dynamicConsoleMethodComponent.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
  23. #define _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
  24. #ifndef _SIMCOMPONENT_H_
  25. #include "component/simComponent.h"
  26. #endif
  27. #ifndef _CONSOLEINTERNAL_H_
  28. #include "console/consoleInternal.h"
  29. #endif
  30. #ifndef _ICALLMETHOD_H_
  31. #include "console/ICallMethod.h"
  32. #endif
  33. #ifdef TORQUE_DEBUG
  34. #ifndef _TDICTIONARY_H_
  35. #include "core/util/tDictionary.h"
  36. #endif
  37. #endif
  38. //-----------------------------------------------------------------------------
  39. class DynamicConsoleMethodComponent : public SimComponent, public ICallMethod
  40. {
  41. #ifdef TORQUE_DEBUG
  42. public:
  43. typedef Map<StringTableEntry, S32> callMethodMetricType;
  44. #endif
  45. private:
  46. typedef SimComponent Parent;
  47. #ifdef TORQUE_DEBUG
  48. // Call Method Debug Stat.
  49. callMethodMetricType mCallMethodMetrics;
  50. #endif
  51. protected:
  52. /// Internal callMethod : Actually does component notification and script method execution
  53. /// @attention This method does some magic to the argc argv to make Con::execute act properly
  54. /// as such it's internal and should not be exposed or used except by this class
  55. virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
  56. public:
  57. #ifdef TORQUE_DEBUG
  58. /// Call Method Metrics.
  59. const callMethodMetricType& getCallMethodMetrics( void ) const { return mCallMethodMetrics; };
  60. /// Inject Method Call.
  61. void injectMethodCall( const char* method );
  62. #endif
  63. /// Call Method
  64. virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
  65. /// Call Method format string
  66. const char* callMethod( S32 argc, const char* methodName, ... );
  67. // query for console method data
  68. virtual bool handlesConsoleMethod(const char * fname, S32 * routingId);
  69. DECLARE_CONOBJECT(DynamicConsoleMethodComponent);
  70. };
  71. #endif