marauder2k7 2b295fb7f0 rest of virtuals removed 1 anno fa
..
arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
assimp 2b295fb7f0 rest of virtuals removed 1 anno fa
collada 2b295fb7f0 rest of virtuals removed 1 anno fa
loader efbe5e90f5 virtuals removed 1 anno fa
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 anni fa
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 anno fa
tsAnimate.cpp 190a647254 animation clarification 7 anni fa
tsCollision.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 anni fa
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsLastDetail.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 anno fa
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 anni fa
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
tsMaterialList.h efbe5e90f5 virtuals removed 1 anno fa
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 anni fa
tsMesh.h efbe5e90f5 virtuals removed 1 anno fa
tsMeshFit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 anni fa
tsPartInstance.cpp d0f9aca859 Code style improvement 5 anni fa
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsRenderState.cpp 7219899287 Working on shader const binding 8 anni fa
tsRenderState.h 39f86d8c30 asdasd 8 anni fa
tsShape.cpp 89b0c7f73b Console Refactor 2 anni fa
tsShape.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 anni fa
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 anni fa
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsShapeConstruct.cpp 4ae2cf7413 don't trigger shape load during shape loading 1 anno fa
tsShapeConstruct.h efbe5e90f5 virtuals removed 1 anno fa
tsShapeEdit.cpp 2eefb4972f * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 4 anni fa
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 anni fa
tsShapeInstance.h efbe5e90f5 virtuals removed 1 anno fa
tsShapeOldRead.cpp fef05cf2ca fix #365 5 anni fa
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 anno fa
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 anni fa
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 anni fa