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Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 жил өмнө
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 жил өмнө
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 жил өмнө
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 жил өмнө
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 жил өмнө
pssmLightShadowMap.h 2753f562e8 shadow caching 10 жил өмнө
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMapManager.cpp 2753f562e8 shadow caching 10 жил өмнө
shadowMapManager.h 2753f562e8 shadow caching 10 жил өмнө
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 10 жил өмнө
shadowMapPass.h 2753f562e8 shadow caching 10 жил өмнө
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 жил өмнө
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө