guiBitmapButtonCtrl.cpp 22 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/buttons/guiBitmapButtonCtrl.h"
  24. #include "core/util/path.h"
  25. #include "console/console.h"
  26. #include "console/consoleTypes.h"
  27. #include "console/engineAPI.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "gui/core/guiDefaultControlRender.h"
  30. #include "gfx/gfxDrawUtil.h"
  31. #include "gfx/gfxTextureManager.h"
  32. ImplementEnumType( GuiBitmapMode,
  33. "Rendering behavior when placing bitmaps in controls.\n\n"
  34. "@ingroup GuiImages" )
  35. { GuiBitmapButtonCtrl::BitmapStretched, "Stretched", "Stretch bitmap to fit control extents." },
  36. { GuiBitmapButtonCtrl::BitmapCentered, "Centered", "Center bitmap in control." },
  37. EndImplementEnumType;
  38. //=============================================================================
  39. // GuiBitmapButtonCtrl
  40. //=============================================================================
  41. IMPLEMENT_CONOBJECT(GuiBitmapButtonCtrl);
  42. ConsoleDocClass( GuiBitmapButtonCtrl,
  43. "@brief A button that renders its various states (mouse over, pushed, etc.) from separate bitmaps.\n\n"
  44. "A bitmapped button is a push button that uses one or more texture images for rendering its individual states.\n\n"
  45. "To find the individual textures associated with the button, a naming scheme is used. For each state "
  46. "a suffix is appended to the texture file name given in the GuiBitmapButtonCtrl::bitmap field:\n"
  47. "- \"_n\": Normal state. This one will be active when no other state applies.\n"
  48. "- \"_h\": Highlighted state. This applies when the mouse is hovering over the button.\n"
  49. "- \"_d\": Depressed state. This applies when the left mouse button has been clicked on the button but not yet released.\n"
  50. "- \"_i\": Inactive state. This applies when the button control has been deactivated (GuiControl::setActive())\n\n"
  51. "If a bitmap for a particular state cannot be found, the default bitmap will be used. To disable all state-based "
  52. "bitmap functionality, set useStates to false which will make the control solely render from the bitmap specified "
  53. "in the bitmap field.\n\n"
  54. "@section guibitmapbutton_modifiers Per-Modifier Button Actions\n"
  55. "If GuiBitmapButtonCtrl::useModifiers is set to true, per-modifier button actions and textures are enabled. This functionality "
  56. "allows to associate different images and different actions with a button depending on which modifiers are pressed "
  57. "on the keyboard by the user.\n\n"
  58. "When enabled, this functionality alters the texture lookup above by prepending the following strings to the "
  59. "suffixes listed above:\n"
  60. "- \"\": Default. No modifier is pressed.\n"
  61. "- \"_ctrl\": Image to use when CTRL/CMD is down.\n"
  62. "- \"_alt\": Image to use when ALT is down.\n"
  63. "- \"_shift\": Image to use when SHIFT is down\n\n"
  64. "When this functionality is enabled, a new set of callbacks is used:\n"
  65. "- onDefaultClick: Button was clicked without a modifier being presssed.\n"
  66. "- onCtrlClick: Button was clicked with the CTRL/CMD key down.\n"
  67. "- onAltClick: Button was clicked with the ALT key down.\n"
  68. "- onShiftClick: Button was clicked with the SHIFT key down.\n\n"
  69. "GuiControl::command or GuiControl::onAction() still work as before when per-modifier functionality is enabled.\n\n"
  70. "Note that modifiers cannot be mixed. If two or more modifiers are pressed, a single one will take precedence over "
  71. "the remaining modifiers. The order of precedence corresponds to the order listed above.\n\n"
  72. "@tsexample\n"
  73. "// Create an OK button that will trigger an onOk() call on its parent when clicked:\n"
  74. "%okButton = new GuiBitmapButtonCtrl()\n"
  75. "{\n"
  76. " bitmap = \"art/gui/okButton\";\n"
  77. " autoFitExtents = true;\n"
  78. " command = \"$ThisControl.getParent().onOk();\";\n"
  79. "};\n"
  80. "@endtsexample\n\n"
  81. "@ingroup GuiButtons"
  82. );
  83. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onDefaultClick, void, (), (),
  84. "Called when per-modifier functionality is enabled and the user clicks on the button without any modifier pressed.\n"
  85. "@ref guibitmapbutton_modifiers" );
  86. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onCtrlClick, void, (), (),
  87. "Called when per-modifier functionality is enabled and the user clicks on the button with the CTRL key pressed.\n"
  88. "@ref guibitmapbutton_modifiers" );
