guiControl.h 34 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUICONTROL_H_
  23. #define _GUICONTROL_H_
  24. #ifndef _MPOINT3_H_
  25. #include "math/mPoint3.h"
  26. #endif
  27. #ifndef _MRECT_H_
  28. #include "math/mRect.h"
  29. #endif
  30. #ifndef _COLOR_H_
  31. #include "core/color.h"
  32. #endif
  33. #ifndef _SIMBASE_H_
  34. #include "console/simBase.h"
  35. #endif
  36. #ifndef _GUITYPES_H_
  37. #include "gui/core/guiTypes.h"
  38. #endif
  39. #ifndef _UTIL_DELEGATE_H_
  40. #include "core/util/delegate.h"
  41. #endif
  42. #ifndef _LANG_H_
  43. #include "i18n/lang.h"
  44. #endif
  45. class GuiCanvas;
  46. class GuiEditCtrl;
  47. class GuiWindowCtrl;
  48. DECLARE_SCOPE( GuiAPI );
  49. /// A delegate used in tool tip rendering.
  50. ///
  51. /// @param hoverPos position to display the tip near
  52. /// @param cursorPos the actual position of the cursor when the delegate is called
  53. /// @param tipText optional alternate tip to be rendered
  54. /// @return Returns true if the tooltip was rendered.
  55. ///
  56. /// @see GuiControl::mRenderTooltipDelegate
  57. typedef Delegate<bool( const Point2I &hoverPos, const Point2I &cursorPos, const char *tipText )> RenderTooltipDelegate;
  58. /// @defgroup gui_group Gui System
  59. /// The GUI system in Torque provides a powerful way of creating
  60. /// WYSIWYG User Interfaces for your Game or Application written
  61. /// in Torque.
  62. ///
  63. /// The GUI Provides a range of different controls that you may use
  64. /// to arrange and layout your GUI's, including Buttons, Lists, Bitmaps
  65. /// Windows, Containers, and HUD elements.
  66. ///
  67. /// The Base Control Class GuiControl provides a basis upon which to
  68. /// write GuiControl's that may be specific to your particular type
  69. /// of game.
  70. /// @addtogroup gui_core_group Core
  71. /// @section GuiControl_Intro Introduction
  72. ///
  73. /// GuiControl is the base class for GUI controls in Torque. It provides these
  74. /// basic areas of functionality:
  75. /// - Inherits from SimGroup, so that controls can have children.
  76. /// - Interfacing with a GuiControlProfile.
  77. /// - An abstraction from the details of handling user input
  78. /// and so forth, providing friendly hooks like onMouseEnter(), onMouseMove(),
  79. /// and onMouseLeave(), onKeyDown(), and so forth.
  80. /// - An abstraction from the details of rendering and resizing.
  81. /// - Helper functions to manipulate the mouse (mouseLock and
  82. /// mouseUnlock), and convert coordinates (localToGlobalCoord() and
  83. /// globalToLocalCoord()).
  84. ///
  85. /// @ref GUI has an overview of the GUI system.
  86. ///
  87. ///
  88. /// @ingroup gui_group Gui System
  89. /// @{
  90. class GuiControl : public SimGroup
  91. {
  92. public:
  93. typedef SimGroup Parent;
  94. friend class GuiWindowCtrl; // mCollapseGroupVec
  95. friend class GuiCanvas;
  96. friend class GuiEditCtrl;
  97. friend class GuiDragAndDropControl; // drag callbacks
  98. /// Additional write flags for GuiControls.
  99. enum
  100. {
  101. NoCheckParentCanSave = BIT( 31 ), ///< Don't inherit mCanSave=false from parents.
  102. };
  103. enum horizSizingOptions
  104. {
  105. horizResizeRight = 0, ///< fixed on the left and width
  106. horizResizeWidth, ///< fixed on the left and right
  107. horizResizeLeft, ///< fixed on the right and width
  108. horizResizeCenter,
  109. horizResizeRelative, ///< resize relative
  110. horizResizeWindowRelative ///< resize window relative
  111. };
  112. enum vertSizingOptions
  113. {
  114. vertResizeBottom = 0, ///< fixed on the top and in height
  115. vertResizeHeight, ///< fixed on the top and bottom
  116. vertResizeTop, ///< fixed in height and on the bottom
  117. vertResizeCenter,
  118. vertResizeRelative, ///< resize relative
  119. vertResizeWindowRelative ///< resize window relative
  120. };
  121. private:
  122. SimGroup *mAddGroup; ///< The internal name of a SimGroup child of the global GuiGroup in which to organize this gui on creation
  123. RectI mBounds; ///< The internal bounds of this control
  124. protected:
  125. GuiControlProfile* mProfile; ///< The profile for this gui (data settings that are likely to be shared by multiple guis)
  126. GuiControlProfile* mTooltipProfile; ///< The profile for any tooltips
  127. /// @name Control State
  128. /// @{
  129. static bool setProfileProt( void *object, const char *index, const char *data );
  130. static bool setTooltipProfileProt( void *object, const char *index, const char *data );
  131. S32 mTipHoverTime;
  132. /// Delegate called to render a tooltip for this control.
  133. /// By default this will be set to defaultTooltipRender.
  134. RenderTooltipDelegate mRenderTooltipDelegate;
  135. /// The default tooltip rendering function.
  136. /// @see RenderTooltipDelegate
  137. bool defaultTooltipRender( const Point2I &hoverPos, const Point2I &cursorPos, const char* tipText = NULL );
  138. bool mVisible;
  139. bool mActive;
  140. bool mAwake;
  141. bool mSetFirstResponder;
  142. bool mIsContainer; ///< if true, then the GuiEditor can drag other controls into this one.
  143. bool mCanResize;
  144. bool mCanHit;
  145. S32 mLayer;
  146. Point2I mMinExtent;
  147. StringTableEntry mLangTableName;
  148. LangTable *mLangTable;
  149. bool mNotifyChildrenResized;
  150. // Contains array of windows located inside GuiControl
  151. typedef Vector< Vector< GuiWindowCtrl *> > CollapseGroupVec;
  152. CollapseGroupVec mCollapseGroupVec;
  153. static bool smDesignTime; ///< static GuiControl boolean that specifies if the GUI Editor is active
  154. /// @}
  155. /// @name Design Time Editor Access
  156. /// @{
  157. static GuiEditCtrl *smEditorHandle; ///< static GuiEditCtrl pointer that gives controls access to editor-NULL if editor is closed
  158. /// @}
  159. /// @name Keyboard Input
  160. /// @{
  161. GuiControl *mFirstResponder;
  162. static GuiControl *smPrevResponder;
  163. static GuiControl *smCurResponder;
  164. /// @}
  165. /// @name Control State
  166. /// @{
  167. S32 mHorizSizing; ///< Set from horizSizingOptions.
  168. S32 mVertSizing; ///< Set from vertSizingOptions.
  169. StringTableEntry mAcceleratorKey;
  170. StringTableEntry mConsoleVariable;
  171. String mConsoleCommand;
  172. String mAltConsoleCommand;
  173. String mTooltip;
  174. /// @}
  175. /// @name Console
  176. /// The console variable collection of functions allows a console variable to be bound to the GUI control.
  177. ///
  178. /// This allows, say, an edit field to be bound to '$foo'. The value of the console
  179. /// variable '$foo' would then be equal to the text inside the text field. Changing
  180. /// either changes the other.
  181. /// @{
  182. /// $ThisControl variable for callback execution.
  183. static GuiControl* smThisControl;
  184. /// Set $ThisControl and evaluate the given script code.
  185. const char* evaluate( const char* str );
  186. /// Sets the value of the console variable bound to this control
  187. /// @param value String value to assign to control's console variable
  188. void setVariable(const char *value);
  189. /// Sets the value of the console variable bound to this control
  190. /// @param value Integer value to assign to control's console variable
  191. void setIntVariable(S32 value);
  192. /// Sets the value of the console variable bound to this control
  193. /// @param value Float value to assign to control's console variable
  194. void setFloatVariable(F32 value);
  195. const char* getVariable(); ///< Returns value of control's bound variable as a string
  196. S32 getIntVariable(); ///< Returns value of control's bound variable as a integer
  197. F32 getFloatVariable(); ///< Returns value of control's bound variable as a float
  198. GFXStateBlockRef mDefaultGuiSB;
  199. /// @name Callbacks
  200. /// @{
  201. DECLARE_CALLBACK( void, onAdd, () );
  202. DECLARE_CALLBACK( void, onRemove, () );
  203. DECLARE_CALLBACK( void, onWake, () );
  204. DECLARE_CALLBACK( void, onSleep, () );
  205. DECLARE_CALLBACK( void, onLoseFirstResponder, () );
  206. DECLARE_CALLBACK( void, onGainFirstResponder, () );
  207. DECLARE_CALLBACK( void, onAction, () );
  208. DECLARE_CALLBACK( void, onVisible, ( bool state ) );
  209. DECLARE_CALLBACK( void, onActive, ( bool state ) );
  210. DECLARE_CALLBACK( void, onDialogPush, () );
  211. DECLARE_CALLBACK( void, onDialogPop, () );
  212. DECLARE_CALLBACK( void, onControlDragEnter, ( GuiControl* control, const Point2I& dropPoint ) );
  213. DECLARE_CALLBACK( void, onControlDragExit, ( GuiControl* control, const Point2I& dropPoint ) );
  214. DECLARE_CALLBACK( void, onControlDragged, ( GuiControl* control, const Point2I& dropPoint ) );
  215. DECLARE_CALLBACK( void, onControlDropped, ( GuiControl* control, const Point2I& dropPoint ) );
  216. /// @}
  217. public:
  218. /// Set the name of the console variable which this GuiObject is bound to
  219. /// @param variable Variable name
  220. void setConsoleVariable(const char *variable);
  221. /// Set the name of the console function bound to, such as a script function
  222. /// a button calls when clicked.
  223. /// @param newCmd Console function to attach to this GuiControl
  224. void setConsoleCommand( const String& newCmd );
  225. const char * getConsoleCommand(); ///< Returns the name of the function bound to this GuiControl
  226. LangTable *getGUILangTable(void);
  227. const UTF8 *getGUIString(S32 id);
  228. /// @}
  229. /// @name Callbacks
  230. /// @{
  231. /// Executes a console command, and returns the result.
  232. ///
  233. /// The global console variable $ThisControl is set to the id of the calling
  234. /// control. WARNING: because multiple controls may set $ThisControl, at any time,
  235. /// the value of $ThisControl should be stored in a local variable by the
  236. /// callback code. The use of the $ThisControl variable is not thread safe.
  237. /// Executes mConsoleCommand, and returns the result.
  238. const char* execConsoleCallback();
  239. /// Executes mAltConsoleCommand, and returns the result.
  240. const char* execAltConsoleCallback();
  241. /// @}
  242. static bool _setVisible( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setVisible( dAtob( data ) ); return false; };
  243. static bool _setActive( void *object, const char *index, const char *data ) { static_cast<GuiControl*>(object)->setActive( dAtob( data ) ); return false; };
  244. /// @name Editor
  245. /// These functions are used by the GUI Editor
  246. /// @{
  247. /// Sets the size of the GuiControl
  248. /// @param horz Width of the control
  249. /// @param vert Height of the control
  250. void setSizing(S32 horz, S32 vert);
  251. /// Overrides Parent Serialization to allow specific controls to not be saved (Dynamic Controls, etc)
  252. void write(Stream &stream, U32 tabStop, U32 flags);
  253. /// Returns boolean as to whether any parent of this control has the 'no serialization' flag set.
  254. bool getCanSaveParent();
  255. /// @}
  256. /// @name Initialization
  257. /// @{
  258. DECLARE_CONOBJECT(GuiControl);
  259. DECLARE_CATEGORY( "Gui Core" );
  260. DECLARE_DESCRIPTION( "Base class for GUI controls. Can also be used as a generic container." );
  261. GuiControl();
  262. virtual ~GuiControl();
  263. virtual bool processArguments(S32 argc, const char **argv);
  264. static void initPersistFields();
  265. static void consoleInit();
  266. /// @}
  267. /// @name Accessors
  268. /// @{
  269. inline const Point2I& getPosition() const { return mBounds.point; } ///< Returns position of the control
  270. inline const Point2I& getExtent() const { return mBounds.extent; } ///< Returns extents of the control
  271. inline const RectI getBounds()const { return mBounds; } ///< Returns the bounds of the control
  272. inline const RectI getGlobalBounds() ///< Returns the bounds of this object, in global coordinates
  273. {
  274. RectI retRect = getBounds();
  275. retRect.point = localToGlobalCoord( Point2I(0,0) );
  276. return retRect;
  277. };
  278. virtual Point2I getMinExtent() const { return mMinExtent; } ///< Returns minimum size the control can be
  279. virtual void setMinExtent( const Point2I &newMinExtent ) { mMinExtent = newMinExtent; };
  280. inline const S32 getLeft() const { return mBounds.point.x; } ///< Returns the X position of the control
  281. inline const S32 getTop() const { return mBounds.point.y; } ///< Returns the Y position of the control
  282. inline const S32 getWidth() const { return mBounds.extent.x; } ///< Returns the width of the control
  283. inline const S32 getHeight() const { return mBounds.extent.y; } ///< Returns the height of the control
  284. inline const S32 getHorizSizing() const { return mHorizSizing; }
  285. inline const S32 getVertSizing() const { return mVertSizing; }
  286. /// @}
  287. /// @name Flags
  288. /// @{
  289. /// Sets the visibility of the control
  290. /// @param value True if object should be visible
  291. virtual void setVisible(bool value);
  292. inline bool isVisible() const { return mVisible; } ///< Returns true if the object is visible
  293. virtual bool isHidden() const { return !isVisible(); }
  294. virtual void setHidden( bool state ) { setVisible( !state ); }
  295. void setCanHit( bool value ) { mCanHit = value; }
  296. /// Sets the status of this control as active and responding or inactive
  297. /// @param value True if this is active
  298. virtual void setActive(bool value);
  299. bool isActive() { return mActive; } ///< Returns true if this control is active
  300. bool isAwake() { return mAwake; } ///< Returns true if this control is awake
  301. /// @}
  302. /// Get information about the size of a scroll line.
  303. ///
  304. /// @param rowHeight The height, in pixels, of a row
  305. /// @param columnWidth The width, in pixels, of a column
  306. virtual void getScrollLineSizes(U32 *rowHeight, U32 *columnWidth);
  307. /// Get information about the cursor.
  308. /// @param cursor Cursor information will be stored here
  309. /// @param showCursor Will be set to true if the cursor is visible
  310. /// @param lastGuiEvent GuiEvent containing cursor position and modifier keys (ie ctrl, shift, alt etc)
  311. virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
  312. /// @name Children
  313. /// @{
  314. /// Adds an object as a child of this object.
  315. /// @param obj New child object of this control
  316. void addObject(SimObject *obj);
  317. /// Removes a child object from this control.
  318. /// @param obj Object to remove from this control
  319. void removeObject(SimObject *obj);
  320. GuiControl *getParent(); ///< Returns the control which owns this one.
  321. GuiCanvas *getRoot(); ///< Returns the root canvas of this control.
  322. virtual bool acceptsAsChild( SimObject* object ) const;
  323. virtual void onGroupRemove();
  324. /// @}
  325. /// @name Coordinates
  326. /// @{
  327. /// Translates local coordinates (wrt this object) into global coordinates
  328. ///
  329. /// @param src Local coordinates to translate
  330. Point2I localToGlobalCoord(const Point2I &src);
  331. /// Returns global coordinates translated into local space
  332. ///
  333. /// @param src Global coordinates to translate
  334. Point2I globalToLocalCoord(const Point2I &src);
  335. /// @}
  336. /// @name Resizing
  337. /// @{
  338. /// Changes the size and/or position of this control
  339. /// @param newPosition New position of this control
  340. /// @param newExtent New size of this control
  341. virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
  342. /// Changes the position of this control
  343. /// @param newPosition New position of this control
  344. virtual bool setPosition( const Point2I &newPosition );
  345. inline void setPosition( const S32 x, const S32 y ) { setPosition(Point2I(x,y)); }
  346. /// Changes the size of this control
  347. /// @param newExtent New size of this control
  348. virtual bool setExtent( const Point2I &newExtent );
  349. inline void setExtent( const S32 width, const S32 height) { setExtent(Point2I(width, height)); }
  350. /// Changes the bounds of this control
  351. /// @param newBounds New bounds of this control
  352. virtual bool setBounds( const RectI &newBounds );
  353. inline void setBounds( const S32 left, const S32 top,
  354. const S32 width, const S32 height) { setBounds(RectI(left, top, width, height)); }
  355. /// Changes the X position of this control
  356. /// @param newXPosition New X Position of this control
  357. virtual void setLeft( S32 newLeft );
  358. /// Changes the Y position of this control
  359. /// @param newYPosition New Y Position of this control
  360. virtual void setTop( S32 newTop );
  361. /// Changes the width of this control
  362. /// @param newWidth New width of this control
  363. virtual void setWidth( S32 newWidth );
  364. /// Changes the height of this control
  365. /// @param newHeight New Height of this control
  366. virtual void setHeight( S32 newHeight );
  367. /// Called when a child control of the object is resized
  368. /// @param child Child object
  369. virtual void childResized(GuiControl *child);
  370. /// Called when this objects parent is resized
  371. /// @param oldParentRect The old rectangle of the parent object
  372. /// @param newParentRect The new rectangle of the parent object
  373. virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
  374. /// @}
  375. /// @name Rendering
  376. /// @{
  377. /// Called when this control is to render itself
  378. /// @param offset The location this control is to begin rendering
  379. /// @param updateRect The screen area this control has drawing access to
  380. virtual void onRender(Point2I offset, const RectI &updateRect);
  381. /// Called when this control should render its children
  382. /// @param offset The location this control is to begin rendering
  383. /// @param updateRect The screen area this control has drawing access to
  384. void renderChildControls(Point2I offset, const RectI &updateRect);
  385. /// Sets the area (local coordinates) this control wants refreshed each frame
  386. /// @param pos UpperLeft point on rectangle of refresh area
  387. /// @param ext Extent of update rect
  388. void setUpdateRegion(Point2I pos, Point2I ext);
  389. /// Sets the update area of the control to encompass the whole control
  390. virtual void setUpdate();
  391. /// @}
  392. //child hierarchy calls
  393. void awaken(); ///< Called when this control and its children have been wired up.
  394. void sleep(); ///< Called when this control is no more.
  395. void preRender(); ///< Pre-render this control and all its children.
  396. /// @name Events
  397. ///
  398. /// If you subclass these, make sure to call the Parent::'s versions.
