Brian Roberts a6f03897ed Merge pull request #1016 from Azaezel/alpha41/mangledMath 2 سال پیش
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 سال پیش
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 سال پیش
matInstance.cpp 645f88d4af emissive to recivesShadows 3 سال پیش
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 سال پیش
materialDefinition.cpp 0ce2da3a23 clean up math varsize complaints 2 سال پیش
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 سال پیش
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 سال پیش
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 سال پیش
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 سال پیش
materialList.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
materialManager.cpp 645f88d4af emissive to recivesShadows 3 سال پیش
materialManager.h d23ee397e6 adds wetness 3 سال پیش
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 سال پیش
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 سال پیش
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 سال پیش
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
processedShaderMaterial.cpp 0ce2da3a23 clean up math varsize complaints 2 سال پیش
processedShaderMaterial.h d23ee397e6 adds wetness 3 سال پیش
sceneData.h 0d4221fa59 uninitialized and unused value cleanups 2 سال پیش
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 سال پیش
shaderData.h d23ee397e6 adds wetness 3 سال پیش
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش