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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 سال پیش |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 سال پیش |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 سال پیش |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 سال پیش |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 سال پیش |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 سال پیش |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 سال پیش |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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7 سال پیش |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 سال پیش |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 سال پیش |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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sceneObject.cpp
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c622cfcb6b
Modification of #2145
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6 سال پیش |
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sceneObject.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 سال پیش |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 سال پیش |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 سال پیش |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 سال پیش |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 سال پیش |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 سال پیش |