  399. ///
  400. /// @{
  401. /// Called when this object is asked to wake up returns true if it's actually awake at the end
  402. virtual bool onWake();
  403. /// Called when this object is asked to sleep
  404. virtual void onSleep();
  405. /// Do special pre-render processing
  406. virtual void onPreRender();
  407. /// Called when this object is removed
  408. virtual void onRemove();
  409. /// Called when one of this objects children is removed
  410. virtual void onChildRemoved( GuiControl *child );
  411. /// Called when this object is added to the scene
  412. virtual bool onAdd();
  413. /// Called when the mProfile or mToolTipProfile is deleted
  414. virtual void onDeleteNotify(SimObject *object);
  415. /// Called when this object has a new child
  416. virtual void onChildAdded( GuiControl *child );
  417. /// @}
  418. /// @name Console
  419. /// @{
  420. /// Returns the value of the variable bound to this object
  421. virtual const char *getScriptValue();
  422. /// Sets the value of the variable bound to this object
  423. virtual void setScriptValue(const char *value);
  424. /// @}
  425. /// @name Input (Keyboard/Mouse)
  426. /// @{
  427. /// This function will return true if the provided coordinates (wrt parent object) are
  428. /// within the bounds of this control
  429. /// @param parentCoordPoint Coordinates to test
  430. virtual bool pointInControl(const Point2I& parentCoordPoint);
  431. /// Returns true if the global cursor is inside this control
  432. bool cursorInControl();
  433. /// Returns the control which the provided point is under, with layering
  434. /// @param pt Point to test
  435. /// @param initialLayer Layer of gui objects to begin the search
  436. virtual GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1 );
  437. enum EHitTestFlags
  438. {
  439. HIT_FullBoxOnly = BIT( 0 ), ///< Hit only counts if all of a control's bounds are within the hit rectangle.
  440. HIT_ParentPreventsChildHit = BIT( 1 ), ///< A positive hit test on a parent control will prevent hit tests on children.
  441. HIT_AddParentHits = BIT( 2 ), ///< Parent's that get hit should be added regardless of whether any of their children get hit, too.
  442. HIT_NoCanHitNoRecurse = BIT( 3 ), ///< A hit-disabled control will not recurse into children.
  443. };
  444. ///
  445. virtual bool findHitControls( const RectI& rect, Vector< GuiControl* >& outResult, U32 flags = 0, S32 initialLayer = -1, U32 depth = 0 );
  446. /// Lock the mouse within the provided control
  447. /// @param lockingControl Control to lock the mouse within
  448. void mouseLock(GuiControl *lockingControl);
  449. /// Turn on mouse locking with last used lock control
  450. void mouseLock();
  451. /// Unlock the mouse
  452. void mouseUnlock();
  453. /// Returns true if the mouse is locked
  454. bool isMouseLocked();
  455. /// @}
  456. /// General input handler.
  457. virtual bool onInputEvent(const InputEventInfo &event);
  458. /// @name Mouse Events
  459. /// These functions are called when the input event which is
  460. /// in the name of the function occurs.
  461. /// @{
  462. virtual void onMouseUp(const GuiEvent &event);
  463. virtual void onMouseDown(const GuiEvent &event);
  464. virtual void onMouseMove(const GuiEvent &event);
  465. virtual void onMouseDragged(const GuiEvent &event);
  466. virtual void onMouseEnter(const GuiEvent &event);
  467. virtual void onMouseLeave(const GuiEvent &event);
  468. virtual bool onMouseWheelUp(const GuiEvent &event);
  469. virtual bool onMouseWheelDown(const GuiEvent &event);
  470. virtual void onRightMouseDown(const GuiEvent &event);
  471. virtual void onRightMouseUp(const GuiEvent &event);
  472. virtual void onRightMouseDragged(const GuiEvent &event);
  473. virtual void onMiddleMouseDown(const GuiEvent &event);
  474. virtual void onMiddleMouseUp(const GuiEvent &event);
  475. virtual void onMiddleMouseDragged(const GuiEvent &event);
  476. /// @}
  477. /// @name Gamepad Events
  478. /// These functions are called when the input event which is in the name of
  479. /// the function occurs.
