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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 tahun lalu |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 tahun lalu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 tahun lalu |
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matInstance.cpp
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645f88d4af
emissive to recivesShadows
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3 tahun lalu |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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materialDefinition.cpp
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0ce2da3a23
clean up math varsize complaints
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2 tahun lalu |
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materialDefinition.h
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57037080b2
add an ignoreLighting entry to materials
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2 tahun lalu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 tahun lalu |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 tahun lalu |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 tahun lalu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 tahun lalu |
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materialManager.h
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d23ee397e6
adds wetness
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3 tahun lalu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedCustomMaterial.cpp
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d23ee397e6
adds wetness
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3 tahun lalu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 tahun lalu |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
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processedShaderMaterial.cpp
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0ce2da3a23
clean up math varsize complaints
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2 tahun lalu |
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processedShaderMaterial.h
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d23ee397e6
adds wetness
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3 tahun lalu |
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sceneData.h
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0d4221fa59
uninitialized and unused value cleanups
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2 tahun lalu |
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shaderData.cpp
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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3 tahun lalu |
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shaderData.h
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d23ee397e6
adds wetness
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3 tahun lalu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |