AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback hai 9 meses
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extended 2b295fb7f0 rest of virtuals removed hai 1 ano
hifi 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
std efbe5e90f5 virtuals removed hai 1 ano
gameBase.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback hai 9 meses
gameBase.h 2ae10c7ce1 add reload status to onNewDataBlock callback hai 9 meses
gameConnection.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. %!s(int64=2) %!d(string=hai) anos
gameConnection.h 888332a85c rest of the implementation hai 1 ano
gameConnectionEvents.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. %!s(int64=2) %!d(string=hai) anos
gameConnectionEvents.h efbe5e90f5 virtuals removed hai 1 ano
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
gameProcess.h efbe5e90f5 virtuals removed hai 1 ano
moveList.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
moveList.h 35374f939e ExtendedMove class and support %!s(int64=13) %!d(string=hai) anos
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; %!s(int64=10) %!d(string=hai) anos
moveManager.h a58f98167f handle missing virtual destructors hai 1 ano
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=6) %!d(string=hai) anos
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. %!s(int64=8) %!d(string=hai) anos
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tickCache.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos