Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 years ago
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blobShadow.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightMapParams.cpp d2700f881c Source changes needed for Linux build. 13 years ago
lightMapParams.h d2700f881c Source changes needed for Linux build. 13 years ago
projectedShadow.cpp 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 years ago
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
sceneLighting.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 years ago