playerObject.cpp 4.4 KB

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  1. #include "playerObject.h"
  2. IMPLEMENT_CO_NETOBJECT_V1(PlayerObject);
  3. PlayerObject::PlayerObject()
  4. : mMeshComponent(nullptr),
  5. mCollisionComponent(nullptr),
  6. //mAnimationComponent(nullptr),
  7. mPhysicsComponent(nullptr)
  8. {
  9. mSuperClassName = StringTable->insert("Entity");
  10. }
  11. PlayerObject::~PlayerObject()
  12. {
  13. }
  14. bool PlayerObject::onAdd()
  15. {
  16. if (!Parent::onAdd())
  17. return false;
  18. //If we don't delinate from the template, just spawn as apropos here
  19. if (!mDirtyGameObject)
  20. {
  21. //Mesh
  22. mMeshComponent = new MeshComponent();
  23. if (!mMeshComponent->registerObject())
  24. {
  25. Con::errorf("PlayerObject::onAdd - unable to add MeshComponent!");
  26. return false;
  27. }
  28. mMeshComponent->setInternalName("meshComponent");
  29. addComponent(mMeshComponent);
  30. //Collision
  31. mCollisionComponent = new ShapeCollisionComponent();
  32. if (!mCollisionComponent->registerObject())
  33. {
  34. Con::errorf("PlayerObject::onAdd - unable to add ShapeCollisionComponent!");
  35. return false;
  36. }
  37. mCollisionComponent->setInternalName("collisionComponent");
  38. addComponent(mCollisionComponent);
  39. //Animation
  40. /*mAnimationComponent = new ActionAnimationComponent();
  41. if (!mAnimationComponent->registerObject())
  42. {
  43. Con::errorf("PlayerObject::onAdd - unable to add ActionAnimationComponent!");
  44. return false;
  45. }
  46. mAnimationComponent->setInternalName("animationComponent");
  47. addComponent(mAnimationComponent);
  48. //Arm Animation
  49. mArmAnimationComponent = new ArmAnimationComponent();
  50. if (!mArmAnimationComponent->registerObject())
  51. {
  52. Con::errorf("PlayerObject::onAdd - unable to add ArmAnimationComponent!");
  53. return false;
  54. }
  55. mArmAnimationComponent->setInternalName("armAnimationComponent");
  56. addComponent(mArmAnimationComponent);*/
  57. //Physics control
  58. mPhysicsComponent = new PlayerControllerComponent();
  59. if (!mPhysicsComponent->registerObject())
  60. {
  61. Con::errorf("PlayerObject::onAdd - unable to add PhysicsComponent!");
  62. return false;
  63. }
  64. mPhysicsComponent->setInternalName("physicsComponent");
  65. addComponent(mPhysicsComponent);
  66. //State Machine
  67. mStateMachineComponent = new StateMachineComponent();
  68. if (!mStateMachineComponent->registerObject())
  69. {
  70. Con::errorf("PlayerObject::onAdd - unable to add StateMachineComponent!");
  71. return false;
  72. }
  73. mStateMachineComponent->setInternalName("stateMachineComponent");
  74. addComponent(mStateMachineComponent);
  75. //Camera
  76. mCameraComponent = new CameraComponent();
  77. if (!mCameraComponent->registerObject())
  78. {
  79. Con::errorf("PlayerObject::onAdd - unable to add CameraComponent!");
  80. return false;
  81. }
  82. mCameraComponent->setInternalName("cameraComponent");
  83. addComponent(mCameraComponent);
  84. //Camera Orbiter
  85. mCameraOrbiterComponent = new CameraOrbiterComponent();
  86. if (!mCameraOrbiterComponent->registerObject())
  87. {
  88. Con::errorf("PlayerObject::onAdd - unable to add CameraOrbiterComponent!");
  89. return false;
  90. }
  91. mCameraOrbiterComponent->setInternalName("cameraOrbiterComponent");
  92. addComponent(mCameraOrbiterComponent);
  93. //Control Object
  94. mControlObjectComponent = new ControlObjectComponent();
  95. if (!mControlObjectComponent->registerObject())
  96. {
  97. Con::errorf("PlayerObject::onAdd - unable to add ControlObjectComponent!");
  98. return false;
  99. }
  100. mControlObjectComponent->setInternalName("controlObjectComponent");
  101. addComponent(mControlObjectComponent);
  102. //Sound
  103. mSoundComponent = new SoundComponent();
  104. if (!mSoundComponent->registerObject())
  105. {
  106. Con::errorf("PlayerObject::onAdd - unable to add SoundComponent!");
  107. return false;
  108. }
  109. mSoundComponent->setInternalName("soundComponent");
  110. addComponent(mSoundComponent);
  111. //Interaction
  112. mInteractComponent = new InteractComponent();
  113. if (!mInteractComponent->registerObject())
  114. {
  115. Con::errorf("PlayerObject::onAdd - unable to add InteractComponent!");
  116. return false;
  117. }
  118. mInteractComponent->setInternalName("interactComponent");
  119. addComponent(mInteractComponent);
  120. }
  121. return true;
  122. }
  123. void PlayerObject::onRemove()
  124. {
  125. Parent::onRemove();
  126. }