marauder2k7 2b295fb7f0 rest of virtuals removed hai 1 ano
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colladaAppMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
colladaAppMaterial.h 2b295fb7f0 rest of virtuals removed hai 1 ano
colladaAppMesh.cpp 0ce2da3a23 clean up math varsize complaints %!s(int64=2) %!d(string=hai) anos
colladaAppMesh.h 2b295fb7f0 rest of virtuals removed hai 1 ano
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
colladaAppNode.h efbe5e90f5 virtuals removed hai 1 ano
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=11) %!d(string=hai) anos
colladaAppSequence.h 2b295fb7f0 rest of virtuals removed hai 1 ano
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=11) %!d(string=hai) anos
colladaExtensions.h c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
colladaImport.cpp 0ce2da3a23 clean up math varsize complaints %!s(int64=2) %!d(string=hai) anos
colladaLights.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=7) %!d(string=hai) anos
colladaShapeLoader.cpp 2b295fb7f0 rest of virtuals removed hai 1 ano
colladaShapeLoader.h efbe5e90f5 virtuals removed hai 1 ano
colladaUtils.cpp 0285e073b9 wrap all the things! %!s(int64=4) %!d(string=hai) anos
colladaUtils.h efbe5e90f5 virtuals removed hai 1 ano