Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 سال پیش
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culling b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 سال پیش
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 سال پیش
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 سال پیش
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 سال پیش
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 سال پیش
reflector.h ebf3f2d971 reflector classvar cleanups 7 سال پیش
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 سال پیش
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 سال پیش
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 سال پیش
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 سال پیش
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 سال پیش
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
sceneObject.cpp c622cfcb6b Modification of #2145 6 سال پیش
sceneObject.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 سال پیش
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 سال پیش
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 سال پیش
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 سال پیش
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 سال پیش