  480. /// @{
  481. virtual bool onGamepadButtonDown(const GuiEvent &event); ///< Default behavior is call-through to onKeyDown
  482. virtual bool onGamepadButtonUp(const GuiEvent &event); ///< Default behavior is call-through to onKeyUp
  483. virtual bool onGamepadAxisUp(const GuiEvent &event);
  484. virtual bool onGamepadAxisDown(const GuiEvent &event);
  485. virtual bool onGamepadAxisLeft(const GuiEvent &event);
  486. virtual bool onGamepadAxisRight(const GuiEvent &event);
  487. virtual bool onGamepadTrigger(const GuiEvent &event);
  488. /// @}
  489. /// @name Editor Mouse Events
  490. ///
  491. /// These functions are called when the input event which is
  492. /// in the name of the function occurs. Conversely from normal
  493. /// mouse events, these have a boolean return value that, if
  494. /// they return true, the editor will NOT act on them or be able
  495. /// to respond to this particular event.
  496. ///
  497. /// This is particularly useful for when writing controls so that
  498. /// they may become aware of the editor and allow customization
  499. /// of their data or appearance as if they were actually in use.
  500. /// For example, the GuiTabBookCtrl catches on mouse down to select
  501. /// a tab and NOT let the editor do any instant group manipulation.
  502. ///
  503. /// @{
  504. /// Called when a mouseDown event occurs on a control and the GUI editor is active
  505. /// @param event the GuiEvent which caused the call to this function
  506. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  507. virtual bool onMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  508. /// Called when a mouseUp event occurs on a control and the GUI editor is active
  509. /// @param event the GuiEvent which caused the call to this function
  510. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  511. virtual bool onMouseUpEditor(const GuiEvent &event, Point2I offset) { return false; };
  512. /// Called when a rightMouseDown event occurs on a control and the GUI editor is active
  513. /// @param event the GuiEvent which caused the call to this function
  514. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  515. virtual bool onRightMouseDownEditor(const GuiEvent &event, Point2I offset) { return false; };
  516. /// Called when a mouseDragged event occurs on a control and the GUI editor is active
  517. /// @param event the GuiEvent which caused the call to this function
  518. /// @param offset the offset which is representative of the units x and y that the editor takes up on screen
  519. virtual bool onMouseDraggedEditor(const GuiEvent &event, Point2I offset) { return false; };
  520. /// @}
  521. /// @name Tabs
  522. /// @{
  523. /// Find the first tab-accessible child of this control
  524. virtual GuiControl* findFirstTabable();
  525. /// Find the last tab-accessible child of this control
  526. /// @param firstCall Set to true to clear the global previous responder
  527. virtual GuiControl* findLastTabable(bool firstCall = true);
  528. /// Find previous tab-accessible control with respect to the provided one
  529. /// @param curResponder Current control
  530. /// @param firstCall Set to true to clear the global previous responder
  531. virtual GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
  532. /// Find next tab-accessible control with regards to the provided control.
  533. ///
  534. /// @param curResponder Current control
  535. /// @param firstCall Set to true to clear the global current responder
  536. virtual GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
  537. /// @}
  538. /// Returns true if the provided control is a child (grandchild, or great-grandchild) of this one.
  539. ///
  540. /// @param child Control to test
  541. virtual bool controlIsChild(GuiControl *child);
  542. /// @name First Responder
  543. /// A first responder is the control which reacts first, in it's responder chain, to keyboard events
  544. /// The responder chain is set for each parent and so there is only one first responder amongst it's
  545. /// children.
  546. /// @{
  547. /// Sets the first responder for child controls
  548. /// @param firstResponder First responder for this chain
  549. virtual void setFirstResponder(GuiControl *firstResponder);
  550. /// Sets up this control to be the first in it's group to respond to an input event
  551. /// @param value True if this should be a first responder
  552. virtual void makeFirstResponder(bool value);
  553. /// Returns true if this control is a first responder
  554. bool isFirstResponder();
  555. /// Sets this object to be a first responder
  556. virtual void setFirstResponder();
  557. /// Clears the first responder for this chain
  558. void clearFirstResponder();
  559. /// Returns the first responder for this chain
  560. GuiControl *getFirstResponder() { return mFirstResponder; }
  561. /// Occurs when the control gains first-responder status.
  562. virtual void onGainFirstResponder();
  563. /// Occurs when the control loses first-responder status.
  564. virtual void onLoseFirstResponder();
  565. /// @}
  566. /// @name Keyboard Events
  567. /// @{
  568. /// Adds the accelerator key for this object to the canvas
  569. void addAcceleratorKey();
  570. /// Adds this control's accelerator key to the accelerator map, and
  571. /// recursively tells all children to do the same.
  572. virtual void buildAcceleratorMap();
  573. /// Occurs when the accelerator key for this control is pressed
  574. ///
  575. /// @param index Index in the accelerator map of the key
  576. virtual void acceleratorKeyPress(U32 index);
  577. /// Occurs when the accelerator key for this control is released
  578. ///
  579. /// @param index Index in the accelerator map of the key
  580. virtual void acceleratorKeyRelease(U32 index);
  581. /// Happens when a key is depressed
  582. /// @param event Event descriptor (which contains the key)
  583. virtual bool onKeyDown(const GuiEvent &event);
  584. /// Happens when a key is released
  585. /// @param event Event descriptor (which contains the key)
  586. virtual bool onKeyUp(const GuiEvent &event);
  587. /// Happens when a key is held down, resulting in repeated keystrokes.
  588. /// @param event Event descriptor (which contains the key)
  589. virtual bool onKeyRepeat(const GuiEvent &event);
  590. /// @}
  591. /// Return the delegate used to render tooltips on this control.
  592. RenderTooltipDelegate& getRenderTooltipDelegate() { return mRenderTooltipDelegate; }
  593. const RenderTooltipDelegate& getRenderTooltipDelegate() const { return mRenderTooltipDelegate; }
  594. /// Returns our tooltip profile (and finds the profile if it hasn't been set yet)
  595. GuiControlProfile* getTooltipProfile() { return mTooltipProfile; }
  596. /// Sets the tooltip profile for this control.
  597. ///
  598. /// @see GuiControlProfile
  599. /// @param prof Tooltip profile to apply
  600. void setTooltipProfile(GuiControlProfile *prof);
  601. /// Returns our profile (and finds the profile if it hasn't been set yet)
  602. GuiControlProfile* getControlProfile() { return mProfile; }
  603. /// Sets the control profile for this control.
  604. ///
  605. /// @see GuiControlProfile
  606. /// @param prof Control profile to apply
  607. void setControlProfile(GuiControlProfile *prof);
  608. /// Occurs when this control performs its "action"
  609. virtual void onAction();
  610. /// @name Peer Messaging
  611. /// Used to send a message to other GUIControls which are children of the same parent.
  612. ///
  613. /// This is mostly used by radio controls.
  614. /// @{
  615. void messageSiblings(S32 message); ///< Send a message to all siblings
  616. virtual void onMessage(GuiControl *sender, S32 msg); ///< Receive a message from another control
  617. /// @}
  618. /// @name Canvas Events
  619. /// Functions called by the canvas
  620. /// @{
  621. /// Called if this object is a dialog, when it is added to the visible layers
  622. virtual void onDialogPush();
  623. /// Called if this object is a dialog, when it is removed from the visible layers
  624. virtual void onDialogPop();
  625. /// @}
  626. /// Renders justified text using the profile.
  627. ///
  628. /// @note This should move into the graphics library at some point
  629. void renderJustifiedText(Point2I offset, Point2I extent, const char *text);
  630. /// Returns text clipped to fit within a pixel width. The clipping
  631. /// occurs on the right side and "..." is appended. It returns width
  632. /// of the final clipped text in pixels.
  633. U32 clipText( String &inOutText, U32 width ) const;
  634. void inspectPostApply();
  635. void inspectPreApply();
  636. };
  637. typedef GuiControl::horizSizingOptions GuiHorizontalSizing;
  638. typedef GuiControl::vertSizingOptions GuiVerticalSizing;
  639. DefineEnumType( GuiHorizontalSizing );
  640. DefineEnumType( GuiVerticalSizing );
  641. /// @}
  642. #endif