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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 tahun lalu |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 tahun lalu |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 tahun lalu |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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materialDefinition.cpp
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0ac0ee88c2
BitfieldConsoleBaseType::setData definition
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10 bulan lalu |
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materialDefinition.h
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0ac0ee88c2
BitfieldConsoleBaseType::setData definition
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10 bulan lalu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 tahun lalu |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 tahun lalu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialManager.cpp
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1edfbcf447
fixes for reload and flush
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1 tahun lalu |
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materialManager.h
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1edfbcf447
fixes for reload and flush
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1 tahun lalu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 tahun lalu |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |
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processedMaterial.cpp
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0458228e1c
Update processedMaterial.cpp
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1 tahun lalu |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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processedShaderMaterial.cpp
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64103a58aa
enum value listing
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10 bulan lalu |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 tahun lalu |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 tahun lalu |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |