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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // This file is Mac specific.
- #if defined( __APPLE__ )
- #include <vecLib/vecLib.h>
- #include "math/mMathFn.h"
- #include "console/console.h"
- #include "platform/profiler.h"
- #if defined( __VEC__ )
- // tests show BLAS to be about 4x slower than aligned altivec, 3x slower than unaligned altivec code below.
- /// Altivec 4x4 Matrix multiplication.
- /// Most of our time is spent moving data in & out of the vector registers.
- /// Alignment of the matrix data to 16-byte boundaries is very important,
- /// because we get a much better speed gain if we can assume the data is aligned.
- void vec_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result)
- {
- vector F32 A[4][1];
- vector F32 B[4][1];
- vector F32 C[4][1];
- /// If the incoming pointers are not 16-byte aligned, we have to load & store the slow way.
- if((int)matA & 0xF || (int)matB & 0xF || (int)result & 0xF)
- {
- F32 *loader;
- loader = (F32*) &A;
- loader[0] = matA[0];
- loader[1] = matA[1];
- loader[2] = matA[2];
- loader[3] = matA[3];
- loader[4] = matA[4];
- loader[5] = matA[5];
- loader[6] = matA[6];
- loader[7] = matA[7];
- loader[8] = matA[8];
- loader[9] = matA[9];
- loader[10] = matA[10];
- loader[11] = matA[11];
- loader[12] = matA[12];
- loader[13] = matA[13];
- loader[14] = matA[14];
- loader[15] = matA[15];
- loader = (F32*) &B;
- loader[0] = matB[0];
- loader[1] = matB[1];
- loader[2] = matB[2];
- loader[3] = matB[3];
- loader[4] = matB[4];
- loader[5] = matB[5];
- loader[6] = matB[6];
- loader[7] = matB[7];
- loader[8] = matB[8];
- loader[9] = matB[9];
- loader[10] = matB[10];
- loader[11] = matB[11];
- loader[12] = matB[12];
- loader[13] = matB[13];
- loader[14] = matB[14];
- loader[15] = matB[15];
-
- vMultMatMat_4x4( A, B, C);
-
- loader = (F32*) &C;
-
- result[0] = loader[0];
- result[1] = loader[1];
- result[2] = loader[2];
- result[3] = loader[3];
- result[4] = loader[4];
- result[5] = loader[5];
- result[6] = loader[6];
- result[7] = loader[7];
- result[8] = loader[8];
- result[9] = loader[9];
- result[10] = loader[10];
- result[11] = loader[11];
- result[12] = loader[12];
- result[13] = loader[13];
- result[14] = loader[14];
- result[15] = loader[15];
- }
- else
- {
- A[0][0] = vec_ld(0, matA);
- A[1][0] = vec_ld(16, matA);
- A[2][0] = vec_ld(32, matA);
- A[3][0] = vec_ld(48, matA);
- B[0][0] = vec_ld(0, matB);
- B[1][0] = vec_ld(16, matB);
- B[2][0] = vec_ld(32, matB);
- B[3][0] = vec_ld(48, matB);
-
- vMultMatMat_4x4( A, B, C);
-
- vec_st(C[0][0], 0, result);
- vec_st(C[1][0], 16, result);
- vec_st(C[2][0], 32, result);
- vec_st(C[3][0], 48, result);
- }
- }
- void mInstallLibrary_Vec()
- {
- m_matF_x_matF = vec_MatrixF_x_MatrixF;
- }
- #else // defined(__VEC__)
- void mInstallLibrary_Vec()
- {
- Con::warnf("Cannot use altivec math, this build does not support altivec.");
- }
- #endif// defined(__VEC__)
- #endif// defined(__APPLE__)
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