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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platform/threads/thread.h"
- #include "platform/threads/semaphore.h"
- #include "platform/threads/mutex.h"
- #include "unit/test.h"
- #include "core/util/tVector.h"
- #include "console/console.h"
- using namespace UnitTesting;
- class ThreadTestHarness
- {
- U32 mStartTime, mEndTime, mCleanupTime;
- void (*mThreadBody)(void*);
- S32 mThreadCount;
- Thread **mThreads;
-
- public:
- ThreadTestHarness()
- {
- mStartTime = mEndTime = mCleanupTime = 0;
- mThreadBody = NULL;
- mThreadCount = 1;
- mThreads = NULL;
- }
- void startThreads(void (*threadBody)(void*), void *arg, U32 threadCount)
- {
- mThreadCount = threadCount;
- mThreadBody = threadBody;
-
- // Start up threadCount threads...
- mThreads = new Thread*[threadCount];
-
- mStartTime = Platform::getRealMilliseconds();
-
- //Con::printf(" Running with %d threads...", threadCount);
- for(S32 i=0; i<mThreadCount; i++)
- {
- mThreads[i] = new Thread(threadBody, arg);
- mThreads[i]->start();
- }
- }
- void waitForThreadExit(U32 checkFrequencyMs)
- {
- // And wait for them to complete.
- bool someAlive = true;
- S32 liveCount = mThreadCount;
-
- while(someAlive)
- {
- //Con::printf(" - Sleeping for %dms with %d live threads.", checkFrequencyMs, liveCount);
- Platform::sleep(checkFrequencyMs);
- someAlive = false;
- liveCount = 0;
-
- for(S32 i=0; i<mThreadCount; i++)
- {
- if(!mThreads[i]->isAlive())
- continue;
- someAlive = true;
- liveCount++;
- }
- }
-
- mEndTime = Platform::getRealMilliseconds();
- // Clean up memory at this point.
- for(S32 i=0; i<mThreadCount; i++)
- delete mThreads[i];
- delete[] mThreads;
-
- // Make sure we didn't take a long time to complete.
- mCleanupTime = Platform::getRealMilliseconds();
- // And dump some stats.
- Con::printf(" Took approximately %dms (+/- %dms) to run %d threads, and %dms to cleanup.",
- (mEndTime - mStartTime),
- checkFrequencyMs,
- mThreadCount,
- mCleanupTime - mEndTime);
- }
- };
- CreateUnitTest( ThreadSanityCheck, "Platform/Threads/BasicSanity")
- {
- const static S32 amountOfWork = 100;
- const static S32 numberOfThreads = 8;
-
- static void threadBody(void *)
- {
- S32 work = 0x381f4fd3;
- // Spin on some work, then exit.
- for(S32 i=0; i<amountOfWork; i++)
- {
- // Do a little computation...
- work ^= (i + work | amountOfWork);
-
- // And sleep a slightly variable bit.
- Platform::sleep(10 + ((work+i) % 10));
- }
- }
-
- void runNThreads(S32 threadCount)
- {
- ThreadTestHarness tth;
-
- tth.startThreads(&threadBody, NULL, threadCount);
- tth.waitForThreadExit(32);
- }
- void run()
- {
- for(S32 i=0; i<numberOfThreads; i++)
- runNThreads(i);
- }
- };
- CreateUnitTest( MutexStressTest, "Platform/Threads/MutexStress")
- {
- const static S32 numberOfLocks = 100;
- const static S32 numberOfThreads = 4;
-
- void *mMutex;
-
- static void threadBody(void *mutex)
- {
- // Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
- S32 lockCount = numberOfLocks;
- while(lockCount--)
- {
- Platform::sleep(1);
- Mutex::lockMutex(mutex, true);
- Platform::sleep(1);
- Mutex::unlockMutex(mutex);
- }
- }
-
- void runNThreads(S32 threadCount)
- {
- ThreadTestHarness tth;
-
- mMutex = Mutex::createMutex();
-
- tth.startThreads(&threadBody, mMutex, threadCount);
-
- // We fudge the wait period to be about the expected time assuming
- // perfect execution speed.
- tth.waitForThreadExit(32); //threadCount * 2 * numberOfLocks + 100);
-
- Mutex::destroyMutex(mMutex);
- }
- void run()
- {
- for(S32 i=0; i<numberOfThreads; i++)
- runNThreads(i);
- }
- };
- CreateUnitTest( MemoryStressTest, "Platform/Threads/MemoryStress")
- {
- const static S32 numberOfAllocs = 1000;
- const static S32 minAllocSize = 13;
- const static S32 maxAllocSize = 1024 * 1024;
- const static S32 numberOfThreads = 4;
-
- void *mMutex;
-
- // Cheap little RNG so we can vary our allocations more uniquely per thread.
- static U32 threadRandom(U32 &seed, U32 min, U32 max)
- {
- seed = (1664525 * seed + 1013904223);
- U32 res = seed;
- res %= (max - min);
- return res + min;
- }
-
- static void threadBody(void *mutex)
- {
- // Acquire the mutex numberOfLocks times. Sleep for 1ms, acquire, sleep, release.
- S32 allocCount = numberOfAllocs;
- U32 seed = (U32)((U32)mutex + (U32)&allocCount);
- while(allocCount--)
- {
- U8 *mem = new U8[threadRandom(seed, minAllocSize, maxAllocSize)];
- delete[] mem;
- }
- }
-
- void runNThreads(S32 threadCount)
- {
- ThreadTestHarness tth;
-
- mMutex = Mutex::createMutex();
-
- tth.startThreads(&threadBody, mMutex, threadCount);
-
- // We fudge the wait period to be about the expected time assuming
- // perfect execution speed.
- tth.waitForThreadExit(32);
-
- Mutex::destroyMutex(mMutex);
- }
- void run()
- {
- for(S32 i=0; i<numberOfThreads; i++)
- runNThreads(i);
- }
- };
- CreateUnitTest( ThreadGymnastics, "Platform/Threads/BasicSynchronization")
- {
- void run()
- {
- // We test various scenarios wrt to locking and unlocking, in a single
- // thread, just to make sure our basic primitives are working in the
- // most basic case.
-
- void *mutex1 = Mutex::createMutex();
- test(mutex1, "First Mutex::createMutex call failed - that's pretty bad!");
-
- void *mutex2 = Mutex::createMutex();
- test(mutex2, "Second Mutex::createMutex call failed - that's pretty bad, too!");
-
- test(Mutex::lockMutex(mutex1, false), "Nonblocking call to brand new mutex failed - should not be.");
- test(Mutex::lockMutex(mutex1, true), "Failed relocking a mutex from the same thread - should be able to do this.");
-
- // Unlock & kill mutex 1
- Mutex::unlockMutex(mutex1);
- Mutex::unlockMutex(mutex1);
- Mutex::destroyMutex(mutex1);
-
- // Kill mutex2, which was never touched.
- Mutex::destroyMutex(mutex2);
-
- // Now we can test semaphores.
- Semaphore *sem1 = new Semaphore(1);
- Semaphore *sem2 = new Semaphore(1);
- // Test that we can do non-blocking acquires that succeed.
- test(sem1->acquire(false), "Should succeed at acquiring a new semaphore with count 1.");
- test(sem2->acquire(false), "This one should succeed too, see previous test.");
-
- // Test that we can do non-blocking acquires that fail.
- test(sem1->acquire(false)==false, "Should failed, as we've already got the sem.");
- sem1->release();
- test(sem2->acquire(false)==false, "Should also fail.");
- sem2->release();
-
- // Test that we can do blocking acquires that succeed.
- test(sem1->acquire(true)==true, "Should succeed as we just released.");
- test(sem2->acquire(true)==true, "Should succeed as we just released.");
-
- // Can't test blocking acquires that never happen... :)
-
- // Clean up.
- delete sem1;
- delete sem2;
- }
- };
- CreateUnitTest( SemaphoreWaitTest, "Platform/Threads/SemaphoreWaitTest")
- {
- static void threadBody(void *self)
- {
- SemaphoreWaitTest *me = (SemaphoreWaitTest*)self;
- // Wait for the semaphore to get released.
- me->mSemaphore->acquire();
-
- // Increment the counter.
- Mutex::lockMutex(me->mMutex);
- me->mDoneCount++;
- Mutex::unlockMutex(me->mMutex);
-
- // Signal back to the main thread we're done.
- me->mPostbackSemaphore->release();
- }
- Semaphore *mSemaphore;
- Semaphore *mPostbackSemaphore;
- void *mMutex;
- U32 mDoneCount;
- const static S32 csmThreadCount = 10;
- void run()
- {
- ThreadTestHarness tth;
-
- mDoneCount = 0;
- mSemaphore = new Semaphore(0);
- mPostbackSemaphore = new Semaphore(0);
- mMutex = Mutex::createMutex();
-
- tth.startThreads(&threadBody, this, csmThreadCount);
-
- Platform::sleep(500);
- Mutex::lockMutex(mMutex);
- test(mDoneCount == 0, "no threads should have touched the counter yet.");
- Mutex::unlockMutex(mMutex);
-
- // Let 500 come out.
- for(S32 i=0; i<csmThreadCount/2; i++)
- mSemaphore->release();
- // And wait for 500 postbacks.
- for(S32 i=0; i<csmThreadCount/2; i++)
- mPostbackSemaphore->acquire();
- Mutex::lockMutex(mMutex);
- test(mDoneCount == csmThreadCount / 2, "Didn't get expected number of done threads! (a)");
- Mutex::unlockMutex(mMutex);
- // Ok, now do the rest.
- // Let 500 come out.
- for(S32 i=0; i<csmThreadCount/2; i++)
- mSemaphore->release();
- // And wait for 500 postbacks.
- for(S32 i=0; i<csmThreadCount/2; i++)
- mPostbackSemaphore->acquire();
- Mutex::lockMutex(mMutex);
- test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (b)");
- Mutex::unlockMutex(mMutex);
-
- // Wait for the threads to exit - shouldn't have to wait ever though.
- tth.waitForThreadExit(10);
- // Make sure no one touched our data after shutdown time.
- Mutex::lockMutex(mMutex);
- test(mDoneCount == csmThreadCount, "Didn't get expected number of done threads! (c)");
- Mutex::unlockMutex(mMutex);
- }
- };
- CreateUnitTest( MutexWaitTest, "Platform/Threads/MutexWaitTest")
- {
- static void threadBody(void *self)
- {
- MutexWaitTest *me = (MutexWaitTest*)self;
- // Increment the counter. We'll block until the mutex
- // is open.
- Mutex::lockMutex(me->mMutex);
- me->mDoneCount++;
- Mutex::unlockMutex(me->mMutex);
- }
- void *mMutex;
- U32 mDoneCount;
- const static S32 csmThreadCount = 10;
-
- void run()
- {
- mMutex = Mutex::createMutex();
- mDoneCount = 0;
-
- // We lock the mutex before we create any threads, so that all the threads
- // block on the mutex. Then we unlock it and let them all work their way
- // through the increment.
- Mutex::lockMutex(mMutex);
- ThreadTestHarness tth;
- tth.startThreads(&threadBody, this, csmThreadCount);
-
- Platform::sleep(5000);
- // Check count is still zero.
- test(mDoneCount == 0, "Uh oh - a thread somehow didn't get blocked by the locked mutex!");
-
- // Open the flood gates...
- Mutex::unlockMutex(mMutex);
-
- // Wait for the threads to all finish executing.
- tth.waitForThreadExit(10);
-
- Mutex::lockMutex(mMutex);
- test(mDoneCount == csmThreadCount, "Hmm - all threads reported done, but we didn't get the expected count.");
- Mutex::unlockMutex(mMutex);
-
- // Kill the mutex.
- Mutex::destroyMutex(mMutex);
- }
- };
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