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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "console/compiler.h"
- #include "console/consoleInternal.h"
- #include "core/util/tDictionary.h"
- #include "core/strings/stringFunctions.h"
- #include "app/mainLoop.h"
- #include "windowManager/platformWindow.h"
- #include "windowManager/platformWindowMgr.h"
- #ifdef TORQUE_OS_WIN
- #include "windowManager/win32/win32Window.h"
- #include "windowManager/win32/winDispatch.h"
- extern void createFontInit(void);
- extern void createFontShutdown(void);
- #endif
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- extern S32 CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
- #endif
- static HashTable<StringTableEntry,StringTableEntry> gSecureScript;
- #ifdef TORQUE_OS_MAC
- // ObjC hooks for shared library support
- // See: macMain.mm
- void torque_mac_engineinit(S32 argc, const char **argv);
- void torque_mac_enginetick();
- void torque_mac_engineshutdown();
- #endif
- extern bool LinkConsoleFunctions;
- extern "C" {
- // reset the engine, unloading any current level and returning to the main menu
- void torque_reset()
- {
- Con::evaluate("disconnect();");
- }
- // initialize Torque 3D including argument handling
- S32 torque_engineinit(S32 argc, const char **argv)
- {
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- __try {
- #endif
- LinkConsoleFunctions = true;
- #if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)
- createFontInit();
- #endif
- #ifdef TORQUE_OS_MAC
- torque_mac_engineinit(argc, argv);
- #endif
- // Initialize the subsystems.
- StandardMainLoop::init();
- // Handle any command line args.
- if(!StandardMainLoop::handleCommandLine(argc, argv))
- {
- Platform::AlertOK("Error", "Failed to initialize game, shutting down.");
- return false;
- }
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- }
- __except( CreateMiniDump(GetExceptionInformation()) )
- {
- _exit(0);
- }
- #endif
- return true;
- }
- // tick Torque 3D's main loop
- S32 torque_enginetick()
- {
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- __try {
- #endif
- #ifdef TORQUE_OS_MAC
- torque_mac_enginetick();
- #endif
- bool ret = StandardMainLoop::doMainLoop();
- return ret;
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- }
- __except( CreateMiniDump(GetExceptionInformation()) )
- {
- _exit(0);
- }
- #endif
-
- }
- S32 torque_getreturnstatus()
- {
- return StandardMainLoop::getReturnStatus();
- }
- // signal an engine shutdown (as with the quit(); console command)
- void torque_enginesignalshutdown()
- {
- Con::evaluate("quit();");
- }
- // shutdown the engine
- S32 torque_engineshutdown()
- {
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- __try {
- #endif
- // Clean everything up.
- StandardMainLoop::shutdown();
- #if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)
- createFontShutdown();
- #endif
- #ifdef TORQUE_OS_MAC
- torque_mac_engineshutdown();
- #endif
- #if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
- }
- __except( CreateMiniDump(GetExceptionInformation()) )
- {
- _exit(0);
- }
- #endif
- // Return.
- return true;
- }
- bool torque_isdebugbuild()
- {
- #ifdef _DEBUG
- return true;
- #else
- return false;
- #endif
- }
- S32 torque_getconsolebool(const char* name)
- {
- return Con::getBoolVariable(name);
- }
- void torque_setconsolebool(const char* name, bool value)
- {
- Con::setBoolVariable(name, value);
- }
- static char* gExecutablePath = NULL;
- const char* torque_getexecutablepath()
- {
- return gExecutablePath;
- }
- void torque_setexecutablepath(const char* directory)
- {
- gExecutablePath = new char[strlen(directory)+1];
- strcpy(gExecutablePath, directory);
- }
- // set Torque 3D into web deployment mode (disable fullscreen exlusive mode, etc)
- void torque_setwebdeployment()
- {
- Platform::setWebDeployment(true);
- }
- // Get a console variable
- const char* torque_getvariable(const char* name)
- {
- return Con::getVariable(StringTable->insert(name));
- }
- // Set a console variable
- void torque_setvariable(const char* name, const char* value)
- {
- Con::setVariable(StringTable->insert(name), StringTable->insert(value));
- }
- static Namespace::Entry* GetEntry(const char* nameSpace, const char* name)
- {
- Namespace* ns = NULL;
- if (!nameSpace || !dStrlen(nameSpace))
- ns = Namespace::mGlobalNamespace;
- else
- {
- nameSpace = StringTable->insert(nameSpace);
- ns = Namespace::find(nameSpace); //can specify a package here, maybe need, maybe not
- }
- if (!ns)
- return NULL;
- name = StringTable->insert(name);
- Namespace::Entry* entry = ns->lookupRecursive(name);
- return entry;
- }
- // Export a function to the Torque 3D console system which matches the StringCallback function prototype
- // specify the nameSpace, functionName, usage, min and max arguments
- void torque_exportstringcallback(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
- {
- if (!nameSpace || !dStrlen(nameSpace))
- Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
- else
- Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
- }
- void torque_callvoidfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return;
- StringStackConsoleWrapper args(argc, argv);
- entry->cb.mVoidCallbackFunc(NULL, args.count(), args);
- }
- F32 torque_callfloatfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return 0.0f;
- StringStackConsoleWrapper args(argc, argv);
