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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 tahun lalu |
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renderDeferredMgr.cpp
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86e5fe2adf
removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots
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7 tahun lalu |
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renderDeferredMgr.h
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8fadf880a3
Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
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7 tahun lalu |
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renderFormatChanger.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 tahun lalu |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 tahun lalu |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 tahun lalu |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 tahun lalu |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 tahun lalu |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 tahun lalu |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 tahun lalu |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 tahun lalu |
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renderPassManager.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 tahun lalu |
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renderPassManager.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 tahun lalu |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 tahun lalu |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderProbeMgr.cpp
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e72f04648a
Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
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7 tahun lalu |
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renderProbeMgr.h
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 tahun lalu |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 tahun lalu |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |