Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 éve
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culling 7392d598da uninitialized variables-scene 5 éve
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 éve
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 éve
pathManager.h 7392d598da uninitialized variables-scene 5 éve
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 éve
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 éve
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
reflector.cpp 89128ce14a Post FX script file initialization 6 éve
reflector.h ebf3f2d971 reflector classvar cleanups 7 éve
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 éve
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 éve
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 éve
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
sceneObject.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 éve
sceneObject.h 40dd926873 Adds function for sceneObjects to report utilized assets 5 éve
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 éve
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 éve
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 éve
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 éve
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 éve
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 éve
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 éve