  89. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onAltClick, void, (), (),
  90. "Called when per-modifier functionality is enabled and the user clicks on the button with the ALT key pressed.\n"
  91. "@ref guibitmapbutton_modifiers" );
  92. IMPLEMENT_CALLBACK( GuiBitmapButtonCtrl, onShiftClick, void, (), (),
  93. "Called when per-modifier functionality is enabled and the user clicks on the button with the SHIFT key pressed.\n"
  94. "@ref guibitmapbutton_modifiers" );
  95. //-----------------------------------------------------------------------------
  96. GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
  97. {
  98. mBitmapMode = BitmapStretched;
  99. mAutoFitExtents = false;
  100. mUseModifiers = false;
  101. mUseStates = true;
  102. setExtent( 140, 30 );
  103. mMasked = false;
  104. }
  105. //-----------------------------------------------------------------------------
  106. void GuiBitmapButtonCtrl::initPersistFields()
  107. {
  108. addGroup( "Bitmap" );
  109. addProtectedField( "bitmap", TypeStringFilename, Offset( mBitmapName, GuiBitmapButtonCtrl ),
  110. &_setBitmap, &defaultProtectedGetFn,
  111. "Texture file to display on this button.\n"
  112. "If useStates is false, this will be the file that renders on the control. Otherwise, this will "
  113. "specify the default texture name to which the various state and modifier suffixes are appended "
  114. "to find the per-state and per-modifier (if enabled) textures." );
  115. addField( "bitmapMode", TYPEID< BitmapMode >(), Offset( mBitmapMode, GuiBitmapButtonCtrl ),
  116. "Behavior for fitting the bitmap to the control extents.\n"
  117. "If set to 'Stretched', the bitmap will be stretched both verticall and horizontally to fit inside "
  118. "the control's extents.\n\n"
  119. "If set to 'Centered', the bitmap will stay at its original resolution centered in the control's "
  120. "rectangle (getting clipped if the control is smaller than the texture)." );
  121. addProtectedField( "autoFitExtents", TypeBool, Offset( mAutoFitExtents, GuiBitmapButtonCtrl ),
  122. &_setAutoFitExtents, &defaultProtectedGetFn,
  123. "If true, the control's extents will be set to match the bitmap's extents when setting the bitmap.\n"
  124. "The bitmap extents will always be taken from the default/normal bitmap (in case the extents of the various "
  125. "bitmaps do not match up.)" );
  126. addField( "useModifiers", TypeBool, Offset( mUseModifiers, GuiBitmapButtonCtrl ),
  127. "If true, per-modifier button functionality is enabled.\n"
  128. "@ref guibitmapbutton_modifiers" );
  129. addField( "useStates", TypeBool, Offset( mUseStates, GuiBitmapButtonCtrl ),
  130. "If true, per-mouse state button functionality is enabled.\n"
  131. "Defaults to true.\n\n"
  132. "If you do not use per-state images on this button set this to false to speed up the loading process "
  133. "by inhibiting searches for the individual images." );
  134. addField("masked", TypeBool, Offset(mMasked, GuiBitmapButtonCtrl),"Use alpha masking for interaction.");
  135. endGroup( "Bitmap" );
  136. Parent::initPersistFields();
  137. }
  138. //-----------------------------------------------------------------------------
  139. bool GuiBitmapButtonCtrl::onWake()
  140. {
  141. if (! Parent::onWake())
  142. return false;
  143. setActive( true );
  144. setBitmap( mBitmapName );
  145. return true;
  146. }
  147. //-----------------------------------------------------------------------------
  148. void GuiBitmapButtonCtrl::onSleep()
  149. {
  150. if( dStricmp(mBitmapName, "texhandle") != 0 )
  151. for( U32 i = 0; i < NumModifiers; ++ i )
  152. {
  153. mTextures[ i ].mTextureNormal = NULL;
  154. mTextures[ i ].mTextureHilight = NULL;
  155. mTextures[ i ].mTextureDepressed = NULL;
  156. mTextures[ i ].mTextureInactive = NULL;
  157. }
  158. Parent::onSleep();
  159. }
  160. //-----------------------------------------------------------------------------
  161. bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, const char *data )
  162. {
  163. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  164. ctrl->setAutoFitExtents( dAtob( data ) );
  165. return false;
  166. }
  167. //-----------------------------------------------------------------------------
  168. bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
  169. {
  170. GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
  171. ctrl->setBitmap( data );
  172. return false;
  173. }
  174. //-----------------------------------------------------------------------------
  175. // Legacy method. Can just assign to bitmap field.