- return entry->cb.mFloatCallbackFunc(NULL, args.count(), args);
- }
- S32 torque_callintfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return 0;
- StringStackConsoleWrapper args(argc, argv);
- return entry->cb.mIntCallbackFunc(NULL, args.count(), args);
- }
- const char * torque_callstringfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return "";
- StringStackConsoleWrapper args(argc, argv);
- return entry->cb.mStringCallbackFunc(NULL, args.count(), args);
- }
- bool torque_callboolfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return false;
- StringStackConsoleWrapper args(argc, argv);
- return entry->cb.mBoolCallbackFunc(NULL, args.count(), args);
- }
- const char * torque_callscriptfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return "";
- if(!entry->mFunctionOffset)
- return "";
- StringStackConsoleWrapper args(argc, argv);
- const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, args.count(), args, false, entry->mPackage);
- if (!ret || !dStrlen(ret))
- return "";
- return ret;
- }
- // Call a TorqueScript console function that has been marked as secure
- const char* torque_callsecurefunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
- {
- static const char* invalidChars = "()=:{}";
- String s = nameSpace;
- s += "::";
- s += name;
- s = String::ToUpper(s);
- if (!gSecureScript.count(StringTable->insert(s.c_str())))
- {
- Con::warnf("\nAttempt to call insecure script: %s\n", s.c_str());
- return "";
- }
- // scan through for invalid characters
- for (S32 i = 0; i < argc ; i++)
- for (S32 j = 0; j < dStrlen(invalidChars) ; j++)
- for (S32 k = 0; k < dStrlen(argv[i]); k++)
- if (invalidChars[j] == argv[i][k])
- {
- Con::warnf("\nInvalid parameter passed to secure script: %s, %s\n", s.c_str(), argv[i]);
- return "";
- }
- Namespace::Entry* entry = GetEntry(nameSpace, name);
- if (!entry)
- return "";
- static char returnBuffer[32];
- switch(entry->mType)
- {
- case Namespace::Entry::ConsoleFunctionType:
- return torque_callscriptfunction(nameSpace, name, argc, argv);
- case Namespace::Entry::StringCallbackType:
- return torque_callstringfunction(nameSpace, name, argc, argv);
- case Namespace::Entry::IntCallbackType:
- dSprintf(returnBuffer, sizeof(returnBuffer), "%d", torque_callintfunction(nameSpace, name, argc, argv));
- return returnBuffer;
- case Namespace::Entry::FloatCallbackType:
- dSprintf(returnBuffer, sizeof(returnBuffer), "%g", torque_callfloatfunction(nameSpace, name, argc, argv));
- return returnBuffer;
- case Namespace::Entry::VoidCallbackType:
- torque_callvoidfunction(nameSpace, name, argc, argv);
- return "";
- case Namespace::Entry::BoolCallbackType:
- dSprintf(returnBuffer, sizeof(returnBuffer), "%d", (U32) torque_callboolfunction(nameSpace, name, argc, argv));
- return returnBuffer;
- };
- return "";
- }
- // Set a TorqueScript console function as secure and available for JavaScript via the callScript plugin method
- void torque_addsecurefunction(const char* nameSpace, const char* fname)
- {
- String s = nameSpace;
- s += "::";
- s += fname;
- s = String::ToUpper(s);
- gSecureScript.insertEqual(StringTable->insert(s.c_str()), StringTable->insert(s.c_str()));
- }
- // Evaluate arbitrary TorqueScript (ONLY CALL torque_evaluate FROM TRUSTED CODE!!!)
- const char* torque_evaluate(const char* code)
- {
- return Con::evaluate(code);
- }
- // resize the Torque 3D child window to the specified width and height
- void torque_resizewindow(S32 width, S32 height)
- {
- if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
- PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width,height));
- }
- #ifdef TORQUE_OS_WIN
- // retrieve the hwnd of our render window
- void* torque_gethwnd()
- {
- if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
- {
- Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
- return (void *) w->getHWND();
- }
- return NULL;
- }
- // directly add a message to the Torque 3D event queue, bypassing the Windows event queue
- // this is useful in the case of the IE plugin, where we are hooking into an application
- // level message, and posting to the windows queue would cause a hang
- void torque_directmessage(U32 message, U32 wparam, U32 lparam)
- {
- if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
- {
- Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
- Dispatch(DelayedDispatch,w->getHWND(),message,wparam,lparam);
- }
- }
-
- #endif
- }
- // This function is solely to test the TorqueScript <-> Javascript binding
- // By default, it is marked as secure by the web plugins and then can be called from
- // Javascript on the web page to ensure that function calls across the language
- // boundry are working with arguments and return values
- ConsoleFunction(testJavaScriptBridge, const char *, 4, 4, "testBridge(arg1, arg2, arg3)")
- {
- S32 failed = 0;
- if(argc != 4)
- failed = 1;
- else
- {
- if (dStrcmp(argv[1],"one"))
- failed = 2;
- if (dStrcmp(argv[2],"two"))
- failed = 2;
- if (dStrcmp(argv[3],"three"))
- failed = 2;
- }
- //attempt to call from TorqueScript -> JavaScript
- const char* jret = Con::evaluate("JS::bridgeCallback(\"one\",\"two\",\"three\");");
- if (dStrcmp(jret,"42"))
- failed = 3;
- static const U32 bufSize = 256;
- char *ret = Con::getReturnBuffer(bufSize);
- dSprintf(ret, bufSize, "%i", failed);
- return ret;
- }
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