Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. %!s(int64=10) %!d(string=hai) anos
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sdlCursorController.cpp aa35157eef PlatformSDL implementation. %!s(int64=11) %!d(string=hai) anos
sdlCursorController.h aa35157eef PlatformSDL implementation. %!s(int64=11) %!d(string=hai) anos
sdlSplashScreen.cpp aa35157eef PlatformSDL implementation. %!s(int64=11) %!d(string=hai) anos
sdlWindow.cpp 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. %!s(int64=10) %!d(string=hai) anos
sdlWindow.h 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. %!s(int64=10) %!d(string=hai) anos
sdlWindowMgr.cpp 4a8f6737b6 Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline. %!s(int64=10) %!d(string=hai) anos
sdlWindowMgr.h aa35157eef PlatformSDL implementation. %!s(int64=11) %!d(string=hai) anos