  176. DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
  177. "Set the bitmap to show on the button.\n"
  178. "@param path Path to the texture file in any of the supported formats.\n" )
  179. {
  180. object->setBitmap( path );
  181. }
  182. //-----------------------------------------------------------------------------
  183. void GuiBitmapButtonCtrl::inspectPostApply()
  184. {
  185. Parent::inspectPostApply();
  186. Torque::Path path( mBitmapName );
  187. const String& fileName = path.getFileName();
  188. if( mUseStates )
  189. {
  190. // If the filename points to a single state, automatically
  191. // cut off the state part. Makes it easy to select files in
  192. // the editor without having to go in and manually cut off the
  193. // state parts all the time.
  194. static String s_n = "_n";
  195. static String s_d = "_d";
  196. static String s_h = "_h";
  197. static String s_i = "_i";
  198. if( fileName.endsWith( s_n )
  199. || fileName.endsWith( s_d )
  200. || fileName.endsWith( s_h )
  201. || fileName.endsWith( s_i ) )
  202. {
  203. path.setFileName( fileName.substr( 0, fileName.length() - 2 ) );
  204. path.setExtension( String::EmptyString );
  205. }
  206. }
  207. setBitmap( path.getFullPath() );
  208. // if the extent is set to (0,0) in the gui editor and appy hit, this control will
  209. // set it's extent to be exactly the size of the normal bitmap (if present)
  210. if ((getWidth() == 0) && (getHeight() == 0) && mTextures[ 0 ].mTextureNormal)
  211. {
  212. setExtent( mTextures[ 0 ].mTextureNormal->getWidth(), mTextures[ 0 ].mTextureNormal->getHeight());
  213. }
  214. }
  215. //-----------------------------------------------------------------------------
  216. void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
  217. {
  218. mAutoFitExtents = state;
  219. if( mAutoFitExtents )
  220. setBitmap( mBitmapName );
  221. }
  222. //-----------------------------------------------------------------------------
  223. void GuiBitmapButtonCtrl::setBitmap( const String& name )
  224. {
  225. PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
  226. mBitmapName = name;
  227. if( !isAwake() )
  228. return;
  229. if( !mBitmapName.isEmpty() )
  230. {
  231. if( dStricmp( mBitmapName, "texhandle" ) != 0 )
  232. {
  233. const U32 count = mUseModifiers ? NumModifiers : 1;
  234. for( U32 i = 0; i < count; ++ i )
  235. {
  236. static String modifiers[] =
  237. {
  238. "",
  239. "_ctrl",
  240. "_alt",
  241. "_shift"
  242. };
  243. static String s_n = "_n";
  244. static String s_d = "_d";
  245. static String s_h = "_h";
  246. static String s_i = "_i";
  247. String baseName = mBitmapName;
  248. if( mUseModifiers )
  249. baseName += modifiers[ i ];
  250. mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
  251. if( mUseStates )
  252. {
  253. if( !mTextures[ i ].mTextureNormal )
  254. mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
  255. mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
  256. if( !mTextures[ i ].mTextureHilight )
  257. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  258. mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
  259. if( !mTextures[ i ].mTextureDepressed )
  260. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  261. mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
  262. if( !mTextures[ i ].mTextureInactive )
  263. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  264. }
  265. if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
  266. {
  267. Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName.c_str() );
  268. this->setBitmap( GFXTextureManager::getUnavailableTexturePath() );
  269. return;
  270. }
  271. }
  272. }
  273. if( mAutoFitExtents && !mTextures[ 0 ].mTextureNormal.isNull() )
  274. setExtent( mTextures[ 0 ].mTextureNormal.getWidth(), mTextures[ 0 ].mTextureNormal.getHeight() );
  275. }
  276. else
  277. {
  278. for( U32 i = 0; i < NumModifiers; ++ i )
  279. {
  280. mTextures[ i ].mTextureNormal = NULL;
  281. mTextures[ i ].mTextureHilight = NULL;
  282. mTextures[ i ].mTextureDepressed = NULL;
  283. mTextures[ i ].mTextureInactive = NULL;
  284. }
  285. }
  286. setUpdate();
  287. }
  288. //-----------------------------------------------------------------------------
  289. void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive)
  290. {
  291. const U32 count = mUseModifiers ? NumModifiers : 1;
  292. for( U32 i = 0; i < count; ++ i )
  293. {
  294. mTextures[ i ].mTextureNormal = normal;
  295. mTextures[ i ].mTextureHilight = highlighted;
  296. mTextures[ i ].mTextureDepressed = depressed;
  297. mTextures[ i ].mTextureInactive = inactive;
  298. if (!mTextures[ i ].mTextureHilight)
  299. mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
  300. if (!mTextures[ i ].mTextureDepressed)
  301. mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
  302. if (!mTextures[ i ].mTextureInactive)
  303. mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
  304. if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
  305. {
  306. Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
  307. setBitmap( GFXTextureManager::getUnavailableTexturePath() );
  308. return;
  309. }
  310. }
  311. mBitmapName = "texhandle";
  312. }
  313. //------------------------------------------------------------------------------
  314. GuiBitmapButtonCtrl::Modifier GuiBitmapButtonCtrl::getCurrentModifier()
  315. {
  316. U8 modifierKeys = Input::getModifierKeys();
  317. if( modifierKeys & SI_PRIMARY_CTRL )
  318. return ModifierCtrl;
  319. else if( modifierKeys & SI_PRIMARY_ALT )
  320. return ModifierAlt;
  321. else if( modifierKeys & SI_SHIFT )
  322. return ModifierShift;
  323. return ModifierNone;
  324. }
  325. //------------------------------------------------------------------------------
  326. GFXTexHandle& GuiBitmapButtonCtrl::getTextureForCurrentState()
  327. {
  328. U32 index = ModifierNone;
  329. if( mUseModifiers )
  330. index = getCurrentModifier();
  331. if( !mUseStates )
  332. {
  333. if( mTextures[ index ].mTextureNormal )
  334. return mTextures[ 0 ].mTextureNormal;
  335. else
  336. return mTextures[ index ].mTextureNormal;
  337. }
  338. switch( getState() )
  339. {
  340. case NORMAL:
  341. if( !mTextures[ index ].mTextureNormal )
  342. return mTextures[ 0 ].mTextureNormal;
  343. else
  344. return mTextures[ index ].mTextureNormal;
  345. case HILIGHT:
  346. if( !mTextures[ index ].mTextureHilight )
  347. return mTextures[ 0 ].mTextureHilight;
  348. else
  349. return mTextures[ index ].mTextureHilight;
  350. case DEPRESSED:
  351. if( !mTextures[ index ].mTextureDepressed )
  352. return mTextures[ 0 ].mTextureDepressed;
  353. else
  354. return mTextures[ index ].mTextureDepressed;
  355. default:
  356. if( !mTextures[ index ].mTextureInactive )
  357. return mTextures[ 0 ].mTextureInactive;
  358. else
  359. return mTextures[ index ].mTextureInactive;
  360. }
  361. }
  362. //------------------------------------------------------------------------------
  363. void GuiBitmapButtonCtrl::onAction()
  364. {
  365. Parent::onAction();
  366. if( mUseModifiers )
  367. {
  368. switch( getCurrentModifier() )
  369. {
  370. case ModifierNone:
  371. onDefaultClick_callback();
  372. break;
  373. case ModifierCtrl:
  374. onCtrlClick_callback();
  375. break;
  376. case ModifierAlt:
  377. onAltClick_callback();
  378. break;
  379. case ModifierShift:
  380. onShiftClick_callback();
  381. break;
  382. default:
  383. break;
  384. }
  385. }
  386. }
  387. //------------------------------------------------------------------------------
  388. void GuiBitmapButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
  389. {
  390. GFXTexHandle& texture = getTextureForCurrentState();
  391. if( texture )
  392. {
  393. renderButton( texture, offset, updateRect );
  394. renderChildControls( offset, updateRect );
  395. }
  396. else
  397. Parent::onRender(offset, updateRect);
  398. }
  399. //------------------------------------------------------------------------------
  400. void GuiBitmapButtonCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  401. {
  402. GFX->getDrawUtil()->clearBitmapModulation();
  403. switch( mBitmapMode )
  404. {
  405. case BitmapStretched:
  406. {
  407. RectI rect( offset, getExtent() );
  408. GFX->getDrawUtil()->drawBitmapStretch( texture, rect );
  409. break;
  410. }
  411. case BitmapCentered:
  412. {
  413. Point2I p = offset;
  414. p.x += getExtent().x / 2 - texture.getWidth() / 2;
  415. p.y += getExtent().y / 2 - texture.getHeight() / 2;
  416. GFX->getDrawUtil()->drawBitmap( texture, p );
  417. break;
  418. }
  419. }
  420. }
  421. //=============================================================================
  422. // GuiBitmapButtonTextCtrl.
  423. //=============================================================================
  424. IMPLEMENT_CONOBJECT( GuiBitmapButtonTextCtrl);
  425. ConsoleDocClass( GuiBitmapButtonTextCtrl,
  426. "@brief An extension of GuiBitmapButtonCtrl that additionally renders a text label on the bitmapped button.\n\n"
  427. "The text for the label is taken from the GuiButtonBaseCtrl::text property.\n\n"
  428. "For rendering, the label is placed, relative to the control's upper left corner, at the text offset specified in the "
  429. "control's profile (GuiControlProfile::textOffset) and justified according to the profile's setting (GuiControlProfile::justify).\n\n"
  430. "@see GuiControlProfile::textOffset\n"
  431. "@see GuiControlProfile::justify\n"
  432. "@ingroup GuiButtons"
  433. );
  434. //-----------------------------------------------------------------------------
  435. void GuiBitmapButtonTextCtrl::renderButton( GFXTexHandle &texture, const Point2I &offset, const RectI& updateRect )
  436. {
  437. Parent::renderButton( texture, offset, updateRect );
  438. Point2I textPos = offset;
  439. if(mDepressed)
  440. textPos += Point2I(1,1);
  441. // Make sure we take the profile's textOffset into account.
  442. textPos += mProfile->mTextOffset;
  443. GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
  444. renderJustifiedText(textPos, getExtent(), mButtonText);
  445. }
  446. bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
  447. {
  448. if (mMasked && getTextureForCurrentState())
  449. {
  450. ColorI rColor(0, 0, 0, 0);
  451. GBitmap* bmp;
  452. const RectI &bounds = getBounds();
  453. S32 xt = parentCoordPoint.x - bounds.point.x;
  454. S32 yt = parentCoordPoint.y - bounds.point.y;
  455. bmp = getTextureForCurrentState().getBitmap();
  456. if (!bmp)
  457. {
  458. setBitmap(mBitmapName);
  459. bmp = getTextureForCurrentState().getBitmap();
  460. }
  461. S32 relativeXRange = this->getExtent().x;
  462. S32 relativeYRange = this->getExtent().y;
  463. S32 fileXRange = bmp->getHeight(0);
  464. S32 fileYRange = bmp->getWidth(0);
  465. //Con::errorf("xRange:[%i -- %i], Range:[%i -- %i] pos:(%i,%i)",relativeXRange,fileXRange,relativeYRange,fileYRange,xt,yt);
  466. S32 fileX = (xt*fileXRange) / relativeXRange;
  467. S32 fileY = (yt*fileYRange) / relativeYRange;
  468. //Con::errorf("Checking %s @ (%i,%i)",this->getName(),fileX,fileY);
  469. bmp->getColor(fileX, fileY, rColor);
  470. if (rColor.alpha)
  471. return true;
  472. else
  473. return false;
  474. }
  475. else
  476. return Parent::pointInControl(parentCoordPoint);
  477. }