assimpAppSequence.cpp 3.9 KB

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  1. #include "ts/assimp/assimpShapeLoader.h"
  2. #include "console/console.h"
  3. #include "core/stream/fileStream.h"
  4. #include "core/stringTable.h"
  5. #include "math/mathIO.h"
  6. #include "ts/tsShape.h"
  7. #include "ts/tsShapeInstance.h"
  8. #include "materials/materialManager.h"
  9. #include "console/persistenceManager.h"
  10. #include "ts/assimp/assimpAppMaterial.h"
  11. #include "ts/assimp/assimpAppSequence.h"
  12. #include "ts/assimp/assimpAppNode.h"
  13. AssimpAppSequence::AssimpAppSequence(aiAnimation *a) :
  14. seqStart(0.0f),
  15. mAnim(a)
  16. {
  17. mSequenceName = mAnim->mName.C_Str();
  18. if (mSequenceName.isEmpty())
  19. mSequenceName = "ambient";
  20. Con::printf("\n[Assimp] Adding %s animation", mSequenceName.c_str());
  21. fps = (mAnim->mTicksPerSecond > 0) ? mAnim->mTicksPerSecond : 30.0f;
  22. U32 maxKeys = 0;
  23. F32 maxEndTime = 0;
  24. F32 minFrameTime = 100000.0f;
  25. // Detect the frame rate (minimum time between keyframes) and max sequence time
  26. for (U32 i = 0; i < mAnim->mNumChannels; ++i)
  27. {
  28. aiNodeAnim *nodeAnim = mAnim->mChannels[i];
  29. maxKeys = getMax(maxKeys, nodeAnim->mNumPositionKeys);
  30. maxKeys = getMax(maxKeys, nodeAnim->mNumRotationKeys);
  31. maxKeys = getMax(maxKeys, nodeAnim->mNumScalingKeys);
  32. if (nodeAnim->mNumPositionKeys)
  33. maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mPositionKeys[nodeAnim->mNumPositionKeys-1].mTime);
  34. if (nodeAnim->mNumRotationKeys)
  35. maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mRotationKeys[nodeAnim->mNumRotationKeys-1].mTime);
  36. if (nodeAnim->mNumScalingKeys)
  37. maxEndTime = getMax(maxEndTime, (F32) nodeAnim->mScalingKeys[nodeAnim->mNumScalingKeys-1].mTime);
  38. for (U32 key = 1; key < nodeAnim->mNumPositionKeys; ++key)
  39. {
  40. F32 deltaT = nodeAnim->mPositionKeys[key].mTime - nodeAnim->mPositionKeys[key-1].mTime;
  41. minFrameTime = getMin(minFrameTime, deltaT);
  42. }
  43. for (U32 key = 1; key < nodeAnim->mNumRotationKeys; ++key)
  44. {
  45. F32 deltaT = nodeAnim->mRotationKeys[key].mTime - nodeAnim->mRotationKeys[key-1].mTime;
  46. minFrameTime = getMin(minFrameTime, deltaT);
  47. }
  48. for (U32 key = 1; key < nodeAnim->mNumScalingKeys; ++key)
  49. {
  50. F32 deltaT = nodeAnim->mScalingKeys[key].mTime - nodeAnim->mScalingKeys[key-1].mTime;
  51. minFrameTime = getMin(minFrameTime, deltaT);
  52. }
  53. }
  54. S32 timeFactor = Con::getIntVariable("$Assimp::AnimTiming", 1);
  55. S32 fpsRequest = Con::getIntVariable("$Assimp::AnimFPS", 30);
  56. if (timeFactor == 0)
  57. { // Timing specified in frames
  58. fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
  59. maxKeys = getMax(maxKeys, (U32)maxEndTime); // Keys won't be assigned for every frame.
  60. seqEnd = maxKeys / fps;
  61. mTimeMultiplier = 1.0f / fps;
  62. }
  63. else
  64. { // Timing specified in seconds or ms depending on format
  65. if (maxEndTime > 1000.0f || mAnim->mDuration > 1000.0f)
  66. {
  67. timeFactor = 1000.0f; // If it's more than 1000 seconds, assume it's ms.
  68. Con::setIntVariable("$Assimp::AnimTiming", 1000);
  69. }
  70. timeFactor = mClamp(timeFactor, 1, 1000);
  71. minFrameTime /= (F32)timeFactor;
  72. maxEndTime /= (F32)timeFactor;
  73. fps = (minFrameTime > 0.0f) ? 1.0f / minFrameTime : fps;
  74. fps = mClamp(fpsRequest, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
  75. seqEnd = maxEndTime;
  76. mTimeMultiplier = 1.0f / timeFactor;
  77. }
  78. }
  79. AssimpAppSequence::~AssimpAppSequence()
  80. {
  81. }
  82. void AssimpAppSequence::setActive(bool active)
  83. {
  84. if (active)
  85. {
  86. AssimpAppNode::sActiveSequence = mAnim;
  87. AssimpAppNode::sTimeMultiplier = mTimeMultiplier;
  88. }
  89. else
  90. {
  91. if (AssimpAppNode::sActiveSequence == mAnim)
  92. AssimpAppNode::sActiveSequence = NULL;
  93. }
  94. }
  95. U32 AssimpAppSequence::getFlags() const
  96. {
  97. return TSShape::Blend;
  98. }
  99. F32 AssimpAppSequence::getPriority() const
  100. {
  101. return 5;
  102. }
  103. F32 AssimpAppSequence::getBlendRefTime() const
  104. {
  105. return -1.0f;
  106. }