Azaezel 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 7 tahun lalu
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderBinManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 tahun lalu
renderDeferredMgr.cpp 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 7 tahun lalu
renderDeferredMgr.h 8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR 7 tahun lalu
renderFormatChanger.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 tahun lalu
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 tahun lalu
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderMeshMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 tahun lalu
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 tahun lalu
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderPassManager.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 tahun lalu
renderPassManager.h 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 tahun lalu
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 tahun lalu
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderProbeMgr.cpp e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 7 tahun lalu
renderProbeMgr.h 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 tahun lalu
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 tahun lalu
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
renderTranslucentMgr.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu