rextimmy 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
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advanced 681dbe108c Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean il y a 5 ans
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... il y a 6 ans
common f52c3d5ed2 uninitialized variables-lighting il y a 5 ans
shadowMap 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features il y a 5 ans
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. il y a 5 ans
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) il y a 6 ans
lightManager.h ebe2c2dead Add vector light support to forward materials. il y a 6 ans
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightQuery.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
shadowManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans