Olathuss f9b445119f gameTSCtrl mouse refactor 10 months ago
..
assets bc9ed3e10a prexisting material asset safety check 11 months ago
decal efbe5e90f5 virtuals removed 1 year ago
examples efbe5e90f5 virtuals removed 1 year ago
fps e90aa02af2 correct mangled stopwatch logic 11 months ago
fx f6dc694bd4 fully working 1 year ago
gameBase 888332a85c rest of the implementation 1 year ago
lighting a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 1 year ago
physics 888332a85c rest of the implementation 1 year ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 557b3639eb fill in asset based sound group if not specified by instanced emitter 1 year ago
turret efbe5e90f5 virtuals removed 1 year ago
vehicles 69a0c40795 wheeled vehicle downforce aug. applies a spoiler effect 11 months ago
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 11 months ago
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 year ago
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 year ago
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 year ago
SubScene.cpp 18750047fb game mode filterfix 11 months ago
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 months ago
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 years ago
accumulationVolume.h efbe5e90f5 virtuals removed 1 year ago
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiClient.h efbe5e90f5 virtuals removed 1 year ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
aiPlayer.h efbe5e90f5 virtuals removed 1 year ago
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
camera.h efbe5e90f5 virtuals removed 1 year ago
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 years ago
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 months ago
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 year ago
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 years ago
debris.h efbe5e90f5 virtuals removed 1 year ago
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameMode.cpp 18750047fb game mode filterfix 11 months ago
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
gameTSCtrl.cpp f9b445119f gameTSCtrl mouse refactor 10 months ago
gameTSCtrl.h f9b445119f gameTSCtrl mouse refactor 10 months ago
groundPlane.cpp 25d6ee5372 backup 1 year ago
groundPlane.h efbe5e90f5 virtuals removed 1 year ago
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 year ago
guiMaterialPreview.h a92b9d0e2d code review with az 1 year ago
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 year ago
guiObjectView.cpp efbe5e90f5 virtuals removed 1 year ago
guiObjectView.h efbe5e90f5 virtuals removed 1 year ago
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
item.h efbe5e90f5 virtuals removed 1 year ago
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
levelInfo.h efbe5e90f5 virtuals removed 1 year ago
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
lightAnimData.h efbe5e90f5 virtuals removed 1 year ago
lightBase.cpp 4d66ae37de handle mounted lights ghosting in and out 11 months ago
lightBase.h efbe5e90f5 virtuals removed 1 year ago
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
lightDescription.h efbe5e90f5 virtuals removed 1 year ago
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
lightFlareData.h efbe5e90f5 virtuals removed 1 year ago
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
missionArea.h efbe5e90f5 virtuals removed 1 year ago
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 years ago
missionMarker.h efbe5e90f5 virtuals removed 1 year ago
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
notesObject.h efbe5e90f5 virtuals removed 1 year ago
objectTypes.h eaa09a6db7 corrections: 1 year ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h efbe5e90f5 virtuals removed 1 year ago
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
pathCamera.h efbe5e90f5 virtuals removed 1 year ago
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
pathShape.h efbe5e90f5 virtuals removed 1 year ago
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
physicalZone.h efbe5e90f5 virtuals removed 1 year ago
player.cpp bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 1 year ago
player.h efbe5e90f5 virtuals removed 1 year ago
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
pointLight.h efbe5e90f5 virtuals removed 1 year ago
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 years ago
portal.h efbe5e90f5 virtuals removed 1 year ago
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 year ago
prefab.h efbe5e90f5 virtuals removed 1 year ago
projectile.cpp c4ae6258cc sound safeties and future notes 2 years ago
projectile.h efbe5e90f5 virtuals removed 1 year ago
proximityMine.cpp 6807abc8b6 ID10T error 1 year ago
proximityMine.h efbe5e90f5 virtuals removed 1 year ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 43309fef2a rigidshape pef tweaks 11 months ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp ccbcf7a862 take tick time into account as well. 11 months ago
rigidShape.h efbe5e90f5 virtuals removed 1 year ago
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 years ago
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 2 years ago
shapeBase.h efbe5e90f5 virtuals removed 1 year ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 year ago
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 year ago
spotLight.h efbe5e90f5 virtuals removed 1 year ago
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 years ago
staticShape.h efbe5e90f5 virtuals removed 1 year ago
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 year ago
tsStatic.cpp b36ec14194 add typeS16 11 months ago
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 1 year ago
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 years ago
zone.h efbe5e90f5 virtuals removed 1 year ago