Areloch da06fc1d96 * Fixes description for a few Scene methods há 2 anos atrás
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culling 175831fd30 Remove dead code comment há 2 anos atrás
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. há 4 anos atrás
zones 7e0016e670 Correct zone insertion logic há 2 anos atrás
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths há 5 anos atrás
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths há 5 anos atrás
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction há 13 anos atrás
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: há 10 anos atrás
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
reflector.cpp d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust há 2 anos atrás
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. há 5 anos atrás
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
sceneContainer.cpp da06fc1d96 * Fixes description for a few Scene methods há 2 anos atrás
sceneContainer.h eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck há 2 anos atrás
sceneManager.cpp 74d847c513 fix bounds box display há 3 anos atrás
sceneManager.h 596d13f9a4 Optimize container bin lookups há 2 anos atrás
sceneObject.cpp da06fc1d96 * Fixes description for a few Scene methods há 2 anos atrás
sceneObject.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: há 2 anos atrás
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl há 11 anos atrás
sceneQueryUtil.h 4fb67ed618 refactor by request há 2 anos atrás
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching há 6 anos atrás
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. há 6 anos atrás
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sceneTracker.cpp 596d13f9a4 Optimize container bin lookups há 2 anos atrás
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sgUtil.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 3 anos atrás
simPath.h fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: há 2 anos atrás