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GLSL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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HLSL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 years ago |
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conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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10 years ago |
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featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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10 years ago |
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featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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langElement.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
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langElement.h
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
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shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
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shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
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shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
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shaderFeature.h
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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shaderGen.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
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shaderGen.h
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 years ago |
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shaderGenVars.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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shaderGenVars.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |