chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 rokov pred
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 rokov pred
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightShadowMap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
lightShadowMap.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
pssmLightShadowMap.cpp 2753f562e8 shadow caching 10 rokov pred
pssmLightShadowMap.h 2753f562e8 shadow caching 10 rokov pred
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowMapManager.cpp 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 rokov pred
shadowMapManager.h 2753f562e8 shadow caching 10 rokov pred
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) 9 rokov pred
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) 9 rokov pred
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 rokov pred
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred