Jeff Hutchinson 6e072dbf91 Merge branch 'Preview4_0_DevHead' into tsneo 4 éve
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 éve
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 éve
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 éve
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 éve
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
river.h 1efb687867 uninitialized variables-environment and forrest 5 éve
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 éve
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 éve
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 éve
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 éve
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 éve
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 éve