LevelAsset.cpp 5.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef LEVEL_ASSET_H
  23. #include "LevelAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(LevelAsset);
  41. ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, LevelAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeLevelAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<LevelAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeLevelAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<LevelAsset>* pAssetPtr = dynamic_cast<AssetPtr<LevelAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeLevelAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
  74. {
  75. mLevelName = StringTable->EmptyString();
  76. mLevelFile = StringTable->EmptyString();
  77. mPreviewImage = StringTable->EmptyString();
  78. mMainLevelAsset = StringTable->EmptyString();
  79. }
  80. //-----------------------------------------------------------------------------
  81. LevelAsset::~LevelAsset()
  82. {
  83. // If the asset manager does not own the asset then we own the
  84. // asset definition so delete it.
  85. if (!getOwned())
  86. delete mpAssetDefinition;
  87. }
  88. //-----------------------------------------------------------------------------
  89. void LevelAsset::initPersistFields()
  90. {
  91. // Call parent.
  92. Parent::initPersistFields();
  93. addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
  94. &setLevelFile, &getLevelFile, "Path to the actual level file.");
  95. addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
  96. addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
  97. &setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
  98. }
  99. //------------------------------------------------------------------------------
  100. void LevelAsset::copyTo(SimObject* object)
  101. {
  102. // Call to parent.
  103. Parent::copyTo(object);
  104. }
  105. //
  106. void LevelAsset::initializeAsset()
  107. {
  108. // Call parent.
  109. Parent::initializeAsset();
  110. // Ensure the image-file is expanded.
  111. mPreviewImage = expandAssetFilePath(mPreviewImage);
  112. mLevelFile = expandAssetFilePath(mLevelFile);
  113. }
  114. //
  115. void LevelAsset::setLevelFile(const char* pLevelFile)
  116. {
  117. // Sanity!
  118. AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
  119. // Fetch image file.
  120. pLevelFile = StringTable->insert(pLevelFile);
  121. // Ignore no change,
  122. if (pLevelFile == mLevelFile)
  123. return;
  124. // Update.
  125. mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : StringTable->insert(pLevelFile);
  126. // Refresh the asset.
  127. refreshAsset();
  128. }
  129. void LevelAsset::setImageFile(const char* pImageFile)
  130. {
  131. // Sanity!
  132. AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
  133. // Fetch image file.
  134. pImageFile = StringTable->insert(pImageFile);
  135. // Ignore no change,
  136. if (pImageFile == mPreviewImage)
  137. return;
  138. // Update.
  139. mPreviewImage = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile);
  140. // Refresh the asset.
  141. refreshAsset();
  142. }