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Azaezel 8e9468bddb surpress nonrendered lights killoff method till we've time to revisit that 6 жил өмнө
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advanced 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
common 1c62080f7f cleaned up member::radius 7 жил өмнө
shadowMap 33ebe34440 more gfx shadowvar cleanups 7 жил өмнө
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightManager.cpp 8e9468bddb surpress nonrendered lights killoff method till we've time to revisit that 6 жил өмнө
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 жил өмнө
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө