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blobShadow.cpp
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |
blobShadow.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
lightMapParams.cpp
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d2700f881c
Source changes needed for Linux build.
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13 years ago |
lightMapParams.h
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d2700f881c
Source changes needed for Linux build.
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13 years ago |
projectedShadow.cpp
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 years ago |
projectedShadow.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
sceneLighting.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
sceneLighting.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sceneLightingGlobals.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
scenePersist.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
scenePersist.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shadowBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shadowVolumeBSP.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shadowVolumeBSP.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |