Brian Roberts a304198abb Merge pull request #930 from Azaezel/alpha402/fixORMChanMap vor 3 Jahren
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects vor 5 Jahren
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. vor 5 Jahren
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials vor 5 Jahren
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl vor 5 Jahren
materialDefinition.cpp 4c50270e25 fix orm vs single channel mapping vor 3 Jahren
materialDefinition.h 4c50270e25 fix orm vs single channel mapping vor 3 Jahren
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM vor 5 Jahren
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter vor 4 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp d23ee397e6 adds wetness vor 3 Jahren
materialManager.h d23ee397e6 adds wetness vor 3 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp d23ee397e6 adds wetness vor 3 Jahren
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 vor 3 Jahren
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. vor 5 Jahren
processedShaderMaterial.cpp d23ee397e6 adds wetness vor 3 Jahren
processedShaderMaterial.h d23ee397e6 adds wetness vor 3 Jahren
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderData.h d23ee397e6 adds wetness vor 3 Jahren
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren