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- #pragma once
- #include "T3D/entity.h"
- #include "T3D/components/render/meshComponent.h"
- #include "T3D/components/collision/shapeCollisionComponent.h"
- //#include "T3D/components/animation/actionAnimationComponent.h"
- //#include "T3D/components/animation/armAnimationComponent.h"
- #include "T3D/components/physics/playerControllerComponent.h"
- #include "T3D/components/game/stateMachineComponent.h"
- #include "T3D/components/camera/cameraComponent.h"
- #include "T3D/components/camera/cameraOrbiterComponent.h"
- #include "T3D/components/game/controlObjectComponent.h"
- #include "T3D/components/audio/soundComponent.h"
- #include "T3D/components/game/interactComponent.h"
- class PlayerObject : public Entity
- {
- typedef Entity Parent;
- MeshComponent* mMeshComponent;
- ShapeCollisionComponent* mCollisionComponent;
- //ActionAnimationComponent* mAnimationComponent;
- //ArmAnimationComponent* mArmAnimationComponent;
- PlayerControllerComponent* mPhysicsComponent;
- StateMachineComponent* mStateMachineComponent;
- CameraComponent* mCameraComponent;
- CameraOrbiterComponent* mCameraOrbiterComponent;
- ControlObjectComponent* mControlObjectComponent;
- SoundComponent* mSoundComponent;
- InteractComponent* mInteractComponent;
- public:
- PlayerObject();
- ~PlayerObject();
- virtual bool onAdd();
- virtual void onRemove();
- DECLARE_CONOBJECT(PlayerObject);
- };
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