James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
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GLSL ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
HLSL 3496c549b5 Hardware Skinning Support 9 years ago
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 years ago
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 years ago
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 years ago
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 years ago
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 years ago
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
featureType.h 7dbfe6994d Engine directory for ticket #1 13 years ago
langElement.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
langElement.h 41e5caf22b Direct3D11 Engine/source changes 9 years ago
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderComp.h 3496c549b5 Hardware Skinning Support 9 years ago
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
shaderFeature.h 3496c549b5 Hardware Skinning Support 9 years ago
shaderGen.cpp 3496c549b5 Hardware Skinning Support 9 years ago
shaderGen.h 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 years ago
shaderGenVars.cpp 196b214eae engine: 10 years ago
shaderGenVars.h 196b214eae engine: 10 years ago
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 years ago