anni fa |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
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renderPassManager.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 anni fa |
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renderPassManager.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 anni fa |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 anni fa |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderProbeMgr.cpp
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9a39afa0eb
reflection probe updates
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7 anni fa |
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renderProbeMgr.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 anni fa |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |